view README.mingw @ 4151:1a5dcfa1823e

[gaim-migrate @ 4377] Why do I make these things so long? I'm defective, that's why. Mr. Walp pointed out a problem with "allow only peeps in my buddy list" for ICQ, so I fixed that. One important problem: If you set your permdeny to "allow only peeps in my buddy list," and then add or remove someone from your buddy list, it will not update the allow/deny list on the server. And that's a bad thing. I changed an error message string or 4 in oscar.c for various reasons. 1) I feel that "he/she" is much better than "it." If you disagree, please let me know, because I'm not sure of the correct phrasing. 2) There is only 1 unknown reason, it just applies to multiple messages. I shuffled some of the clientauto functions around in oscar.c to make it more uniform. I intend to look into why status messages aren't working well soon. I added some semblance of more advanced ICQ info support to libfaim. There's also a bit of support in oscar.c for it, but making it display itself nicely will take a little work, so I'll do it later. A patch from the good Mr. Blanton taking out a non-ascii character from oscar.c (my bad). A patch from the good Mr. Blanton adding support for i18n to away messages and aim profile info. Questions for the good Mr. Blanton: 1) Line 59 of info.c, in the first half of that if statement, should profile_len also be &&'ed in with the other 2? 2) I changed a gaim_parse_user_info so that it works for non-unicode away messages and profiles. Or so I think. 3) I changed little bits of your patch to appease my annoyingness, so it might not cvs update cleanly for you. Sorry. I organized the ChangeLog entries for 0.60. I tried to put stuff that I thought was more important near the top of each category. Please change stuff around, because I'm pretty sure it could be better. Breathe in, breathe out, breathe in, breathe out... Tied to a wheel... committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 29 Dec 2002 17:12:05 +0000
parents 1de97e584d32
children 53718dbe8d0d
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How to build Gaim using MinGw
=============================

Set Up Build Environment
------------------------

- Install Cygwin bash shell (www.cygwin.com).

- Install MinGw v1.1 (http://www.mingw.org)
  Make sure to read the installation instructions. Make sure to set MinGw's
  bin directory in your PATH (in .bash_login), before Cygwin's bin dir 
  (so that mingw's build tools are used over cygwin's).

Install LIBs, DLLs and headers used by GAIM
-------------------------------------------

  Assuming you have the gaim sources in ~/gaim, you will need to do the
  fowllowing:

  GTK & GLIB (v 2.0.9 as of writing)
  ----------------------------------

  $ mkdir -p ~/win32-dev/gtk_2_0/zips

  Download the following from thw win32 download page at www.gtk.org to the
  zips dir you just created:

  atk-1.0.3-20020821.zip            
  atk-dev-1.0.3-20020821.zip        
  gettext-dev-0.10.40-20020904.zip 
  glib-2.0.6-20020802.zip
  glib-dev-2.0.6-20020802.zip
  gtk+-2.0.6-20020921.zip
  gtk+-dev-2.0.6-20020921.zip
  libiconv-1.7-w32.bin.zip
  libintl-0.10.40-tml-20020904.zip
  libjpeg-6b-bin.zip
  libpng-1.2.4-1-bin.zip
  pango-1.0.4-20020921.zip
  pango-dev-1.0.4-20020921.zip
  tiff-3.5.7-bin.zip
  zlib-1.1.4-bin.zip

  Make sure that after unziping, the binaries (dlls and exes) have the correct
  executable permissions (e.g. "chmod 755 iconv.dll"):

  $ cd ~/win32-dev/gtk_2_0/zips
  $ unzip -d .. "*.zip"
  $ cd ..
  $ cp lib/libintl-1.dll ./bin
  $ cd libiconv-1.7-w32.bin
  $ cp iconv.exe ../bin
  $ cp iconv.lib ../lib
  $ cp localcharset.dll ../lib
  $ cp iconv.dll ../lib
  $ cp iconv.dll ../bin
  $ cp iconv.h ../include/
  $ cp libcharset.h ../include/

  NOTE: If you use a more recent versions of any of these packages, you may
  need to move files around so that they can be found when Gaim is built.

  Perl56
  ------

  Download perl-5.6.1 from www.cpan.org.  You can build perl56 yourself if
  you have MS Visual C++, or you can download a win32 binary distribution
  (I tried SiePerl successfully).  In either case make sure you do the
  following:

  $ mkdir -p ~/win32-dev/perl56
  
  Copy Perl's "CORE" directory to ~/win32-dev/perl56 as well as "perl56.dll"
  and "perl56.lib".

  Aspell-15
  ---------

  Download the dev package (aspell-15.tar.gz) from http://gaim.sf.net/win32,
  and untar it under ~/win32-dev.

  Gtkspell 2.0.3
  --------------

  Download the dev package (gtkspell-2.0.3-20021223.tar.gz) from 
  http://gaim.sf.net/win32, and untar it under ~/win32-dev. 

Build Gaim
----------

  $ cd ~/gaim
  $ make -f Makefile.mingw install

Run Gaim
--------

  $ cd ~/gaim/win32-install-dir
  $ ./gaim.exe

  That's it..

  Note: If you wish to build an install exe of Gaim, then you need to install
  NSIS from http://www.nullsoft.com/free/nsis/ making sure to place its
  binary dir in your PATH. Then...

  $ cd ~/gaim
  $ make -f Makefile.mingw installer

Debugging
---------

  There is quite a good "Just In Time" debugger for MinGw:
  http://mefriss1.swan.ac.uk/~jfonseca/gnu-win32/software/drmingw/


Happy Gaiming...
Herman Bloggs <hermanator12002@yahoo.com>