Mercurial > pidgin
view doc/plugin-ids.dox @ 14089:10e8eb6a4910
[gaim-migrate @ 16712]
Pretty large commit here. Basically I got sick of having to verify
that gc is still valid on all the callback functions for
gaim_proxy_connect(). The fix for this for gaim_proxy_connect() to
return something that allows the connection attempt to be canceled.
It's not quite there yet, but this is a good first step. I changed
gaim_proxy_connect() to return a reference to a new
GaimProxyConnectInfo (this used to be called PHB). Eventually this
can be passed to a function that'll cancel the connection attempt.
I also decided to add an error_cb instead of using connect_cb and
passing a file descriptor of -1. And proxy.c will also pass an
error message to callers which should explain the reason that the
connection attempt failed.
Oh, and proxy.c now never calls gaim_connection_error()
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 12 Aug 2006 10:12:43 +0000 |
parents | cf3eb9f311b2 |
children | 1414e0e01dc5 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et