Mercurial > pidgin
view src/dbus-define-api.h @ 12476:18b16e801e6f
[gaim-migrate @ 14787]
SF Patch #1379107 from evands
'Properly notify the UI when a buddy icon changes
gaim_buddy_set_icon() currently does nothing if the incoming
GaimBuddyIcon* is the same as buddy->icon.
This is wrong, however, because gaim_buddy_icon_new() will recycle an
existing GaimBuddyIcon* object for the buddy, replacing its data with the
new buddy icon data, if possible. The recycling means that just because
(icon == buddy->icon) we can't assume nothing has changed.
This patch makes the "buddy-icon-changed" signal be sent and the
gaim_blist_update_buddy_icon() function be called appropriately when the
buddy icon changes.
Call stack that gets us here from prpl code, for those keeping score at
home:
gaim_buddy_icons_set_for_user() -> gaim_buddy_icon_new() ->
gaim_buddy_icon_set_data() -> gaim_buddy_icon_update() ->
gaim_buddy_set_icon()'
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 13 Dec 2005 08:10:28 +0000 |
parents | 1c5398ccbeb0 |
children | 8bda65b88e49 |
line wrap: on
line source
#error "This is file is not a valid C code" /* This file contains some of the macros from other header files as function declarations. This does not make sense in C, but it provides type information for the dbus-analyze-functions.py program, which makes these macros callable by DBUS. */ /* blist.h */ gboolean GAIM_BLIST_NODE_IS_CHAT(GaimBlistNode *node); gboolean GAIM_BLIST_NODE_IS_BUDDY(GaimBlistNode *node); gboolean GAIM_BLIST_NODE_IS_CONTACT(GaimBlistNode *node); gboolean GAIM_BLIST_NODE_IS_GROUP(GaimBlistNode *node); gboolean GAIM_BUDDY_IS_ONLINE(GaimBuddy *buddy); gboolean GAIM_BLIST_NODE_HAS_FLAG(GaimBlistNode *node, int flags); gboolean GAIM_BLIST_NODE_SHOULD_SAVE(GaimBlistNode *node); /* connection.h */ gboolean GAIM_CONNECTION_IS_CONNECTED(GaimConnection *connection); gboolean GAIM_CONNECTION_IS_VALID(GaimConnection *connection); /* conversation.h */ GaimConvIm *GAIM_CONV_IM(const GaimConversation *conversation); GaimConvIm *GAIM_CONV_CHAT(const GaimConversation *conversation);