view PROGRAMMING_NOTES @ 6578:1dc3eac729d1

[gaim-migrate @ 7100] (20:21:09) Robot101: someone remove line 1097 and 1098 of server.c, and put the c = gaim_find_conversation two blocks down, after the existing (!b) conditional. (20:21:20) LSchiere: what does that do? (20:22:04) Robot101: fixes the null buddy dereferencing bug without duplicated check for (!b) (20:22:21) LSchiere: what null buddy dereferencing bug? (20:22:35) ***LSchiere goes to find the code in question (20:22:39) Robot101: the one faceprint fixed on Thursday (20:22:44) LSchiere: ah (20:22:47) Robot101: by adding a check that was already there a few lines down committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 23 Aug 2003 00:23:51 +0000
parents 10b5ac17fdd6
children da88e2cd5c53
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Notes on keeping GAIM OS independant
------------------------------------

General
-------
- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths

- Use g_getenv, g_snprintf, g_vsnprintf

- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")

- Make sure when including win32dep.h that it is the last header to
  be included.

- Open binary files when reading or writing with 'b' mode.

  e.g: fopen("somefile", "wb");

  Not doing so will open files in windows using defaut translation mode. 
  i.e. newline -> <CR><LF>

Paths
-----

- DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
  Doing the following will therefore break the windows build:

  printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");

  it should be:

  printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");

- When writing out paths to .gaimrc, use wgaim_escape_dirsep. This is necessary
  because the Windows dir separator '\' is being used to escape characters, when
  paths are read in from the .gaimrc file.

PLUGINS & PROTOS
----------------

- G_MODULE_EXPORT all functions which are to be accessed from outside the
  scope of its "dll" or "so". (E.G. gaim_plugin_init)

- G_MODULE_IMPORT all global variables which are located outside your
  dynamic library. (E.G. connections)

  (Not doing this will cause "Memory Access Violations" in Win32)