view console/libgnt/gntrc.sample @ 15681:14d85ee22d78

Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
author Evan Schoenberg <evan.s@dreskin.net>
date Fri, 23 Feb 2007 05:17:20 +0000
parents 06f75fb84a78
children
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[general]
shadow = 0

[colors]
black = 0; 0; 0
red = 1000; 0; 0
green = 0; 1000; 0
blue = 250; 250; 700
white = 1000; 1000; 1000
gray = 700; 700; 700
darkgray = 256; 256; 256

[colorpairs]
normal = black; white
highlight = white; blue
highlightd = black; gray
shadow = black; darkgray
title = white; blue
titled = white; gray
text = white; blue
disabled = gray; white