Mercurial > pidgin
view PROGRAMMING_NOTES @ 12476:18b16e801e6f
[gaim-migrate @ 14787]
SF Patch #1379107 from evands
'Properly notify the UI when a buddy icon changes
gaim_buddy_set_icon() currently does nothing if the incoming
GaimBuddyIcon* is the same as buddy->icon.
This is wrong, however, because gaim_buddy_icon_new() will recycle an
existing GaimBuddyIcon* object for the buddy, replacing its data with the
new buddy icon data, if possible. The recycling means that just because
(icon == buddy->icon) we can't assume nothing has changed.
This patch makes the "buddy-icon-changed" signal be sent and the
gaim_blist_update_buddy_icon() function be called appropriately when the
buddy icon changes.
Call stack that gets us here from prpl code, for those keeping score at
home:
gaim_buddy_icons_set_for_user() -> gaim_buddy_icon_new() ->
gaim_buddy_icon_set_data() -> gaim_buddy_icon_update() ->
gaim_buddy_set_icon()'
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 13 Dec 2005 08:10:28 +0000 |
parents | da88e2cd5c53 |
children | 83ec0b408926 |
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Notes on keeping GAIM OS independant ------------------------------------ General ------- - Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths - Use g_getenv, g_snprintf, g_vsnprintf - Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME") - Make sure when including win32dep.h that it is the last header to be included. - Open binary files when reading or writing with 'b' mode. e.g: fopen("somefile", "wb"); Not doing so will open files in windows using defaut translation mode. i.e. newline -> <CR><LF> Paths ----- - DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions. Doing the following will therefore break the windows build: printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png"); it should be: printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png"); PLUGINS & PROTOS ---------------- - G_MODULE_EXPORT all functions which are to be accessed from outside the scope of its "dll" or "so". (E.G. gaim_plugin_init) - G_MODULE_IMPORT all global variables which are located outside your dynamic library. (E.G. connections) (Not doing this will cause "Memory Access Violations" in Win32)