Mercurial > pidgin
view src/gaim-client-example.c @ 12476:18b16e801e6f
[gaim-migrate @ 14787]
SF Patch #1379107 from evands
'Properly notify the UI when a buddy icon changes
gaim_buddy_set_icon() currently does nothing if the incoming
GaimBuddyIcon* is the same as buddy->icon.
This is wrong, however, because gaim_buddy_icon_new() will recycle an
existing GaimBuddyIcon* object for the buddy, replacing its data with the
new buddy icon data, if possible. The recycling means that just because
(icon == buddy->icon) we can't assume nothing has changed.
This patch makes the "buddy-icon-changed" signal be sent and the
gaim_blist_update_buddy_icon() function be called appropriately when the
buddy icon changes.
Call stack that gets us here from prpl code, for those keeping score at
home:
gaim_buddy_icons_set_for_user() -> gaim_buddy_icon_new() ->
gaim_buddy_icon_set_data() -> gaim_buddy_icon_update() ->
gaim_buddy_set_icon()'
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 13 Dec 2005 08:10:28 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
line wrap: on
line source
#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }