Mercurial > pidgin
view src/gaim-client-example.c @ 13850:0e1e59770cb0
[gaim-migrate @ 16308]
This is my first commit here. So don't yell at me if things get borked.
Also, I haven't looked at the auto-thingies yet. So don't puke at the
Makefiles.
Files in console/libgnt/ are for the 'Gaim/GObjectified Ncurses Toolkit'
library. Files in console/ uses libgaim and libgnt. Currently, only the
buddylist-ui is 'functional', ie. the buddy-list updates when someone
logs on or logs off. It still needs a lot of work.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Thu, 22 Jun 2006 08:33:54 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }