Mercurial > pidgin
view libgaim/gaim-client-example.c @ 14446:1bee09450652
[gaim-migrate @ 17160]
This patch was mentioned by Mark on gaim-devel; Tim replied, "That sounds good. As long as they're both #define's I can easily change." which they are :)
Yahoo! Japan appears to not support - or at least not support in its current iteration -- the new Yahoo protocol version (0x000f), disconnecting us immediately if we send it. When connecting to Yahoo Japan, we now send the old version, (0x000c).
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Mon, 04 Sep 2006 21:58:49 +0000 |
parents | 60b1bc8dbf37 |
children |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node != NULL; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }