Mercurial > pidgin
view plugins/perl/perl-handlers.h @ 12711:145f76e74a9f
[gaim-migrate @ 15055]
Fix SF Bug #1384698 - "Last word in text auto replace not changed"
This uses astro96's idea:
'when the user types something like "Hi how r u" they will see this
(where the "^" is the cursor):
"Hi how are u^"
When they hit enter to send the message, instead of sending
the message, the last word would be replaced:
[Enter]
"Hi how are you^"
and then if they hit enter again it would send the message.'
I code a preference for this, but have #if 0'ed it before committing. I don't think we need a preference to disable this. If it turns out I'm wrong, the code is right there to use.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Wed, 04 Jan 2006 03:01:32 +0000 |
parents | 0e9e2b923d09 |
children | e1603fd610fa |
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#ifndef _GAIM_PERL_HANDLERS_H_ #define _GAIM_PERL_HANDLERS_H_ #include "plugin.h" #include "prefs.h" #include "pluginpref.h" #include "gtkplugin.h" #include "gtkutils.h" /* TODO: Find a better way to access the perl names from the plugin prober */ /* and store them for gaim_perl_plugin_action_* functions. */ char * gaim_perl_plugin_action_callback_sub; char * gaim_perl_plugin_action_label; typedef struct { SV *callback; SV *data; GaimPlugin *plugin; int iotag; } GaimPerlTimeoutHandler; typedef struct { char *signal; SV *callback; SV *data; void *instance; GaimPlugin *plugin; } GaimPerlSignalHandler; void gaim_perl_plugin_action_cb(GaimPluginAction * gpa); GList *gaim_perl_plugin_action(GaimPlugin *plugin, gpointer context); GaimPluginUiInfo *gaim_perl_plugin_pref(const char * frame_cb); GaimPluginPrefFrame *gaim_perl_get_plugin_frame(GaimPlugin *plugin); GaimGtkPluginUiInfo *gaim_perl_gtk_plugin_pref(const char * frame_cb); GtkWidget *gaim_perl_gtk_get_plugin_frame(GaimPlugin *plugin); void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback, SV *data); void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin); void gaim_perl_timeout_clear(void); void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance, const char *signal, SV *callback, SV *data); void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance, const char *signal); void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin); void gaim_perl_signal_clear(void); #endif /* _GAIM_PERL_HANDLERS_H_ */