Mercurial > pidgin
view console/libgnt/gntrc.sample @ 15681:14d85ee22d78
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Fri, 23 Feb 2007 05:17:20 +0000 |
parents | 06f75fb84a78 |
children |
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[general] shadow = 0 [colors] black = 0; 0; 0 red = 1000; 0; 0 green = 0; 1000; 0 blue = 250; 250; 700 white = 1000; 1000; 1000 gray = 700; 700; 700 darkgray = 256; 256; 256 [colorpairs] normal = black; white highlight = white; blue highlightd = black; gray shadow = black; darkgray title = white; blue titled = white; gray text = white; blue disabled = gray; white