Mercurial > pidgin
view console/libgnt/gntstyle.h @ 15681:14d85ee22d78
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Fri, 23 Feb 2007 05:17:20 +0000 |
parents | d08d7b7375c7 |
children | 1c8f1dc50685 |
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#include "gnt.h" typedef enum { GNT_STYLE_SHADOW = 0, GNT_STYLE_COLOR = 1, GNT_STYLE_MOUSE = 2, GNT_STYLE_WM = 3, GNT_STYLE_REMPOS = 4, GNT_STYLES } GntStyle; void gnt_style_read_configure_file(const char *filename); const char *gnt_style_get(GntStyle style); gboolean gnt_style_get_bool(GntStyle style, gboolean def); /* This should be called only once for the each type */ void gnt_styles_get_keyremaps(GType type, GHashTable *hash); void gnt_style_read_actions(GType type, GntBindableClass *klass); void gnt_init_styles(); void gnt_uninit_styles();