Mercurial > pidgin
view console/libgnt/gntcolors.h @ 15681:14d85ee22d78
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Fri, 23 Feb 2007 05:17:20 +0000 |
parents | 39b0124a455d |
children | 1c8f1dc50685 |
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#ifndef GNT_COLORS_H #define GNT_COLORS_H #include <glib.h> typedef enum { GNT_COLOR_NORMAL = 1, GNT_COLOR_HIGHLIGHT, /* eg. when a button is selected */ GNT_COLOR_DISABLED, /* eg. when a button is disabled */ GNT_COLOR_HIGHLIGHT_D, /* eg. when a button is selected, but some other window is in focus */ GNT_COLOR_TEXT_NORMAL, GNT_COLOR_TEXT_INACTIVE, /* when the entry is out of focus */ GNT_COLOR_MNEMONIC, GNT_COLOR_MNEMONIC_D, GNT_COLOR_SHADOW, GNT_COLOR_TITLE, GNT_COLOR_TITLE_D, GNT_COLOR_URGENT, /* this is for the 'urgent' windows */ GNT_COLORS } GntColorType; enum { GNT_COLOR_BLACK = 0, GNT_COLOR_RED, GNT_COLOR_GREEN, GNT_COLOR_BLUE, GNT_COLOR_WHITE, GNT_COLOR_GRAY, GNT_COLOR_DARK_GRAY, GNT_TOTAL_COLORS }; /* populate some default colors */ void gnt_init_colors(); void gnt_uninit_colors(); #if GLIB_CHECK_VERSION(2,6,0) void gnt_colors_parse(GKeyFile *kfile); void gnt_color_pairs_parse(GKeyFile *kfile); #endif #endif