view src/savedstatuses.c @ 11454:201617d49573

[gaim-migrate @ 13693] This commit includes a number of changes: 1. Aliases are now used consistently in chats. If the prpl uses unique screen names for chats (e.g. Jabber), then aliases are not used at all. 2. The chat list is now colorized to match the colors used in the chat itself. 3. Buddies are bolded in the chat user list. 4. Buddies are sorted above non-buddies in the chat user list. 5. The chat user list is ellipsized when possible (i.e. on GTK+ 2.6.0 or above). 6. I've accepted patch #1178248, by Matt Amato to add "buddy-added" and "buddy-removed" signals. These were used in my implementation of #3 and #4, to update the GUI when users are added or removed from the buddy list. 7. I've added a "blist-node-aliased" signal that is emitted when a buddy, contact, or chat is aliased. 8. Since it was hard to separate and I need it at some point, I'm letting it slip in... I've changed GaimConversation.log to be a GList named logs. This way, we can have multiple logs for a single conversation. This will be necessary to implement unnamed chat logging in some reasonable fasion (see my notes in the TODO file). committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 06 Sep 2005 03:04:07 +0000
parents 519dc2186438
children 723487d07aa0
line wrap: on
line source

/**
 * @file savedstatus.c Saved Status API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"

#include "debug.h"
#include "notify.h"
#include "savedstatuses.h"
#include "status.h"
#include "util.h"
#include "xmlnode.h"

/**
 * The information of a snap-shot of the statuses of all
 * your accounts.  Basically these are your saved away messages.
 * There is an overall status and message that applies to
 * all your accounts, and then each individual account can
 * optionally have a different custom status and message.
 *
 * The changes to status.xml caused by the new status API
 * are fully backward compatible.  The new status API just
 * adds the optional sub-statuses to the XML file.
 *
 * TODO: This should probably just use a GaimStatus...
 */
struct _GaimSavedStatus
{
	char *title;
	GaimStatusPrimitive type;
	char *message;

	GList *substatuses;      /**< A list of GaimSavedStatusSub's. */
};

/*
 * TODO: If an account is deleted, need to also delete any associated
 *       GaimSavedStatusSub's.
 * TODO: If a GaimStatusType is deleted, need to also delete any
 *       associated GaimSavedStatusSub's?
 */
struct _GaimSavedStatusSub
{
	GaimAccount *account;
	const GaimStatusType *type;
	char *message;
};

static GList   *saved_statuses = NULL;
static guint    save_timer = 0;
static gboolean statuses_loaded = FALSE;


/*********************************************************************
 * Private utility functions                                         *
 *********************************************************************/

static void
free_statussavedsub(GaimSavedStatusSub *substatus)
{
	g_return_if_fail(substatus != NULL);

	g_free(substatus->message);
	g_free(substatus);
}

static void
free_statussaved(GaimSavedStatus *status)
{
	g_return_if_fail(status != NULL);

	g_free(status->title);
	g_free(status->message);

	while (status->substatuses != NULL)
	{
		GaimSavedStatusSub *substatus = status->substatuses->data;
		status->substatuses = g_list_remove(status->substatuses, substatus);
		free_statussavedsub(substatus);
	}

	g_free(status);
}

/*********************************************************************
 * Writing to disk                                                   *
 *********************************************************************/

static xmlnode *
substatus_to_xmlnode(GaimSavedStatusSub *substatus)
{
	xmlnode *node, *child;

	node = xmlnode_new("substatus");

	child = xmlnode_new_child(node, "account");
	xmlnode_set_attrib(child, "protocol", gaim_account_get_protocol_id(substatus->account));
	xmlnode_insert_data(child, gaim_account_get_username(substatus->account), -1);

	child = xmlnode_new_child(node, "state");
	xmlnode_insert_data(child, gaim_status_type_get_id(substatus->type), -1);

	if (substatus->message != NULL)
	{
		child = xmlnode_new_child(node, "message");
		xmlnode_insert_data(child, substatus->message, -1);
	}

	return node;
}

static xmlnode *
status_to_xmlnode(GaimSavedStatus *status)
{
	xmlnode *node, *child;
	GList *cur;

	node = xmlnode_new("status");
	xmlnode_set_attrib(node, "name", status->title);

	child = xmlnode_new_child(node, "state");
	xmlnode_insert_data(child, gaim_primitive_get_id_from_type(status->type), -1);

	child = xmlnode_new_child(node, "message");
	xmlnode_insert_data(child, status->message, -1);

	for (cur = status->substatuses; cur != NULL; cur = cur->next)
	{
		child = substatus_to_xmlnode(cur->data);
		xmlnode_insert_child(node, child);
	}

	return node;
}

static xmlnode *
statuses_to_xmlnode(void)
{
	xmlnode *node, *child;
	GList *cur;

	node = xmlnode_new("statuses");
	xmlnode_set_attrib(node, "version", "1.0");

	for (cur = saved_statuses; cur != NULL; cur = cur->next)
	{
		child = status_to_xmlnode(cur->data);
		xmlnode_insert_child(node, child);
	}

	return node;
}

static void
sync_statuses(void)
{
	xmlnode *node;
	char *data;

	if (!statuses_loaded)
	{
		gaim_debug_error("status", "Attempted to save statuses before they "
						 "were read!\n");
		return;
	}

	node = statuses_to_xmlnode();
	data = xmlnode_to_formatted_str(node, NULL);
	gaim_util_write_data_to_file("status.xml", data, -1);
	g_free(data);
	xmlnode_free(node);
}

static gboolean
save_cb(gpointer data)
{
	sync_statuses();
	save_timer = 0;
	return FALSE;
}

static void
schedule_save(void)
{
	if (save_timer == 0)
		save_timer = gaim_timeout_add(5000, save_cb, NULL);
}


/*********************************************************************
 * Reading from disk                                                 *
 *********************************************************************/

static GaimSavedStatusSub *
parse_substatus(xmlnode *substatus)
{
	GaimSavedStatusSub *ret;
	xmlnode *node;
	char *data;

	ret = g_new0(GaimSavedStatusSub, 1);

	/* Read the account */
	node = xmlnode_get_child(substatus, "account");
	if (node != NULL)
	{
		char *acct_name;
		const char *protocol;
		acct_name = xmlnode_get_data(node);
		protocol = xmlnode_get_attrib(node, "protocol");
		if ((acct_name != NULL) && (protocol != NULL))
			ret->account = gaim_accounts_find(acct_name, protocol);
		g_free(acct_name);
	}

	if (ret->account == NULL)
	{
		g_free(ret);
		return NULL;
	}

	/* Read the state */
	node = xmlnode_get_child(substatus, "state");
	if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
	{
		ret->type = gaim_status_type_find_with_id(
							ret->account->status_types, data);
		g_free(data);
	}

	/* Read the message */
	node = xmlnode_get_child(substatus, "message");
	if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
	{
		ret->message = data;
	}

	return ret;
}

/**
 * Parse a saved status and add it to the saved_statuses linked list.
 *
 * Here's an example of the XML for a saved status:
 *   <status name="Girls">
 *       <state>away</state>
 *       <message>I like the way that they walk
 *   And it's chill to hear them talk
 *   And I can always make them smile
 *   From White Castle to the Nile</message>
 *       <substatus>
 *           <account protocol='prpl-oscar'>markdoliner</account>
 *           <state>available</state>
 *           <message>The ladies man is here to answer your queries.</message>
 *       </substatus>
 *       <substatus>
 *           <account protocol='prpl-oscar'>giantgraypanda</account>
 *           <state>away</state>
 *           <message>A.C. ain't in charge no more.</message>
 *       </substatus>
 *   </status>
 *
 * I know.  Moving, huh?
 */
static GaimSavedStatus *
parse_status(xmlnode *status)
{
	GaimSavedStatus *ret;
	xmlnode *node;
	const char *attrib;
	char *data;
	int i;

	ret = g_new0(GaimSavedStatus, 1);

	/* Read the title */
	attrib = xmlnode_get_attrib(status, "name");
	if (attrib == NULL)
		attrib = "No Title";
	/* Ensure the title is unique */
	ret->title = g_strdup(attrib);
	i = 2;
	while (gaim_savedstatus_find(ret->title) != NULL)
	{
		g_free(ret->title);
		ret->title = g_strdup_printf("%s %d", attrib, i);
		i++;
	}

	/* Read the primitive status type */
	node = xmlnode_get_child(status, "state");
	if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
	{
		ret->type = gaim_primitive_get_type_from_id(data);
		g_free(data);
	}

	/* Read the message */
	node = xmlnode_get_child(status, "message");
	if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
	{
		ret->message = data;
	}

	/* Read substatuses */
	for (node = xmlnode_get_child(status, "status"); node != NULL;
			node = xmlnode_get_next_twin(node))
	{
		GaimSavedStatusSub *new;
		new = parse_substatus(node);
		if (new != NULL)
			ret->substatuses = g_list_append(ret->substatuses, new);
	}

	return ret;
}

/**
 * Read the saved statuses from a file in the Gaim user dir.
 *
 * @return TRUE on success, FALSE on failure (if the file can not
 *         be opened, or if it contains invalid XML).
 */
static void
load_statuses(void)
{
	xmlnode *statuses, *status;

	statuses_loaded = TRUE;

	statuses = gaim_util_read_xml_from_file("status.xml", _("saved statuses"));

	if (statuses == NULL)
		return;

	for (status = xmlnode_get_child(statuses, "status"); status != NULL;
			status = xmlnode_get_next_twin(status))
	{
		GaimSavedStatus *new;
		new = parse_status(status);
		saved_statuses = g_list_append(saved_statuses, new);
	}

	xmlnode_free(statuses);
}


/**************************************************************************
* Saved status API
**************************************************************************/
GaimSavedStatus *
gaim_savedstatus_new(const char *title, GaimStatusPrimitive type)
{
	GaimSavedStatus *status;

	g_return_val_if_fail(gaim_savedstatus_find(title) == NULL, NULL);

	status = g_new0(GaimSavedStatus, 1);
	status->title = g_strdup(title);
	status->type = type;

	saved_statuses = g_list_append(saved_statuses, status);

	schedule_save();

	return status;
}

void
gaim_savedstatus_set_message(GaimSavedStatus *status, const char *message)
{
	g_return_if_fail(status != NULL);

	g_free(status->message);
	status->message = g_strdup(message);

	schedule_save();
}

gboolean
gaim_savedstatus_delete(const char *title)
{
	GaimSavedStatus *status;

	status = gaim_savedstatus_find(title);

	if (status == NULL)
		return FALSE;

	saved_statuses = g_list_remove(saved_statuses, status);
	free_statussaved(status);

	schedule_save();

	return TRUE;
}

const GList *
gaim_savedstatuses_get_all(void)
{
	return saved_statuses;
}

GaimSavedStatus *
gaim_savedstatus_find(const char *title)
{
	GList *l;
	GaimSavedStatus *status;

	for (l = saved_statuses; l != NULL; l = g_list_next(l))
	{
		status = (GaimSavedStatus *)l->data;
		if (!strcmp(status->title, title))
			return status;
	}

	return NULL;
}

const char *
gaim_savedstatus_get_title(const GaimSavedStatus *saved_status)
{
	return saved_status->title;
}

GaimStatusPrimitive
gaim_savedstatus_get_type(const GaimSavedStatus *saved_status)
{
	return saved_status->type;
}

const char *
gaim_savedstatus_get_message(const GaimSavedStatus *saved_status)
{
	return saved_status->message;
}

void *
gaim_savedstatuses_get_handle(void)
{
	static int handle;

	return &handle;
}

void
gaim_savedstatuses_init(void)
{
	load_statuses();
}

void
gaim_savedstatuses_uninit(void)
{
	if (save_timer != 0)
	{
		gaim_timeout_remove(save_timer);
		save_timer = 0;
		sync_statuses();
	}

	while (saved_statuses != NULL) {
		GaimSavedStatus *status = saved_statuses->data;
		saved_statuses = g_list_remove(saved_statuses, status);
		free_statussaved(status);
	}
}