Mercurial > pidgin
view plugins/iconaway.c @ 12749:13276711babc
[gaim-migrate @ 15096]
This allows us to access the errors, I might need to do something with the blocking for this.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Sat, 07 Jan 2006 06:30:27 +0000 |
parents | cdbef02c91e9 |
children |
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/* gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "gtkgaim.h" #include "conversation.h" #include "signals.h" #include "version.h" #include "gtkconv.h" #include "gtkplugin.h" #define ICONAWAY_PLUGIN_ID "gtk-iconaway" static void iconify_windows(GaimAccount *account, GaimStatus *old, GaimStatus *newstatus) { GaimPresence *presence; GaimGtkWindow *win; GList *windows; presence = gaim_status_get_presence(newstatus); if (gaim_presence_is_available(presence)) return; gaim_blist_set_visible(FALSE); for (windows = gaim_gtk_conv_windows_get_list(); windows != NULL; windows = windows->next) { win = (GaimGtkWindow *)windows->data; gtk_window_iconify(GTK_WINDOW(win->window)); } } /* * EXPORTED FUNCTIONS */ static gboolean plugin_load(GaimPlugin *plugin) { gaim_signal_connect(gaim_accounts_get_handle(), "account-status-changed", plugin, GAIM_CALLBACK(iconify_windows), NULL); return TRUE; } static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ GAIM_GTK_PLUGIN_TYPE, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ ICONAWAY_PLUGIN_ID, /**< id */ N_("Iconify on Away"), /**< name */ VERSION, /**< version */ /** summary */ N_("Iconifies the buddy list and your conversations when you go away."), /** description */ N_("Iconifies the buddy list and your conversations when you go away."), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ NULL, NULL }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(iconaway, init_plugin, info)