view console/libgnt/gntmenuitem.h @ 15681:14d85ee22d78

Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
author Evan Schoenberg <evan.s@dreskin.net>
date Fri, 23 Feb 2007 05:17:20 +0000
parents 97977138cf29
children
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#ifndef GNT_MENUITEM_H
#define GNT_MENUITEM_H

#include <glib.h>
#include <glib-object.h>

#define GNT_TYPE_MENUITEM				(gnt_menuitem_get_gtype())
#define GNT_MENUITEM(obj)				(G_TYPE_CHECK_INSTANCE_CAST((obj), GNT_TYPE_MENUITEM, GntMenuItem))
#define GNT_MENUITEM_CLASS(klass)		(G_TYPE_CHECK_CLASS_CAST((klass), GNT_TYPE_MENUITEM, GntMenuItemClass))
#define GNT_IS_MENUITEM(obj)			(G_TYPE_CHECK_INSTANCE_TYPE((obj), GNT_TYPE_MENUITEM))
#define GNT_IS_MENUITEM_CLASS(klass)	(G_TYPE_CHECK_CLASS_TYPE((klass), GNT_TYPE_MENUITEM))
#define GNT_MENUITEM_GET_CLASS(obj)	(G_TYPE_INSTANCE_GET_CLASS((obj), GNT_TYPE_MENUITEM, GntMenuItemClass))

#define GNT_MENUITEM_FLAGS(obj)				(GNT_MENUITEM(obj)->priv.flags)
#define GNT_MENUITEM_SET_FLAGS(obj, flags)		(GNT_MENUITEM_FLAGS(obj) |= flags)
#define GNT_MENUITEM_UNSET_FLAGS(obj, flags)	(GNT_MENUITEM_FLAGS(obj) &= ~(flags))

typedef struct _GnMenuItem			GntMenuItem;
typedef struct _GnMenuItemPriv		GntMenuItemPriv;
typedef struct _GnMenuItemClass		GntMenuItemClass;

#include "gntmenu.h"

struct _GnMenuItemPriv
{
	/* These will be used to determine the position of the submenu */
	int x;
	int y;
};

typedef void (*GntMenuItemCallback)(GntMenuItem *item, gpointer data);

struct _GnMenuItem
{
	GObject parent;
	GntMenuItemPriv priv;

	char *text;

	/* A GntMenuItem can have a callback associated with it.
	 * The callback will be activated whenever the suer selects it and presses enter (or clicks).
	 * However, if the GntMenuItem has some child, then the callback and callbackdata will be ignored. */
	gpointer callbackdata;
	GntMenuItemCallback callback;

	GntMenu *submenu;
};

struct _GnMenuItemClass
{
	GObjectClass parent;

	void (*gnt_reserved1)(void);
	void (*gnt_reserved2)(void);
	void (*gnt_reserved3)(void);
	void (*gnt_reserved4)(void);
};

G_BEGIN_DECLS

GType gnt_menuitem_get_gtype(void);

GntMenuItem *gnt_menuitem_new(const char *text);

void gnt_menuitem_set_callback(GntMenuItem *item, GntMenuItemCallback callback, gpointer data);

void gnt_menuitem_set_submenu(GntMenuItem *item, GntMenu *menu);

G_END_DECLS

#endif /* GNT_MENUITEM_H */