view console/libgnt/gntstyle.h @ 15681:14d85ee22d78

Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
author Evan Schoenberg <evan.s@dreskin.net>
date Fri, 23 Feb 2007 05:17:20 +0000
parents d08d7b7375c7
children 1c8f1dc50685
line wrap: on
line source

#include "gnt.h"

typedef enum
{
	GNT_STYLE_SHADOW = 0,
	GNT_STYLE_COLOR = 1,
	GNT_STYLE_MOUSE = 2,
	GNT_STYLE_WM = 3,
	GNT_STYLE_REMPOS = 4,
	GNT_STYLES
} GntStyle;

void gnt_style_read_configure_file(const char *filename);

const char *gnt_style_get(GntStyle style);

gboolean gnt_style_get_bool(GntStyle style, gboolean def);

/* This should be called only once for the each type */
void gnt_styles_get_keyremaps(GType type, GHashTable *hash);

void gnt_style_read_actions(GType type, GntBindableClass *klass);

void gnt_init_styles();

void gnt_uninit_styles();