Mercurial > pidgin
view src/conversation.h @ 13723:1983a8fc8e72
[gaim-migrate @ 16132]
Make the ntlm code a little cleaner (to me, anyway). Add some helpful
comments (to me, anyway). And hopefully fix a bug or two (hostname,
domain, and username are all sent as UCS-2LE now).
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 04 May 2006 00:33:33 +0000 |
parents | 465c368366f8 |
children | dd00149f6f9b |
line wrap: on
line source
/** * @file conversation.h Conversation API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * @see @ref conversation-signals */ #ifndef _GAIM_CONVERSATION_H_ #define _GAIM_CONVERSATION_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ typedef struct _GaimConversationUiOps GaimConversationUiOps; typedef struct _GaimConversation GaimConversation; typedef struct _GaimConvIm GaimConvIm; typedef struct _GaimConvChat GaimConvChat; typedef struct _GaimConvChatBuddy GaimConvChatBuddy; /** * A type of conversation. */ typedef enum { GAIM_CONV_TYPE_UNKNOWN = 0, /**< Unknown conversation type. */ GAIM_CONV_TYPE_IM, /**< Instant Message. */ GAIM_CONV_TYPE_CHAT, /**< Chat room. */ GAIM_CONV_TYPE_MISC, /**< A misc. conversation. */ GAIM_CONV_TYPE_ANY /**< Any type of conversation. */ } GaimConversationType; /** * Conversation update type. */ typedef enum { GAIM_CONV_UPDATE_ADD = 0, /**< The buddy associated with the conversation was added. */ GAIM_CONV_UPDATE_REMOVE, /**< The buddy associated with the conversation was removed. */ GAIM_CONV_UPDATE_ACCOUNT, /**< The gaim_account was changed. */ GAIM_CONV_UPDATE_TYPING, /**< The typing state was updated. */ GAIM_CONV_UPDATE_UNSEEN, /**< The unseen state was updated. */ GAIM_CONV_UPDATE_LOGGING, /**< Logging for this conversation was enabled or disabled. */ GAIM_CONV_UPDATE_TOPIC, /**< The topic for a chat was updated. */ /* * XXX These need to go when we implement a more generic core/UI event * system. */ GAIM_CONV_ACCOUNT_ONLINE, /**< One of the user's accounts went online. */ GAIM_CONV_ACCOUNT_OFFLINE, /**< One of the user's accounts went offline. */ GAIM_CONV_UPDATE_AWAY, /**< The other user went away. */ GAIM_CONV_UPDATE_ICON, /**< The other user's buddy icon changed. */ GAIM_CONV_UPDATE_TITLE, GAIM_CONV_UPDATE_CHATLEFT, GAIM_CONV_UPDATE_FEATURES, /**< The features for a chat have changed */ } GaimConvUpdateType; /** * The typing state of a user. */ typedef enum { GAIM_NOT_TYPING = 0, /**< Not typing. */ GAIM_TYPING, /**< Currently typing. */ GAIM_TYPED /**< Stopped typing momentarily. */ } GaimTypingState; /** * Flags applicable to a message. Most will have send, recv or system. */ typedef enum { GAIM_MESSAGE_SEND = 0x0001, /**< Outgoing message. */ GAIM_MESSAGE_RECV = 0x0002, /**< Incoming message. */ GAIM_MESSAGE_SYSTEM = 0x0004, /**< System message. */ GAIM_MESSAGE_AUTO_RESP = 0x0008, /**< Auto response. */ GAIM_MESSAGE_ACTIVE_ONLY = 0x0010, /**< Hint to the UI that this message should not be shown in conversations which are only open for internal UI purposes (e.g. for contact-aware conversions). */ GAIM_MESSAGE_NICK = 0x0020, /**< Contains your nick. */ GAIM_MESSAGE_NO_LOG = 0x0040, /**< Do not log. */ GAIM_MESSAGE_WHISPER = 0x0080, /**< Whispered message. */ GAIM_MESSAGE_ERROR = 0x0200, /**< Error message. */ GAIM_MESSAGE_DELAYED = 0x0400, /**< Delayed message. */ GAIM_MESSAGE_RAW = 0x0800, /**< "Raw" message - don't apply formatting */ GAIM_MESSAGE_IMAGES = 0x1000 /**< Message contains images */ } GaimMessageFlags; /** * Flags applicable to users in Chats. */ typedef enum { GAIM_CBFLAGS_NONE = 0x0000, /**< No flags */ GAIM_CBFLAGS_VOICE = 0x0001, /**< Voiced user or "Participant" */ GAIM_CBFLAGS_HALFOP = 0x0002, /**< Half-op */ GAIM_CBFLAGS_OP = 0x0004, /**< Channel Op or Moderator */ GAIM_CBFLAGS_FOUNDER = 0x0008, /**< Channel Founder */ GAIM_CBFLAGS_TYPING = 0x0010, /**< Currently typing */ } GaimConvChatBuddyFlags; #include "account.h" #include "buddyicon.h" #include "log.h" #include "server.h" /** * Conversation operations and events. * * Any UI representing a conversation must assign a filled-out * GaimConversationUiOps structure to the GaimConversation. */ struct _GaimConversationUiOps { void (*create_conversation)(GaimConversation *conv); void (*destroy_conversation)(GaimConversation *conv); void (*write_chat)(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); void (*write_im)(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); void (*write_conv)(GaimConversation *conv, const char *name, const char *alias, const char *message, GaimMessageFlags flags, time_t mtime); void (*chat_add_users)(GaimConversation *conv, GList *users, GList *flags, GList *aliases, gboolean new_arrivals); void (*chat_rename_user)(GaimConversation *conv, const char *old_name, const char *new_name, const char *new_alias); void (*chat_remove_users)(GaimConversation *conv, GList *users); void (*chat_update_user)(GaimConversation *conv, const char *user); void (*present)(GaimConversation *conv); gboolean (*has_focus)(GaimConversation *conv); /* Custom Smileys */ gboolean (*custom_smiley_add)(GaimConversation *conv, const char *smile, gboolean remote); void (*custom_smiley_write)(GaimConversation *conv, const char *smile, const guchar *data, gsize size); void (*custom_smiley_close)(GaimConversation *conv, const char *smile); }; /** * Data specific to Instant Messages. */ struct _GaimConvIm { GaimConversation *conv; /**< The parent conversation. */ GaimTypingState typing_state; /**< The current typing state. */ guint typing_timeout; /**< The typing timer handle. */ time_t type_again; /**< The type again time. */ guint type_again_timeout; /**< The type again timer handle. */ GaimBuddyIcon *icon; /**< The buddy icon. */ }; /** * Data specific to Chats. */ struct _GaimConvChat { GaimConversation *conv; /**< The parent conversation. */ GList *in_room; /**< The users in the room. */ GList *ignored; /**< Ignored users. */ char *who; /**< The person who set the topic. */ char *topic; /**< The topic. */ int id; /**< The chat ID. */ char *nick; /**< Your nick in this chat. */ gboolean left; /**< We left the chat and kept the window open */ }; /** * Data for "Chat Buddies" */ struct _GaimConvChatBuddy { char *name; /**< The name */ GaimConvChatBuddyFlags flags; /**< Flags (ops, voice etc.) */ }; /** * A core representation of a conversation between two or more people. * * The conversation can be an IM or a chat. */ struct _GaimConversation { GaimConversationType type; /**< The type of conversation. */ GaimAccount *account; /**< The user using this conversation. */ char *name; /**< The name of the conversation. */ char *title; /**< The window title. */ gboolean logging; /**< The status of logging. */ GList *logs; /**< This conversation's logs */ GList *send_history; /**< The send history. */ union { GaimConvIm *im; /**< IM-specific data. */ GaimConvChat *chat; /**< Chat-specific data. */ void *misc; /**< Misc. data. */ } u; GaimConversationUiOps *ui_ops; /**< UI-specific operations. */ void *ui_data; /**< UI-specific data. */ GHashTable *data; /**< Plugin-specific data. */ GaimConnectionFlags features; /**< The supported features */ }; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Conversation API */ /**************************************************************************/ /*@{*/ /** * Creates a new conversation of the specified type. * * @param type The type of conversation. * @param account The account opening the conversation window on the gaim * user's end. * @param name The name of the conversation. * * @return The new conversation. */ GaimConversation *gaim_conversation_new(GaimConversationType type, GaimAccount *account, const char *name); /** * Destroys the specified conversation and removes it from the parent * window. * * If this conversation is the only one contained in the parent window, * that window is also destroyed. * * @param conv The conversation to destroy. */ void gaim_conversation_destroy(GaimConversation *conv); /** * Present a conversation to the user. This allows core code to initiate a * conversation by displaying the IM dialog. * @param conv The conversation to present */ void gaim_conversation_present(GaimConversation *conv); /** * Returns the specified conversation's type. * * @param conv The conversation. * * @return The conversation's type. */ GaimConversationType gaim_conversation_get_type(const GaimConversation *conv); /** * Sets the specified conversation's UI operations structure. * * @param conv The conversation. * @param ops The UI conversation operations structure. */ void gaim_conversation_set_ui_ops(GaimConversation *conv, GaimConversationUiOps *ops); /** * Sets the default conversation UI operations structure. * * @param ops The UI conversation