Mercurial > pidgin
view src/Makefile.mingw @ 4349:0c68d402f59f
[gaim-migrate @ 4614]
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Gaim stores all the buddy lists in one big happy file now. You can order
the buddies however you want, and they'll stay ordered that way.
We can also store some per-buddy information now, which will be cool.
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Sun, 19 Jan 2003 22:16:52 +0000 |
parents | b191b8080ebc |
children | 5fb47ec9bfe4 |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of Gaim # # # PATHS # INCLUDE_DIR := . GTK_TOP := ../../win32-dev/gtk_2_0 GAIM_TOP := .. GAIM_SRC := . PERL_LIB_DIR := ../../win32-dev/perl56 PERL_INCLUDE := $(PERL_LIB_DIR)/CORE ASPELL_TOP := ../../win32-dev/aspell-15 GTKSPELL_TOP := ../../win32-dev/gtkspell-2.0.3 IDLETRACKER_TOP := $(GAIM_TOP)/src/win32/IdleTracker GAIM_INSTALL_DIR := $(GAIM_TOP)/win32-install-dir MINGW_PLUS_DIR := $(GAIM_SRC)/win32/mingw_plus ## ## VARIABLE DEFINITIONS ## TARGET = gaim # Compiler and Linker Options CFLAGS = DEFINES = LDFLAGS = -mconsole -mwindows #-mconsole #-mwindows ## ## INCLUDE MAKEFILES ## include $(GAIM_TOP)/src/win32/global.mak ## ## INCLUDE PATHS ## INCLUDE_PATHS = -I$(INCLUDE_DIR) \ -I$(INCLUDE_DIR)/win32 \ -I$(MINGW_PLUS_DIR) \ -I$(IDLETRACKER_TOP) \ -I$(GAIM_TOP) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/gtk-2.0 \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/include/pango-1.0 \ -I$(GTK_TOP)/include/atk-1.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(GTK_TOP)/lib/gtk-2.0/include \ -I$(PERL_INCLUDE) \ -I$(ASPELL_TOP)/include \ -I$(GTKSPELL_TOP) LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(GAIM_SRC) \ -L$(IDLETRACKER_TOP) \ -L$(PERL_LIB_DIR) \ -L$(ASPELL_TOP)/lib \ -L$(GTKSPELL_TOP)/gtkspell ## ## SOURCES, OBJECTS ## DLL_C_SRC = aim.c \ about.c \ away.c \ browser.c \ buddy.c \ buddy_chat.c \ conversation.c \ core.c \ dialogs.c \ ft.c \ gaimrc.c \ gtkimhtml.c \ html.c \ idle.c \ list.c \ log.c \ md5.c \ module.c \ multi.c \ perl.c \ prefs.c \ proxy.c \ prpl.c \ server.c \ sound.c \ themes.c \ util.c \ win32/win32dep.c \ win32/MinimizeToTray.c \ win32/libc_interface.c \ win32/systray.c RC_SRC = win32/gaimrc.rc EXE_C_SRC = win_aim.c DLL_OBJECTS = $(DLL_C_SRC:%.c=%.o) EXE_OBJECTS = $(EXE_C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o) ## ## LIBRARIES ## DLL_LIBS = -lgtkspell \ -lgtk-win32-2.0 \ -lpango-1.0 \ -lglib-2.0 \ -lgdk-win32-2.0 \ -lgobject-2.0 \ -lintl \ -lgmodule-2.0 \ -lgdk_pixbuf-2.0 \ -lws2_32 \ -liberty \ -lwinmm \ -lperl56 \ -laspell-15 \ -lIdleTrac EXE_LIBS = -lgaim -lglib-2.0 ## ## RULES ## # How to make a C file %.o: %.c $(CC) $(CFLAGS) $(INCLUDE_PATHS) $(DEFINES) -c $< -o $@ # How to make an RC file %.o: %.rc windres -i $< -o $@ ## ## TARGET DEFINITIONS ## .PHONY: all clean all: $(TARGET).exe $(TARGET).dll install: cp $(GAIM_SRC)/gaim.exe $(GAIM_SRC)/gaim.dll $(GAIM_INSTALL_DIR) $(GAIM_SRC)/win32/IdleTracker/IdleTrac.dll: $(MAKE) -C $(GAIM_SRC)/win32/IdleTracker -f Makefile.mingw # # BUILD DLL # $(TARGET).def: $(DLL_OBJECTS) dlltool -D $(TARGET).dll -z $(TARGET).def --export-all-symbols \ --exclude-symbols WinMain@16 $^ $(TARGET).base: $(DLL_OBJECTS) $(CC) -mdll $(LDFLAGS) -o junk.tmp -Wl,--base-file,$@ $(DLL_OBJECTS) $(LIB_PATHS) $(DLL_LIBS) rm -rf junk.tmp $(TARGET).exp: $(TARGET).base $(TARGET).def dlltool --dllname $(TARGET).dll --base-file $(TARGET).base \ --output-exp $(TARGET).exp --def $(TARGET).def $(TARGET).dll: $(DLL_OBJECTS) $(GAIM_SRC)/win32/IdleTracker/IdleTrac.dll $(TARGET).exp $(CC) -mdll $(LDFLAGS) -o $(TARGET).dll $(DLL_OBJECTS) -Wl,$(TARGET).exp $(LIB_PATHS) $(DLL_LIBS) rm -rf $(TARGET).exp $(TARGET).def $(TARGET).base $(TARGET).lib: $(TARGET).def dlltool -D $(TARGET).dll -d $(TARGET).def -l $(TARGET).lib # # BUILD EXE # $(TARGET).exe: $(TARGET).lib $(EXE_OBJECTS) $(CC) $(LDFLAGS) $(EXE_OBJECTS) $(LIB_PATHS) $(EXE_LIBS) -o $(TARGET).exe ## ## CLEAN RULES ## clean: $(MAKE) -C $(GAIM_SRC)/win32/IdleTracker -f Makefile.mingw clean rm -rf *.o ./win32/*.o rm -rf $(TARGET).dll rm -rf $(TARGET).lib rm -rf $(TARGET).exe