Mercurial > pidgin
view src/stringref.c @ 7767:1f4005fcd872
[gaim-migrate @ 8412]
As Nathan pointed out, a printf'd stringref is probably desirable
committer: Tailor Script <tailor@pidgin.im>
author | Ethan Blanton <elb@pidgin.im> |
---|---|
date | Fri, 05 Dec 2003 17:28:22 +0000 |
parents | dc79649b829d |
children | 4e5c48ea9478 |
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/** * @file stringref.c Reference-counted strings * @ingroup core * * gaim * * Copyright (C) 2003 Ethan Blanton <elb@elitists.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include <string.h> #include <stdarg.h> #include "stringref.h" GaimStringref *gaim_stringref_new(const char *value) { GaimStringref *newref; newref = g_malloc(sizeof(GaimStringref) + strlen(value) + 1); strcpy(newref->value, value); newref->ref = 1; return newref; } GaimStringref *gaim_stringref_printf(const char *format, ...) { GaimStringref *newref; va_list ap; if (format == NULL) return NULL; va_start(ap, format); newref = g_malloc(sizeof(GaimStringref) + g_printf_string_upper_bound(format, ap)); vsprintf(newref->value, format, ap); va_end(ap); return newref; } GaimStringref *gaim_stringref_ref(GaimStringref *stringref) { if (stringref == NULL) return NULL; stringref->ref++; return stringref; } void gaim_stringref_unref(GaimStringref *stringref) { g_return_if_fail(stringref != NULL); if (--stringref->ref == 0) g_free(stringref); } const char *gaim_stringref_value(GaimStringref *stringref) { return (stringref == NULL ? NULL : stringref->value); }