operations structure. */ void gaim_conversations_set_ui_ops(GaimConversationUiOps *ops); /** * Returns the specified conversation's UI operations structure. * * @param conv The conversation. * * @return The operations structure. */ GaimConversationUiOps *gaim_conversation_get_ui_ops( const GaimConversation *conv); /** * Sets the specified conversation's gaim_account. * * This gaim_account represents the user using gaim, not the person the user * is having a conversation/chat/flame with. * * @param conv The conversation. * @param account The gaim_account. */ void gaim_conversation_set_account(GaimConversation *conv, GaimAccount *account); /** * Returns the specified conversation's gaim_account. * * This gaim_account represents the user using gaim, not the person the user * is having a conversation/chat/flame with. * * @param conv The conversation. * * @return The conversation's gaim_account. */ GaimAccount *gaim_conversation_get_account(const GaimConversation *conv); /** * Returns the specified conversation's gaim_connection. * * This is the same as gaim_conversation_get_user(conv)->gc. * * @param conv The conversation. * * @return The conversation's gaim_connection. */ GaimConnection *gaim_conversation_get_gc(const GaimConversation *conv); /** * Sets the specified conversation's title. * * @param conv The conversation. * @param title The title. */ void gaim_conversation_set_title(GaimConversation *conv, const char *title); /** * Returns the specified conversation's title. * * @param conv The conversation. * * @return The title. */ const char *gaim_conversation_get_title(const GaimConversation *conv); /** * Automatically sets the specified conversation's title. * * This function takes OPT_IM_ALIAS_TAB into account, as well as the * user's alias. * * @param conv The conversation. */ void gaim_conversation_autoset_title(GaimConversation *conv); /** * Sets the specified conversation's name. * * @param conv The conversation. * @param name The conversation's name. */ void gaim_conversation_set_name(GaimConversation *conv, const char *name); /** * Returns the specified conversation's name. * * @param conv The conversation. * * @return The conversation's name. */ const char *gaim_conversation_get_name(const GaimConversation *conv); /** * Enables or disables logging for this conversation. * * @param conv The conversation. * @param log @c TRUE if logging should be enabled, or @c FALSE otherwise. */ void gaim_conversation_set_logging(GaimConversation *conv, gboolean log); /** * Returns whether or not logging is enabled for this conversation. * * @param conv The conversation. * * @return @c TRUE if logging is enabled, or @c FALSE otherwise. */ gboolean gaim_conversation_is_logging(const GaimConversation *conv); /** * Closes any open logs for this conversation. * * Note that new logs will be opened as necessary (e.g. upon receipt of a * message, if the conversation has logging enabled. To disable logging for * the remainder of the conversation, use gaim_conversation_set_logging(). * * @param conv The conversation. */ void gaim_conversation_close_logs(GaimConversation *conv); /** * Returns the specified conversation's send history. * * @param conv The conversation. * * @return The conversation's send history. */ GList *gaim_conversation_get_send_history(const GaimConversation *conv); /** * Returns the specified conversation's IM-specific data. * * If the conversation type is not GAIM_CONV_TYPE_IM, this will return @c NULL. * * @param conv The conversation. * * @return The IM-specific data. */ GaimConvIm *gaim_conversation_get_im_data(const GaimConversation *conv); #define GAIM_CONV_IM(c) (gaim_conversation_get_im_data(c)) /** * Returns the specified conversation's chat-specific data. * * If the conversation type is not GAIM_CONV_TYPE_CHAT, this will return @c NULL. * * @param conv The conversation. * * @return The chat-specific data. */ GaimConvChat *gaim_conversation_get_chat_data(const GaimConversation *conv); #define GAIM_CONV_CHAT(c) (gaim_conversation_get_chat_data(c)) /** * Sets extra data for a conversation. * * @param conv The conversation. * @param key The unique key. * @param data The data to assign. */ void gaim_conversation_set_data(GaimConversation *conv, const char *key, gpointer data); /** * Returns extra data in a conversation. * * @param conv The conversation. * @param key The unqiue key. * * @return The data associated with the key. */ gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key); /** * Returns a list of all conversations. * * This list includes both IMs and chats. * * @return A GList of all conversations. */ GList *gaim_get_conversations(void); /** * Returns a list of all IMs. * * @return A GList of all IMs. */ GList *gaim_get_ims(void); /** * Returns a list of all chats. * * @return A GList of all chats. */ GList *gaim_get_chats(void); /** * Finds a conversation with the specified type, name, and Gaim account. * * @param type The type of the conversation. * @param name The name of the conversation. * @param account The gaim_account associated with the conversation. * * @return The conversation if found, or @c NULL otherwise. */ GaimConversation *gaim_find_conversation_with_account( GaimConversationType type, const char *name, const GaimAccount *account); /** * Writes to a conversation window. * * This function should not be used to write IM or chat messages. Use * gaim_conv_im_write() and gaim_conv_chat_write() instead. Those functions will * most likely call this anyway, but they may do their own formatting, * sound playback, etc. * * This can be used to write generic messages, such as "so and so closed * the conversation window." * * @param conv The conversation. * @param who The user who sent the message. * @param message The message. * @param flags The message flags. * @param mtime The time the message was sent. * * @see gaim_conv_im_write() * @see gaim_conv_chat_write() */ void gaim_conversation_write(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** Set the features as supported for the given conversation. @param conv The conversation @param features Bitset defining supported features */ void gaim_conversation_set_features(GaimConversation *conv, GaimConnectionFlags features); /** Get the features supported by the given conversation. @param conv The conversation */ GaimConnectionFlags gaim_conversation_get_features(GaimConversation *conv); /** * Determines if a conversation has focus * * @param conv The conversation. * * @return @c TRUE if the conversation has focus, @c FALSE if * it does not or the UI does not have a concept of conversation focus */ gboolean gaim_conversation_has_focus(GaimConversation *conv); /** * Updates the visual status and UI of a conversation. * * @param conv The conversation. * @param type The update type. */ void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type); /** * Calls a function on each conversation. * * @param func The function. */ void gaim_conversation_foreach(void (*func)(GaimConversation *conv)); /*@}*/ /**************************************************************************/ /** @name IM Conversation API */ /**************************************************************************/ /*@{*/ /** * Gets an IM's parent conversation. * * @param im The IM. * * @return The parent conversation. */ GaimConversation *gaim_conv_im_get_conversation(const GaimConvIm *im); /** * Sets the IM's buddy icon. * * This should only be called from within Gaim. You probably want to * call gaim_buddy_icon_set_data(). * * @param im The IM. * @param icon The buddy icon. * * @see gaim_buddy_icon_set_data() */ void gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon); /** * Returns the IM's buddy icon. * * @param im The IM. * * @return The buddy icon. */ GaimBuddyIcon *gaim_conv_im_get_icon(const GaimConvIm *im); /** * Sets the IM's typing state. * * @param im The IM. * @param state The typing state. */ void gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state); /** * Returns the IM's typing state. * * @param im The IM. * * @return The IM's typing state. */ GaimTypingState gaim_conv_im_get_typing_state(const GaimConvIm *im); /** * Starts the IM's typing timeout. * * @param im The IM. * @param timeout The timeout. */ void gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout); /** * Stops the IM's typing timeout. * * @param im The IM. */ void gaim_conv_im_stop_typing_timeout(GaimConvIm *im); /** * Returns the IM's typing timeout. * * @param im The IM. * * @return The timeout. */ guint gaim_conv_im_get_typing_timeout(const GaimConvIm *im); /** * Sets the IM's time until it should send another typing notification. * * @param im The IM. * @param val The time. */ void gaim_conv_im_set_type_again(GaimConvIm *im, time_t val); /** * Returns the IM's time until it should send another typing notification. * * @param im The IM. * * @return The time. */ time_t gaim_conv_im_get_type_again(const GaimConvIm *im); /** * Starts the IM's type again timeout. * * @param im The IM. */ void gaim_conv_im_start_type_again_timeout(GaimConvIm *im); /** * Stops the IM's type again timeout. * * @param im The IM. */ void gaim_conv_im_stop_type_again_timeout(GaimConvIm *im); /** * Returns the IM's type again timeout interval. * * @param im The IM. * * @return The type again timeout interval. */ guint gaim_conv_im_get_type_again_timeout(const GaimConvIm *im); /** * Updates the visual typing notification for an IM conversation. * * @param im The IM. */ void gaim_conv_im_update_typing(GaimConvIm *im); /** * Writes to an IM. * * @param im The IM. * @param who The user who sent the message. * @param message The message to write. * @param flags The message flags. * @param mtime The time the message was sent. */ void gaim_conv_im_write(GaimConvIm *im, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** * Presents an IM-error to the user * * This is a helper function to find a conversation, write an error to it, and * raise the window. If a conversation with this user doesn't already exist, * the function will return FALSE and the calling function can attempt to present * the error another way (gaim_notify_error, most likely) * * @param who The user this error is about * @param account The account this error is on * @param what The error * @return TRUE if the error was presented, else FALSE */ gboolean gaim_conv_present_error(const char *who, GaimAccount *account, const char *what); /** * Sends a message to this IM conversation. * * @param im The IM. * @param message The message to send. */ void gaim_conv_im_send(GaimConvIm *im, const char *message); /** * Sends a message to this IM conversation with specified flags. * * @param im The IM. * @param message The message to send. * @param flags The GaimMessageFlags flags to use in addition to GAIM_MESSAGE_SEND. */ void gaim_conv_im_send_with_flags(GaimConvIm *im, const char *message, GaimMessageFlags flags); /** * Adds a smiley to the conversation's smiley tree. If this returns * @c TRUE you should call gaim_conv_custom_smiley_write() one or more * times, and then gaim_conv_custom_smiley_close(). If this returns * @c FALSE, either the conv or smile were invalid, or the icon was * found in the cache. In either case, calling write or close would * be an error. * * @param conv The conversation to associate the smiley with. * @param smile The text associated with the smiley * @param cksum_type The type of checksum. * @param chksum The checksum, as a NUL terminated base64 string. * @param remote @c TRUE if the custom smiley is set by the remote user (buddy). * @return @c TRUE if an icon is expected, else FALSE. Note that * it is an error to never call gaim_conv_custom_smiley_close if * this function returns @c TRUE, but an error to call it if * @c FALSE is returned. */ gboolean gaim_conv_custom_smiley_add(GaimConversation *conv, const char *smile, const char *cksum_type, const char *chksum, gboolean remote); /** * Updates the image associated with the current smiley. * * @param conv The conversation associated with the smiley. * @param smile The text associated with the smiley. * @param data The actual image data. * @param size The length of the data. */ void gaim_conv_custom_smiley_write(GaimConversation *conv, const char *smile, const guchar *data, gsize size); /** * Close the custom smiley, all data has been written with * gaim_conv_custom_smiley_write, and it is no longer valid * to call that function on that smiley. * * @param conv The gaim conversation associated with the smiley. * @param smile The text associated with the smiley */ void gaim_conv_custom_smiley_close(GaimConversation *conv, const char *smile); /*@}*/ /**************************************************************************/ /** @name Chat Conversation API */ /**************************************************************************/ /*@{*/ /** * Gets a chat's parent conversation. * * @param chat The chat. * * @return The parent conversation. */ GaimConversation *gaim_conv_chat_get_conversation(const GaimConvChat *chat); /** * Sets the list of users in the chat room. * * @note Calling this function will not update the display of the users. * Please use gaim_conv_chat_add_user(), gaim_conv_chat_add_users(), * gaim_conv_chat_remove_user(), and gaim_conv_chat_remove_users() instead. * * @param chat The chat. * @param users The list of users. * * @return The list passed. */ GList *gaim_conv_chat_set_users(GaimConvChat *chat, GList *users); /** * Returns a list of users in the chat room. * * @param chat The chat. * * @return The list of users. */ GList *gaim_conv_chat_get_users(const GaimConvChat *chat); /** * Ignores a user in a chat room. * * @param chat The chat. * @param name The name of the user. */ void gaim_conv_chat_ignore(GaimConvChat *chat, const char *name); /** * Unignores a user in a chat room. * * @param chat The chat. * @param name The name of the user. */ void gaim_conv_chat_unignore(GaimConvChat *chat, const char *name); /** * Sets the list of ignored users in the chat room. * * @param chat The chat. * @param ignored The list of ignored users. * * @return The list passed. */ GList *gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored); /** * Returns the list of ignored users in the chat room. * * @param chat The chat. * * @return The list of ignored users. */ GList *gaim_conv_chat_get_ignored(const GaimConvChat *chat); /** * Returns the actual name of the specified ignored user, if it exists in * the ignore list. * * If the user found contains a prefix, such as '+' or '\@', this is also * returned. The username passed to the function does not have to have this * formatting. * * @param chat The chat. * @param user The user to check in the ignore list. * * @return The ignored user if found, complete with prefixes, or @c NULL * if not found. */ const char *gaim_conv_chat_get_ignored_user(const GaimConvChat *chat, const char *user); /** * Returns @c TRUE if the specified user is ignored. * * @param chat The chat. * @param user The user. * * @return @c TRUE if the user is in the ignore list; @c FALSE otherwise. */ gboolean gaim_conv_chat_is_user_ignored(const GaimConvChat *chat, const char *user); /** * Sets the chat room's topic. * * @param chat The chat. * @param who The user that set the topic. * @param topic The topic. */ void gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who, const char *topic); /** * Returns the chat room's topic. * * @param chat The chat. * * @return The chat's topic. */ const char *gaim_conv_chat_get_topic(const GaimConvChat *chat); /** * Sets the chat room's ID. * * @param chat The chat. * @param id The ID. */ void gaim_conv_chat_set_id(GaimConvChat *chat, int id); /** * Returns the chat room's ID. * * @param chat The chat. * * @return The ID. */ int gaim_conv_chat_get_id(const GaimConvChat *chat); /** * Writes to a chat. * * @param chat The chat. * @param who The user who sent the message. * @param message The message to write. * @param flags The flags. * @param mtime The time the message was sent. */ void gaim_conv_chat_write(GaimConvChat *chat, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** * Sends a message to this chat conversation. * * @param chat The chat. * @param message The message to send. */ void gaim_conv_chat_send(GaimConvChat *chat, const char *message); /** * Sends a message to this chat conversation with specified flags. * * @param chat The chat. * @param message The message to send. * @param flags The GaimMessageFlags flags to use. */ void gaim_conv_chat_send_with_flags(GaimConvChat *chat, const char *message, GaimMessageFlags flags); /** * Adds a user to a chat. * * @param chat The chat. * @param user The user to add. * @param extra_msg An extra message to display with the join message. * @param flags The users flags * @param new_arrival Decides whether or not to show a join notice. */ void gaim_conv_chat_add_user(GaimConvChat *chat, const char *user, const char *extra_msg, GaimConvChatBuddyFlags flags, gboolean new_arrival); /** * Adds a list of users to a chat. * * The data is copied from @a users, @a extra_msgs, and @a flags, so it is up to * the caller to free this list after calling this function. * * @param chat The chat. * @param users The list of users to add. * @param extra_msgs An extra message to display with the join message for each * user. This list may be shorter than @a users, in which * case, the users after the end of extra_msgs will not have * an extra message. By extension, this means that extra_msgs * can simply be @c NULL and none of the users will have an * extra message. * @param flags The list of flags for each user. * @param new_arrivals Decides whether or not to show join notices. */ void gaim_conv_chat_add_users(GaimConvChat *chat, GList *users, GList *extra_msgs, GList *flags, gboolean new_arrivals); /** * Renames a user in a chat. * * @param chat The chat. * @param old_user The old username. * @param new_user The new username. */ void gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user, const char *new_user); /** * Removes a user from a chat, optionally with a reason. * * It is up to the developer to free this list after calling this function. * * @param chat The chat. * @param user The user that is being removed. * @param reason The optional reason given for the removal. Can be @c NULL. */ void gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user, const char *reason); /** * Removes a list of users from a chat, optionally with a single reason. * * @param chat The chat. * @param users The users that are being removed. * @param reason The optional reason given for the removal. Can be @c NULL. */ void gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users, const char *reason); /** * Finds a user in a chat * * @param chat The chat. * @param user The user to look for. * * @return TRUE if the user is in the chat, FALSE if not */ gboolean gaim_conv_chat_find_user(GaimConvChat *chat, const char *user); /** * Set a users flags in a chat * * @param chat The chat. * @param user The user to update. * @param flags The new flags. */ void gaim_conv_chat_user_set_flags(GaimConvChat *chat, const char *user, GaimConvChatBuddyFlags flags); /** * Get the flags for a user in a chat * * @param chat The chat. * @param user The user to find the flags for * * @return The flags for the user */ GaimConvChatBuddyFlags gaim_conv_chat_user_get_flags(GaimConvChat *chat, const char *user); /** * Clears all users from a chat. * * @param chat The chat. */ void gaim_conv_chat_clear_users(GaimConvChat *chat); /** * Sets your nickname (used for hilighting) for a chat. * * @param chat The chat. * @param nick The nick. */ void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick); /** * Gets your nickname (used for hilighting) for a chat. * * @param chat The chat. * @return The nick. */ const char *gaim_conv_chat_get_nick(GaimConvChat *chat); /** * Finds a chat with the specified chat ID. * * @param gc The gaim_connection. * @param id The chat ID. * * @return The chat conversation. */ GaimConversation *gaim_find_chat(const GaimConnection *gc, int id); /** * Lets the core know we left a chat, without destroying it. * Called from serv_got_chat_left(). * * @param chat The chat. */ void gaim_conv_chat_left(GaimConvChat *chat); /** * Returns true if we're no longer in this chat, * and just left the window open. * * @param chat The chat. * * @return @c TRUE if we left the chat already, @c FALSE if * we're still there. */ gboolean gaim_conv_chat_has_left(GaimConvChat *chat); /** * Creates a new chat buddy * * @param name The name. * @param flags The flags. * * @return The new chat buddy */ GaimConvChatBuddy *gaim_conv_chat_cb_new(const char *name, GaimConvChatBuddyFlags flags); /** * Find a chat buddy in a chat * * @param chat The chat. * @param name The name of the chat buddy to find. */ GaimConvChatBuddy *gaim_conv_chat_cb_find(GaimConvChat *chat, const char *name); /** * Get the name of a chat buddy * * @param cb The chat buddy. * * @return The name of the chat buddy. */ const char *gaim_conv_chat_cb_get_name(GaimConvChatBuddy *cb); /** * Destroys a chat buddy * * @param cb The chat buddy to destroy */ void gaim_conv_chat_cb_destroy(GaimConvChatBuddy *cb); /*@}*/ /**************************************************************************/ /** @name Conversations Subsystem */ /**************************************************************************/ /*@{*/ /** * Returns the conversation subsystem handle. * * @return The conversation subsystem handle. */ void *gaim_conversations_get_handle(void); /** * Initializes the conversation subsystem. */ void gaim_conversations_init(void); /** * Uninitializes the conversation subsystem. */ void gaim_conversations_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_CONVERSATION_H_ */