view plugins/autorecon.c @ 11454:201617d49573

[gaim-migrate @ 13693] This commit includes a number of changes: 1. Aliases are now used consistently in chats. If the prpl uses unique screen names for chats (e.g. Jabber), then aliases are not used at all. 2. The chat list is now colorized to match the colors used in the chat itself. 3. Buddies are bolded in the chat user list. 4. Buddies are sorted above non-buddies in the chat user list. 5. The chat user list is ellipsized when possible (i.e. on GTK+ 2.6.0 or above). 6. I've accepted patch #1178248, by Matt Amato to add "buddy-added" and "buddy-removed" signals. These were used in my implementation of #3 and #4, to update the GUI when users are added or removed from the buddy list. 7. I've added a "blist-node-aliased" signal that is emitted when a buddy, contact, or chat is aliased. 8. Since it was hard to separate and I need it at some point, I'm letting it slip in... I've changed GaimConversation.log to be a GList named logs. This way, we can have multiple logs for a single conversation. This will be necessary to implement unnamed chat logging in some reasonable fasion (see my notes in the TODO file). committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 06 Sep 2005 03:04:07 +0000
parents bb0d7b719af2
children a32bf50ee5d1
line wrap: on
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#include "internal.h"

#include "connection.h"
#include "debug.h"
#include "pluginpref.h"
#include "prpl.h"
#include "signals.h"
#include "version.h"


#define AUTORECON_PLUGIN_ID "core-autorecon"

#define INITIAL 8000
#define MAXTIME 2048000

typedef struct {
	int delay;
	guint timeout;
} GaimAutoRecon;

static GHashTable *hash = NULL;

static GSList *accountReconnecting = NULL;

#define AUTORECON_OPT  "/plugins/core/autorecon"
#define OPT_HIDE_CONNECTED           AUTORECON_OPT "/hide_connected_error"
#define OPT_HIDE_CONNECTING          AUTORECON_OPT "/hide_connecting_error"
#define OPT_RESTORE_STATE            AUTORECON_OPT "/restore_state"
#define OPT_HIDE_RECONNECTING_DIALOG AUTORECON_OPT "/hide_reconnecting_dialog"

/* storage of original (old_ops) and modified (new_ops) ui ops to allow us to
   intercept calls to report_disconnect */
static GaimConnectionUiOps *old_ops = NULL;
static GaimConnectionUiOps *new_ops = NULL;

static void
connect_progress(GaimConnection *gc, const char *text,
				 size_t step, size_t step_count)
{
	if (old_ops == NULL || old_ops->connect_progress == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting &&
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
		return;
	}

	old_ops->connect_progress(gc, text, step, step_count);
}

static void
connected(GaimConnection *gc)
{
	if (old_ops == NULL || old_ops->connected == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting &&
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
		return;
	}

	old_ops->connected(gc);
}

static void
disconnected(GaimConnection *gc)
{
	if (old_ops == NULL || old_ops->disconnected == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting &&
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
		return;
	}

	old_ops->disconnected(gc);
}

static void
notice(GaimConnection *gc, const char *text)
{
	if (old_ops == NULL || old_ops->notice == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting &&
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
	}

	old_ops->notice(gc, text);
}

static void
report_disconnect(GaimConnection *gc, const char *text)
{
	if (old_ops == NULL || old_ops->report_disconnect == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;

	} else if (gc->state == GAIM_CONNECTED
			&& gaim_prefs_get_bool(OPT_HIDE_CONNECTED)) {
		/* this is a connected error, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
				"hid disconnect error message (%s)\n", text);
		return;

	} else if (gc->state == GAIM_CONNECTING
			&& gaim_prefs_get_bool(OPT_HIDE_CONNECTING)) {
		/* this is a connecting error, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hid error message while connecting (%s)\n", text);
		return;
	}

	/* if we haven't returned by now, then let's pass to the real
	   function */
	old_ops->report_disconnect(gc, text);
}


static gboolean
do_signon(gpointer data)
{
	GaimAccount *account = data;
	GaimAutoRecon *info;

	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n");
	g_return_val_if_fail(account != NULL, FALSE);
	info = g_hash_table_lookup(hash, account);

	if (g_list_index(gaim_accounts_get_all(), account) < 0)
		return FALSE;

	if (info)
		info->timeout = 0;

