view src/core.c @ 4349:0c68d402f59f

[gaim-migrate @ 4614] XML Blist Gaim stores all the buddy lists in one big happy file now. You can order the buddies however you want, and they'll stay ordered that way. We can also store some per-buddy information now, which will be cool. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Sun, 19 Jan 2003 22:16:52 +0000
parents 4b04ecb3eb97
children 3196d9044a45
line wrap: on
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <glib.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>

#ifdef _WIN32
#include <winsock.h>
#include <io.h>
#else
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#endif

#include <sys/stat.h>
#include <errno.h>
#include <signal.h>
#include <getopt.h>
#include <stdarg.h>
#include <string.h>

#include "gaim.h"
#include "gaim-socket.h"

#ifdef _WIN32
#include "win32dep.h"
#endif

#ifndef _WIN32
static gint UI_fd = -1;
#endif
int gaim_session = 0;
GSList *uis = NULL;
GSList *groups = NULL;

static guchar *UI_build(guint32 *len, guchar type, guchar subtype, va_list args)
{
	guchar *buffer;
	guint32 pos;
	int size;
	void *data;

	*len = sizeof(guchar) * 2 + 4;
	buffer = g_malloc(*len);
	pos = 0;

	memcpy(buffer + pos, &type, sizeof(type)); pos += sizeof(type);
	memcpy(buffer + pos, &subtype, sizeof(subtype)); pos += sizeof(subtype);

	/* we come back and do size last */
	pos += 4;

	size = va_arg(args, int);
	while (size != -1) {
		*len += size;
		buffer = g_realloc(buffer, *len);

		data = va_arg(args, void *);
		memcpy(buffer + pos, data, size);
		pos += size;

		size = va_arg(args, int);
	}

	pos -= sizeof(guchar) * 2 + 4;

	/* now we do size */
	memcpy(buffer + sizeof(guchar) * 2, &pos, 4);

	return buffer;
}

gint UI_write(struct UI *ui, guchar *data, gint len)
{
	gint sent;
	/* we'll let the write silently fail because the read will pick it up as dead */
	g_io_channel_write(ui->channel, data, len, &sent);
	return sent;
}

void UI_build_write(struct UI *ui, guchar type, guchar subtype, ...)
{
	va_list ap;
	gchar *data;
	guint32 len;

	va_start(ap, subtype);
	data = UI_build(&len, type, subtype, ap);
	va_end(ap);

	UI_write(ui, data, len);

	g_free(data);
}

void UI_broadcast(guchar *data, gint len)
{
	GSList *u = uis;
	while (u) {
		struct UI *ui = u->data;
		UI_write(ui, data, len);
		u = u->next;
	}
}

void UI_build_broadcast(guchar type, guchar subtype, ...)
{
	va_list ap;
	gchar *data;
	guint32 len;

	if (!uis)
		return;

	va_start(ap, subtype);
	data = UI_build(&len, type, subtype, ap);
	va_end(ap);

	UI_broadcast(data, len);

	g_free(data);
}

#ifndef _WIN32
static void meta_handler(struct UI *ui, guchar subtype, guchar *data)
{
	struct gaim_cui_packet *p;
	switch (subtype) {
	case CUI_META_LIST:
		break;
	case CUI_META_QUIT:
		while (uis) {
			ui = uis->data;
			uis = g_slist_remove(uis, ui);
			g_io_channel_close(ui->channel);
			g_source_remove(ui->inpa);
			g_free(ui);
		}
		do_quit();
		break;
	case CUI_META_DETACH:
		uis = g_slist_remove(uis, ui);
		g_io_channel_close(ui->channel);
		g_source_remove(ui->inpa);
		g_free(ui);
		break;
	case CUI_META_PING:
		p = cui_packet_new(CUI_TYPE_META, CUI_META_ACK);
		cui_send_packet(g_io_channel_unix_get_fd(ui->channel), p);
		cui_packet_free(p);
		break;
	default:
		debug_printf("unhandled meta subtype %d\n", subtype);
		break;
	}
}

static void plugin_handler(struct UI *ui, guchar subtype, guchar *data)
{
#ifdef GAIM_PLUGINS
	guint id;
	struct gaim_plugin *p;

	switch (subtype) {
		/*
	case CUI_PLUGIN_LIST:
		break;
		*/
	case CUI_PLUGIN_LOAD:
		p = load_plugin(data);
		/* XXX need to broadcast to UIs that plugin has been loaded */
		break;
	case CUI_PLUGIN_UNLOAD:
		memcpy(&id, data, sizeof(id));
		p = g_list_nth_data(plugins, id);
		if (p) {
			unload_plugin(p);
			/* XXX need to broadcast to UIs that plugin has been unloaded */
		}
		break;
	default:
		debug_printf("unhandled plugin subtype %d\n", subtype);
		break;
	}
#endif
}

static void user_handler(struct UI *ui, guchar subtype, guchar *data)
{
	guint id;
	struct aim_user *u;

	switch (subtype) {
		/*
	case CUI_USER_LIST:
		break;
	case CUI_USER_ADD:
		break;
	case CUI_USER_REMOVE:
		break;
	case CUI_USER_MODIFY:
		break;
		*/
	case CUI_USER_SIGNON:
		if (!data)
			return;
		memcpy(&id, data, sizeof(id));
		u = g_slist_nth_data(aim_users, id);
		if (u)
			serv_login(u);
		/* don't need to do anything here because the UI will get updates from other handlers */
		break;
	default:
		debug_printf("unhandled user subtype %d\n", subtype);
		break;
	}
}

static void message_handler(struct UI *ui, guchar subtype, guchar *data)
{
	switch (subtype) {
	case CUI_MESSAGE_LIST:
		break;
	case CUI_MESSAGE_SEND:
		if (!data)
			return;
		{
			guint id;
			struct gaim_connection *gc;
			guint len;
			char *who, *msg;
			gint flags;
			int pos = 0;

			memcpy(&id, data + pos, sizeof(id));
			pos += sizeof(id);
			gc = g_slist_nth_data(connections, id);
			if (!gc)
				return;

			memcpy(&len, data + pos, sizeof(len));
			pos += sizeof(len);
			who = g_strndup(data + pos, len + 1);
			pos += len;

			memcpy(&len, data + pos, sizeof(len));
			pos += sizeof(len);
			msg = g_strndup(data + pos, len + 1);
			pos += len;

			memcpy(&flags, data + pos, sizeof(flags));
			serv_send_im(gc, who, msg, -1, flags);

			g_free(who);
			g_free(msg);
		}
		break;
	case CUI_MESSAGE_RECV:
		break;
	default:
		debug_printf("unhandled message subtype %d\n", subtype);
		break;
	}
}

static gint gaim_recv(GIOChannel *source, guchar *buf, gint len)
{
	gint total = 0;
	gint cur;

	while (total < len) {
		if (g_io_channel_read(source, buf + total, len - total, &cur) != G_IO_ERROR_NONE)
			return -1;
		if (cur == 0)
			return total;
		total += cur;
	}

	return total;
}

static void remote_handler(struct UI *ui, guchar subtype, guchar *data, int len)
{
	const char *resp;
	char *send;
	switch (subtype) {
	case CUI_REMOTE_CONNECTIONS:
		break;
	case CUI_REMOTE_URI:
		send = g_malloc(len + 1);
		memcpy(send, data, len);
		send[len] = 0;
		resp = handle_uri(send);
		g_free(send);
		/* report error */
		break;
	default:
		debug_printf("Unhandled remote subtype %d\n", subtype);
		break;
	}
}

static gboolean UI_readable(GIOChannel *source, GIOCondition cond, gpointer data)
{
	struct UI *ui = data;

	guchar type;
	guchar subtype;
	guint32 len;

	guchar *in;

	/* no byte order worries! this'll change if we go to TCP */
	if (gaim_recv(source, &type, sizeof(type)) != sizeof(type)) {
		debug_printf("UI has abandoned us!\n");
		uis = g_slist_remove(uis, ui);
		g_io_channel_close(ui->channel);
		g_source_remove(ui->inpa);
		g_free(ui);
		return FALSE;
	}

	if (gaim_recv(source, &subtype, sizeof(subtype)) != sizeof(subtype)) {
		debug_printf("UI has abandoned us!\n");
		uis = g_slist_remove(uis, ui);
		g_io_channel_close(ui->channel);
		g_source_remove(ui->inpa);
		g_free(ui);
		return FALSE;
	}

