Mercurial > pidgin
view src/eventloop.c @ 14089:10e8eb6a4910
[gaim-migrate @ 16712]
Pretty large commit here. Basically I got sick of having to verify
that gc is still valid on all the callback functions for
gaim_proxy_connect(). The fix for this for gaim_proxy_connect() to
return something that allows the connection attempt to be canceled.
It's not quite there yet, but this is a good first step. I changed
gaim_proxy_connect() to return a reference to a new
GaimProxyConnectInfo (this used to be called PHB). Eventually this
can be passed to a function that'll cancel the connection attempt.
I also decided to add an error_cb instead of using connect_cb and
passing a file descriptor of -1. And proxy.c will also pass an
error message to callers which should explain the reason that the
connection attempt failed.
Oh, and proxy.c now never calls gaim_connection_error()
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 12 Aug 2006 10:12:43 +0000 |
parents | 57fccea36e36 |
children |
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/** * @file eventloop.c Gaim Event Loop API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "eventloop.h" static GaimEventLoopUiOps *eventloop_ui_ops = NULL; guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_add(interval, function, data); } guint gaim_timeout_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_remove(tag); } guint gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_add(source, condition, func, user_data); } guint gaim_input_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_remove(tag); } void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops) { eventloop_ui_ops = ops; } GaimEventLoopUiOps * gaim_eventloop_get_ui_ops(void) { g_return_val_if_fail(eventloop_ui_ops != NULL, NULL); return eventloop_ui_ops; }