view src/core.c @ 6686:0b286eace44c

[gaim-migrate @ 7212] Tim Ringenbach (marv_sf) writes: " Changed an isprint to a g_ascii_isprint in disabled debug code, this used to cause a crash back when it was enabled (invalid utf8). Made it only show buddies away when they really are (instead of thinking they're away just because they have a status message). Made it notice when people log on using the java chat client. Made it show how long idle buddies have been idle, and also notice that idle buddies with status messages are in fact idle. Eliminated duplicate code in yahoo_process_contact (which fixes some bugs, such as not showing the buddies status message when you just added them), and also made it show a message when a buddy denied your add (basicly deleting themselves from your server-side buddy list). We still don't do anything about this, however (should probably delete the buddy, or show him as offline or unathorized or something)." sean rocks. just in case you weren't sure, now you know. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Tue, 02 Sep 2003 02:08:52 +0000
parents 0f78db521e70
children b7e113a59b51
line wrap: on
line source

/**
 * @file core.c Gaim Core API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "ft.h"
#include "plugin.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "proxy.h"
#include "signals.h"
#include "sound.h"

struct GaimCore
{
	char *ui;

	void *reserved;
};

static GaimCoreUiOps *_ops  = NULL;
static GaimCore      *_core = NULL;

STATIC_PROTO_INIT

gboolean
gaim_core_init(const char *ui)
{
	GaimCoreUiOps *ops;
	GaimCore *core;

	g_return_val_if_fail(ui != NULL, FALSE);
	g_return_val_if_fail(gaim_get_core() == NULL, FALSE);

	_core = core = g_new0(GaimCore, 1);
	core->ui = g_strdup(ui);
	core->reserved = NULL;

	ops = gaim_get_core_ui_ops();

	/* The signals subsystem is important and should be first. */
	gaim_signals_init();

	gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);

	/* Initialize all static protocols. */
	static_proto_init();

	gaim_prefs_init();

	if (ops != NULL) {
		if (ops->ui_prefs_init != NULL)
			ops->ui_prefs_init();

		if (ops->debug_ui_init != NULL)
			ops->debug_ui_init();
	}

	gaim_accounts_init();
	gaim_connections_init();
	gaim_conversations_init();
	gaim_blist_init();
	gaim_privacy_init();
	gaim_pounces_init();
	gaim_proxy_init();
	gaim_sound_init();
	gaim_xfers_init();

	if (ops != NULL && ops->ui_init != NULL)
		ops->ui_init();

	return TRUE;
}

void
gaim_core_quit(void)
{
	GaimCoreUiOps *ops;
	GaimCore *core = gaim_get_core();

	g_return_if_fail(core != NULL);

	ops = gaim_get_core_ui_ops();

	if (ops != NULL && ops->quit != NULL)
		ops->quit();

	/* The self destruct sequence has been initiated */
	gaim_signal_emit(gaim_get_core(), "quitting");

	/* Transmission ends */
	gaim_connections_disconnect_all();

	/* Record what we have before we blow it away... */
	gaim_prefs_sync();
	gaim_accounts_sync();

	gaim_debug(GAIM_DEBUG_INFO, "main", "Unloading all plugins\n");
	gaim_plugins_destroy_all();

	gaim_blist_uninit();
	gaim_conversations_uninit();
	gaim_connections_uninit();
	gaim_accounts_uninit();

	gaim_signals_uninit();

	if (core->ui != NULL) {
		g_free(core->ui);
		core->ui = NULL;
	}

	g_free(core);

	_core = NULL;
}

const char *
gaim_core_get_version(void)
{
	return VERSION;
}

void
gaim_core_mainloop_iteration(void)
{
	g_main_context_iteration(g_main_context_default(), FALSE);
}

const char *
gaim_core_get_ui(void)
{
	GaimCore *core = gaim_get_core();

	g_return_val_if_fail(core != NULL, NULL);

	return core->ui;
}

GaimCore *
gaim_get_core(void)
{
	return _core;
}

void
gaim_set_core_ui_ops(GaimCoreUiOps *ops)
{
	_ops = ops;
}

GaimCoreUiOps *
gaim_get_core_ui_ops(void)
{
	return _ops;
}