view plugins/gaim.pl @ 10457:0c020a10d5da

[gaim-migrate @ 11725] Richard Laager writes: This patch fixes a bug with the CSS handling in gtkimhtml involving whitespace handling. Basically, it would accept things like: "color: #FFFFFF" but not "color:#FFFFFF" or "color: #FFFFFF" (more than one space). Really only the case without spaces is of concern to me. However, I followed the coding techniques of the rest of that section of code so it will end up accepting multiple spaces as beneficial side effect. When questioned as to why he needed this, he responded: I wrote a plug-in to parse XML message histories from the official MSN client. The styles saved in that file had no whitespace. Initially I wrote a workaround in the plug-in, but I wanted to fix the problem at the source. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Thu, 30 Dec 2004 19:50:49 +0000
parents e120097bbd72
children
line wrap: on
line source

sub description {
        my($a, $b, $c, $d, $e, $f) = @_;
        ("Example", "1.0", "An example Gaim perl script that does nothing particularly useful:\n\t-Show a dialog on load\n\t-Set user idle for 6,000 seconds\n\t-Greets people signing on with \"Hello\"\n\t-Informs you when script has been loaded for one minute.", "Eric Warmenhoven &lt;eric\@warmenhoven.org>", "http://gaim.sf.net", "/dev/null");
}

$handle = GAIM::register("Example", "1.0", "goodbye", "");

GAIM::print("Perl Says", "Handle $handle");
		
$ver = GAIM::get_info(0);
@ids = GAIM::get_info(1);

$msg = "Gaim $ver:";
foreach $id (@ids) {
	$pro = GAIM::get_info(7, $id);
	$nam = GAIM::get_info(3, $id);
	$msg .= "\n$nam using $pro";
}


GAIM::command("idle", 6000);

GAIM::add_event_handler($handle, "event_buddy_signon", "echo_reply");
GAIM::add_timeout_handler($handle, 60, "notify");

sub echo_reply {
	$index = $_[0];
	$who = $_[1];
	GAIM::print_to_conv($index, $who, "Hello", 0);
}

sub notify {
	GAIM::print("1 minute", "gaim test has been loaded for 1 minute");
}

sub goodbye {
	GAIM::print("You Bastard!", "You killed Kenny!");
}