Mercurial > pidgin
view src/value.c @ 6695:0c5637b5462e
[gaim-migrate @ 7221]
This is contact support. Really.
It has a few bugs left in it, like sorting not working, and stuff like that,
but it's pretty solid for the most part.
I'm not in the mood to do a whole lot of typing, so just use and enjoy.
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Tue, 02 Sep 2003 03:41:10 +0000 |
parents | c53a3f0649eb |
children | fa6395637e2c |
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/** * @file value.c Value wrapper API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "value.h" #define OUTGOING_FLAG 0x01 GaimValue * gaim_value_new(GaimType type, ...) { GaimValue *value; va_list args; g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); value = g_new0(GaimValue, 1); value->type = type; va_start(args, type); if (type == GAIM_TYPE_SUBTYPE) value->u.subtype = va_arg(args, int); else if (type == GAIM_TYPE_BOXED) value->u.specific_type = g_strdup(va_arg(args, char *)); va_end(args); return value; } GaimValue * gaim_value_new_outgoing(GaimType type, ...) { GaimValue *value; va_list args; g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); value = g_new0(GaimValue, 1); value->type = type; va_start(args, type); if (type == GAIM_TYPE_SUBTYPE) value->u.subtype = va_arg(args, int); else if (type == GAIM_TYPE_BOXED) value->u.specific_type = g_strdup(va_arg(args, char *)); va_end(args); value->flags |= OUTGOING_FLAG; return value; } void gaim_value_destroy(GaimValue *value) { g_return_if_fail(value != NULL); if (gaim_value_get_type(value) == GAIM_TYPE_BOXED) { if (value->u.specific_type != NULL) g_free(value->u.specific_type); } else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) { if (value->data.string_data != NULL) g_free(value->data.string_data); } g_free(value); } GaimType gaim_value_get_type(const GaimValue *value) { g_return_val_if_fail(value != NULL, GAIM_TYPE_UNKNOWN); return value->type; } unsigned int gaim_value_get_subtype(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_SUBTYPE, 0); return value->u.subtype; } const char * gaim_value_get_specific_type(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOXED, NULL); return value->u.specific_type; } gboolean gaim_value_is_outgoing(const GaimValue *value) { g_return_val_if_fail(value != NULL, FALSE); return (value->flags & OUTGOING_FLAG); } void gaim_value_set_char(GaimValue *value, char data) { g_return_if_fail(value != NULL); value->data.char_data = data; } void gaim_value_set_uchar(GaimValue *value, unsigned char data) { g_return_if_fail(value != NULL); value->data.uchar_data = data; } void gaim_value_set_boolean(GaimValue *value, gboolean data) { g_return_if_fail(value != NULL); value->data.boolean_data = data; } void gaim_value_set_short(GaimValue *value, short data) { g_return_if_fail(value != NULL); value->data.short_data = data; } void gaim_value_set_ushort(GaimValue *value, unsigned short data) { g_return_if_fail(value != NULL); value->data.ushort_data = data; } void gaim_value_set_int(GaimValue *value, int data) { g_return_if_fail(value != NULL); value->data.int_data = data; } void gaim_value_set_uint(GaimValue *value, unsigned int data) { g_return_if_fail(value != NULL); value->data.int_data = data; } void gaim_value_set_long(GaimValue *value, long data) { g_return_if_fail(value != NULL); value->data.long_data = data; } void gaim_value_set_ulong(GaimValue *value, unsigned long data) { g_return_if_fail(value != NULL); value->data.long_data = data; } void gaim_value_set_int64(GaimValue *value, gint64 data) { g_return_if_fail(value != NULL); value->data.int64_data = data; } void gaim_value_set_uint64(GaimValue *value, guint64 data) { g_return_if_fail(value != NULL); value->data.uint64_data = data; } void gaim_value_set_string(GaimValue *value, const char *data) { g_return_if_fail(value != NULL); if (value->data.string_data != NULL) g_free(value->data.string_data); value->data.string_data = (data == NULL ? NULL : g_strdup(data)); } void gaim_value_set_object(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.object_data = data; } void gaim_value_set_pointer(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.pointer_data = data; } void gaim_value_set_enum(GaimValue *value, int data) { g_return_if_fail(value != NULL); value->data.enum_data = data; } void gaim_value_set_boxed(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.boxed_data = data; } char gaim_value_get_char(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.char_data; } unsigned char gaim_value_get_uchar(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.uchar_data; } gboolean gaim_value_get_boolean(const GaimValue *value) { g_return_val_if_fail(value != NULL, FALSE); return value->data.boolean_data; } short gaim_value_get_short(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.short_data; } unsigned short gaim_value_get_ushort(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.ushort_data; } int gaim_value_get_int(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int_data; } unsigned int gaim_value_get_uint(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int_data; } long gaim_value_get_long(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.long_data; } unsigned long gaim_value_get_ulong(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.long_data; } gint64 gaim_value_get_int64(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int64_data; } guint64 gaim_value_get_uint64(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.uint64_data; } const char * gaim_value_get_string(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.string_data; } void * gaim_value_get_object(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.object_data; } void * gaim_value_get_pointer(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.pointer_data; } int gaim_value_get_enum(const GaimValue *value) { g_return_val_if_fail(value != NULL, -1); return value->data.enum_data; } void * gaim_value_get_boxed(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.boxed_data; }