view src/eventloop.c @ 8473:12fe38c195a6

[gaim-migrate @ 9206] " You can once again show how evil you are by typing >:) and getting it to render in spite of escaped HTML. This patch changes around the parsing code to catch smileys before eating just any HTML entity we bump into on the street. We try to catch entities at the beginning of smileys first, and if we're sure they're not smileys, then we eat them for breakfast. The patch also deals with eating any subsequent entities that may appear in any smileys (like :-&) so we don't end up with trailing leftovers. This patch description is making me hungry. FYI, I know this gtkimhtml is supposed to be not gaim dependent, but both the gaim_* functions that were preexisting and newly used in gtkimhtml code are all non-gaim dependent utility functions from util.c, so I felt their use was justified and acceptable." --Kevin Stange committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 19 Mar 2004 17:34:33 +0000
parents 98c9a35541ed
children 0f2af117d5d3
line wrap: on
line source

/**
 * @file eventloop.c Gaim Event Loop API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "eventloop.h"

static GaimEventLoopUiOps *eventloop_ui_ops = NULL;

guint
gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_add(interval, function, data);
}

guint
gaim_timeout_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_remove(tag);
}

guint
gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_add(source, condition, func, user_data);
}

void
gaim_input_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_remove(tag);
}

void
gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
{
	eventloop_ui_ops = ops;
}

GaimEventLoopUiOps *
gaim_eventloop_get_ui_ops(void)
{
	g_assert(eventloop_ui_ops != NULL);

	return eventloop_ui_ops;
}