Mercurial > pidgin
view plugins/perl/common/Connection.xs @ 12711:145f76e74a9f
[gaim-migrate @ 15055]
Fix SF Bug #1384698 - "Last word in text auto replace not changed"
This uses astro96's idea:
'when the user types something like "Hi how r u" they will see this
(where the "^" is the cursor):
"Hi how are u^"
When they hit enter to send the message, instead of sending
the message, the last word would be replaced:
[Enter]
"Hi how are you^"
and then if they hit enter again it would send the message.'
I code a preference for this, but have #if 0'ed it before committing. I don't think we need a preference to disable this. If it turns out I'm wrong, the code is right there to use.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Wed, 04 Jan 2006 03:01:32 +0000 |
parents | b284c703d398 |
children | 239c2cd3b3a6 |
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line source
#include "module.h" MODULE = Gaim::Connection PACKAGE = Gaim::GTK::Connection PREFIX = gaim_gtk_connections_ PROTOTYPES: ENABLE Gaim::Connection::UiOps gaim_gtk_connections_get_ui_ops() MODULE = Gaim::Connection PACKAGE = Gaim::Connection PREFIX = gaim_connections_ PROTOTYPES: ENABLE Gaim::Account gaim_connection_get_account(gc) Gaim::Connection gc const char * gaim_connection_get_password(gc) Gaim::Connection gc const char * gaim_connection_get_display_name(gc) Gaim::Connection gc void gaim_connection_notice(gc, text) Gaim::Connection gc const char *text void gaim_connection_error(gc, reason) Gaim::Connection gc const char *reason void gaim_connections_disconnect_all() void gaim_connections_get_all() PREINIT: GList *l; PPCODE: for (l = gaim_connections_get_all(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void gaim_connections_get_connecting() PREINIT: GList *l; PPCODE: for (l = gaim_connections_get_connecting(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } void gaim_connections_set_ui_ops(ops) Gaim::Connection::UiOps ops Gaim::Connection::UiOps gaim_connections_get_ui_ops() void gaim_connections_init() void gaim_connections_uninit() void * gaim_connections_get_handle() void gaim_connection_destroy(gc) Gaim::Connection gc void gaim_connection_set_state(gc, state) Gaim::Connection gc Gaim::ConnectionState state void gaim_connection_set_account(gc, account) Gaim::Connection gc Gaim::Account account void gaim_connection_set_display_name(gc, name) Gaim::Connection gc const char *name Gaim::ConnectionState gaim_connection_get_state(gc) Gaim::Connection gc