view PROGRAMMING_NOTES @ 8473:12fe38c195a6

[gaim-migrate @ 9206] " You can once again show how evil you are by typing >:) and getting it to render in spite of escaped HTML. This patch changes around the parsing code to catch smileys before eating just any HTML entity we bump into on the street. We try to catch entities at the beginning of smileys first, and if we're sure they're not smileys, then we eat them for breakfast. The patch also deals with eating any subsequent entities that may appear in any smileys (like :-&) so we don't end up with trailing leftovers. This patch description is making me hungry. FYI, I know this gtkimhtml is supposed to be not gaim dependent, but both the gaim_* functions that were preexisting and newly used in gtkimhtml code are all non-gaim dependent utility functions from util.c, so I felt their use was justified and acceptable." --Kevin Stange committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 19 Mar 2004 17:34:33 +0000
parents 10b5ac17fdd6
children da88e2cd5c53
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Notes on keeping GAIM OS independant
------------------------------------

General
-------
- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths

- Use g_getenv, g_snprintf, g_vsnprintf

- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")

- Make sure when including win32dep.h that it is the last header to
  be included.

- Open binary files when reading or writing with 'b' mode.

  e.g: fopen("somefile", "wb");

  Not doing so will open files in windows using defaut translation mode. 
  i.e. newline -> <CR><LF>

Paths
-----

- DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
  Doing the following will therefore break the windows build:

  printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");

  it should be:

  printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");

- When writing out paths to .gaimrc, use wgaim_escape_dirsep. This is necessary
  because the Windows dir separator '\' is being used to escape characters, when
  paths are read in from the .gaimrc file.

PLUGINS & PROTOS
----------------

- G_MODULE_EXPORT all functions which are to be accessed from outside the
  scope of its "dll" or "so". (E.G. gaim_plugin_init)

- G_MODULE_IMPORT all global variables which are located outside your
  dynamic library. (E.G. connections)

  (Not doing this will cause "Memory Access Violations" in Win32)