view src/gaim-client-example.c @ 12476:18b16e801e6f

[gaim-migrate @ 14787] SF Patch #1379107 from evands 'Properly notify the UI when a buddy icon changes gaim_buddy_set_icon() currently does nothing if the incoming GaimBuddyIcon* is the same as buddy->icon. This is wrong, however, because gaim_buddy_icon_new() will recycle an existing GaimBuddyIcon* object for the buddy, replacing its data with the new buddy icon data, if possible. The recycling means that just because (icon == buddy->icon) we can't assume nothing has changed. This patch makes the "buddy-icon-changed" signal be sent and the gaim_blist_update_buddy_icon() function be called appropriately when the buddy icon changes. Call stack that gets us here from prpl code, for those keeping score at home: gaim_buddy_icons_set_for_user() -> gaim_buddy_icon_new() -> gaim_buddy_icon_set_data() -> gaim_buddy_icon_update() -> gaim_buddy_set_icon()' committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 13 Dec 2005 08:10:28 +0000
parents c9312177821a
children 8bda65b88e49
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}