view libpurple/gaim-client.h @ 15681:14d85ee22d78

Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
author Evan Schoenberg <evan.s@dreskin.net>
date Fri, 23 Feb 2007 05:17:20 +0000
parents 5fe8042783c1
children
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#ifndef _GAIM_CLIENT_H_INCLUDED_
#define _GAIM_CLIENT_H_INCLUDED_

#include <glib.h>
#include "gaim-client-bindings.h"

G_BEGIN_DECLS

void gaim_init(void);

G_END_DECLS

#endif