	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n");
	gaim_account_connect(account);
	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n");

	return FALSE;
}


static void
reconnect(GaimConnection *gc, void *m)
{
	GaimAccount *account;
	GaimAutoRecon *info;
	GSList* listAccount;

	g_return_if_fail(gc != NULL);
	account = gaim_connection_get_account(gc);
	info = g_hash_table_lookup(hash, account);
	if (accountReconnecting)
		listAccount = g_slist_find(accountReconnecting, account);
	else
		listAccount = NULL;

	if (!gc->wants_to_die) {
		if (info == NULL) {
			info = g_new0(GaimAutoRecon, 1);
			g_hash_table_insert(hash, account, info);
			info->delay = INITIAL;
		} else {
			info->delay = MIN(2 * info->delay, MAXTIME);
			if (info->timeout != 0)
				g_source_remove(info->timeout);
		}
		info->timeout = g_timeout_add(info->delay, do_signon, account);

		if (!listAccount)
			accountReconnecting = g_slist_prepend(accountReconnecting, account);
	} else if (info != NULL) {
		g_hash_table_remove(hash, account);

		if (listAccount)
			accountReconnecting = g_slist_delete_link(accountReconnecting, listAccount);
	}
}

static void
reconnected(GaimConnection *gc, void *m)
{
	GaimAccount *account;

	g_return_if_fail(gc != NULL);

	account = gaim_connection_get_account(gc);

	g_hash_table_remove(hash, account);

	if (accountReconnecting == NULL)
		return;

	accountReconnecting = g_slist_remove(accountReconnecting, account);
}

static void
free_auto_recon(gpointer data)
{
	GaimAutoRecon *info = data;

	if (info->timeout != 0)
		g_source_remove(info->timeout);

	g_free(info);
}


static gboolean
plugin_load(GaimPlugin *plugin)
{
	/* this was the suggested way to override a single function of the
	real ui ops. However, there's a mild concern of having more than one
	bit of code making a new ui op call-through copy. If plugins A and B
	both override the ui ops (in that order), B thinks that the
	overridden ui ops A created was the original. If A unloads first,
	and swaps out and frees its overridden version, then B is calling
	through to a free'd ui op. There needs to be a way to "stack up"
	overridden ui ops or something... I have a good idea of how to write
	such a creature if someone wants it done.  - siege 2004-04-20 */

	/* get old ops, make a copy with a minor change */
	old_ops = gaim_connections_get_ui_ops();
	new_ops = (GaimConnectionUiOps *) g_memdup(old_ops,
			sizeof(GaimConnectionUiOps));
	new_ops->connect_progress = connect_progress;
	new_ops->connected = connected;
	new_ops->disconnected = disconnected;
	new_ops->notice = notice;
	new_ops->report_disconnect = report_disconnect;
	gaim_connections_set_ui_ops(new_ops);

	hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL,
			free_auto_recon);

	accountReconnecting = NULL;

	gaim_signal_connect(gaim_connections_get_handle(), "signed-off",
			plugin, GAIM_CALLBACK(reconnect), NULL);

	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
			plugin, GAIM_CALLBACK(reconnected), NULL);

	return TRUE;
}


static gboolean
plugin_unload(GaimPlugin *plugin)
{
	g_hash_table_destroy(hash);
	hash = NULL;

	if (accountReconnecting) {
		g_slist_free(accountReconnecting);
		accountReconnecting = NULL;
	}

	gaim_connections_set_ui_ops(old_ops);
	g_free(new_ops);
	old_ops = new_ops = NULL;

	return TRUE;
}


static
GaimPluginPrefFrame *get_plugin_pref_frame(GaimPlugin *plugin)
{
	GaimPluginPrefFrame *frame = gaim_plugin_pref_frame_new();
	GaimPluginPref *pref;

	pref = gaim_plugin_pref_new_with_label(_("Error Message Suppression"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTED,
		_("Hide Disconnect Errors"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTING,
		_("Hide Login Errors"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_RECONNECTING_DIALOG,
		_("Hide Reconnecting Dialog"));
	gaim_plugin_pref_frame_add(frame, pref);

	return frame;
}


static GaimPluginUiInfo pref_info = {
	get_plugin_pref_frame
};


static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	AUTORECON_PLUGIN_ID,                              /**< id             */
	N_("Auto-Reconnect"),                             /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("When you are kicked offline, this reconnects you."),
	                                                  /**  description    */
	N_("When you are kicked offline, this reconnects you."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	&pref_info,                                       /**< prefs_info     */
	NULL
};


static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none(AUTORECON_OPT);
	gaim_prefs_add_bool(OPT_HIDE_CONNECTED, FALSE);
	gaim_prefs_add_bool(OPT_HIDE_CONNECTING, FALSE);
	gaim_prefs_add_bool(OPT_HIDE_RECONNECTING_DIALOG, FALSE);
	gaim_prefs_remove(OPT_RESTORE_STATE);
}

GAIM_INIT_PLUGIN(autorecon, init_plugin, info)