view PROGRAMMING_NOTES @ 12476:18b16e801e6f

[gaim-migrate @ 14787] SF Patch #1379107 from evands 'Properly notify the UI when a buddy icon changes gaim_buddy_set_icon() currently does nothing if the incoming GaimBuddyIcon* is the same as buddy->icon. This is wrong, however, because gaim_buddy_icon_new() will recycle an existing GaimBuddyIcon* object for the buddy, replacing its data with the new buddy icon data, if possible. The recycling means that just because (icon == buddy->icon) we can't assume nothing has changed. This patch makes the "buddy-icon-changed" signal be sent and the gaim_blist_update_buddy_icon() function be called appropriately when the buddy icon changes. Call stack that gets us here from prpl code, for those keeping score at home: gaim_buddy_icons_set_for_user() -> gaim_buddy_icon_new() -> gaim_buddy_icon_set_data() -> gaim_buddy_icon_update() -> gaim_buddy_set_icon()' committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 13 Dec 2005 08:10:28 +0000
parents da88e2cd5c53
children 83ec0b408926
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Notes on keeping GAIM OS independant
------------------------------------

General
-------
- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths

- Use g_getenv, g_snprintf, g_vsnprintf

- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")

- Make sure when including win32dep.h that it is the last header to
  be included.

- Open binary files when reading or writing with 'b' mode.

  e.g: fopen("somefile", "wb");

  Not doing so will open files in windows using defaut translation mode. 
  i.e. newline -> <CR><LF>

Paths
-----

- DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
  Doing the following will therefore break the windows build:

  printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");

  it should be:

  printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");

PLUGINS & PROTOS
----------------

- G_MODULE_EXPORT all functions which are to be accessed from outside the
  scope of its "dll" or "so". (E.G. gaim_plugin_init)

- G_MODULE_IMPORT all global variables which are located outside your
  dynamic library. (E.G. connections)

  (Not doing this will cause "Memory Access Violations" in Win32)