	if (gaim_recv(source, (guchar *)&len, sizeof(len)) != sizeof(len)) {
		debug_printf("UI has abandoned us!\n");
		uis = g_slist_remove(uis, ui);
		g_io_channel_close(ui->channel);
		g_source_remove(ui->inpa);
		g_free(ui);
		return FALSE;
	}

	if (len) {
		in = g_new0(guchar, len);
		if (gaim_recv(source, in, len) != len) {
			debug_printf("UI has abandoned us!\n");
			uis = g_slist_remove(uis, ui);
			g_io_channel_close(ui->channel);
			g_source_remove(ui->inpa);
			g_free(ui);
			return FALSE;
		}
	} else
		in = NULL;

	switch (type) {
		case CUI_TYPE_META:
			meta_handler(ui, subtype, in);
			break;
		case CUI_TYPE_PLUGIN:
			plugin_handler(ui, subtype, in);
			break;
		case CUI_TYPE_USER:
			user_handler(ui, subtype, in);
			break;
			/*
		case CUI_TYPE_CONN:
			conn_handler(ui, subtype, in);
			break;
		case CUI_TYPE_BUDDY:
			buddy_handler(ui, subtype, in);
			break;
			*/
		case CUI_TYPE_MESSAGE:
			message_handler(ui, subtype, in);
			break;
			/*
		case CUI_TYPE_CHAT:
			chat_handler(ui, subtype, in);
			break;
			*/   
	        case CUI_TYPE_REMOTE:
			remote_handler(ui, subtype, in, len);
			break; 
	        default:
			debug_printf("unhandled type %d\n", type);
			break;
	}

	if (in)
		g_free(in);
	return TRUE;
}

static gboolean socket_readable(GIOChannel *source, GIOCondition cond, gpointer data)
{
	struct sockaddr_un saddr;
	gint len = sizeof(saddr);
	gint fd;

	struct UI *ui;

	if ((fd = accept(UI_fd, (struct sockaddr *)&saddr, &len)) == -1)
		return FALSE;

	ui = g_new0(struct UI, 1);
	uis = g_slist_append(uis, ui);

	ui->channel = g_io_channel_unix_new(fd);
	ui->inpa = g_io_add_watch(ui->channel, G_IO_IN | G_IO_HUP | G_IO_ERR, UI_readable, ui);
	g_io_channel_unref(ui->channel);

	debug_printf("got one\n");
	return TRUE;
}

static gint open_socket()
{
	struct sockaddr_un saddr;
	gint fd;
	
	while (gaim_session_exists(gaim_session))
		gaim_session++;
	
	debug_printf("session: %d\n", gaim_session);
	
	if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) != -1) {
		mode_t m = umask(0177);
		saddr.sun_family = AF_UNIX;

		g_snprintf(saddr.sun_path, sizeof(saddr.sun_path), "%s" G_DIR_SEPARATOR_S "gaim_%s.%d",
				g_get_tmp_dir(), g_get_user_name(), gaim_session);
		if (bind(fd, (struct sockaddr *)&saddr, sizeof(saddr)) != -1)
			listen(fd, 100);
		else {
			g_log(NULL, G_LOG_LEVEL_CRITICAL,
			      "Failed to assign %s to a socket (Error: %s)",	
			      saddr.sun_path, strerror(errno));
			return -1;
		}
		umask(m);
	} else
		g_log(NULL, G_LOG_LEVEL_CRITICAL, "Unable to open socket: %s", strerror(errno));
	return fd;
}
#endif /*! _WIN32*/

int core_main()
{
	/*
	GMainLoop *loop;
	 */

#ifndef _WIN32
	GIOChannel *channel;

	UI_fd = open_socket();
	if (UI_fd < 0)
		return 1;

	channel = g_io_channel_unix_new(UI_fd);
	g_io_add_watch(channel, G_IO_IN, socket_readable, NULL);
	g_io_channel_unref(channel);
#endif

	/*
	loop = g_main_new(TRUE);
	g_main_run(loop);
	 */

	gaim_blist_load();

	return 0;
}

void core_quit()
{
	/* don't save prefs after plugins are gone... */
#ifndef _WIN32
	{
	char buf[1024];
	close(UI_fd);
	sprintf(buf, "%s" G_DIR_SEPARATOR_S "gaim_%s.%d", g_get_tmp_dir(), g_get_user_name(), gaim_session);
	unlink(buf);
	debug_printf("Removed core\n");
	}
#endif
}