Mercurial > pidgin
view src/value.c @ 11454:201617d49573
[gaim-migrate @ 13693]
This commit includes a number of changes:
1. Aliases are now used consistently in chats. If the prpl uses unique screen names for chats (e.g. Jabber), then aliases are not used at all.
2. The chat list is now colorized to match the colors used in the chat itself.
3. Buddies are bolded in the chat user list.
4. Buddies are sorted above non-buddies in the chat user list.
5. The chat user list is ellipsized when possible (i.e. on GTK+ 2.6.0 or above).
6. I've accepted patch #1178248, by Matt Amato to add "buddy-added" and "buddy-removed" signals. These were used in my implementation of #3 and #4, to update the GUI when users are added or removed from the buddy list.
7. I've added a "blist-node-aliased" signal that is emitted when a buddy, contact, or chat is aliased.
8. Since it was hard to separate and I need it at some point, I'm letting it slip in... I've changed GaimConversation.log to be a GList named logs. This way, we can have multiple logs for a single conversation. This will be necessary to implement unnamed chat logging in some reasonable fasion (see my notes in the TODO file).
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 06 Sep 2005 03:04:07 +0000 |
parents | fde4101fa183 |
children | 8bda65b88e49 |
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/** * @file value.c Value wrapper API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "value.h" #define OUTGOING_FLAG 0x01 GaimValue * gaim_value_new(GaimType type, ...) { GaimValue *value; va_list args; g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); value = g_new0(GaimValue, 1); value->type = type; va_start(args, type); if (type == GAIM_TYPE_SUBTYPE) value->u.subtype = va_arg(args, int); else if (type == GAIM_TYPE_BOXED) value->u.specific_type = g_strdup(va_arg(args, char *)); va_end(args); return value; } GaimValue * gaim_value_new_outgoing(GaimType type, ...) { GaimValue *value; va_list args; g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); value = g_new0(GaimValue, 1); value->type = type; va_start(args, type); if (type == GAIM_TYPE_SUBTYPE) value->u.subtype = va_arg(args, int); else if (type == GAIM_TYPE_BOXED) value->u.specific_type = g_strdup(va_arg(args, char *)); va_end(args); value->flags |= OUTGOING_FLAG; return value; } void gaim_value_destroy(GaimValue *value) { g_return_if_fail(value != NULL); if (gaim_value_get_type(value) == GAIM_TYPE_BOXED) { if (value->u.specific_type != NULL) g_free(value->u.specific_type); } else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) { if (value->data.string_data != NULL) g_free(value->data.string_data); } g_free(value); } GaimValue * gaim_value_dup(const GaimValue *value) { GaimValue *new_value; GaimType type; g_return_val_if_fail(value != NULL, NULL); type = gaim_value_get_type(value); if (type == GAIM_TYPE_SUBTYPE) { new_value = gaim_value_new(GAIM_TYPE_SUBTYPE, gaim_value_get_subtype(value)); } else if (type == GAIM_TYPE_BOXED) { new_value = gaim_value_new(GAIM_TYPE_BOXED, gaim_value_get_specific_type(value)); } else new_value = gaim_value_new(type); new_value->flags = value->flags; switch (type) { case GAIM_TYPE_CHAR: gaim_value_set_char(new_value, gaim_value_get_char(value)); break; case GAIM_TYPE_UCHAR: gaim_value_set_uchar(new_value, gaim_value_get_uchar(value)); break; case GAIM_TYPE_BOOLEAN: gaim_value_set_boolean(new_value, gaim_value_get_boolean(value)); break; case GAIM_TYPE_SHORT: gaim_value_set_short(new_value, gaim_value_get_short(value)); break; case GAIM_TYPE_USHORT: gaim_value_set_ushort(new_value, gaim_value_get_ushort(value)); break; case GAIM_TYPE_INT: gaim_value_set_int(new_value, gaim_value_get_int(value)); break; case GAIM_TYPE_UINT: gaim_value_set_uint(new_value, gaim_value_get_uint(value)); break; case GAIM_TYPE_LONG: gaim_value_set_long(new_value, gaim_value_get_long(value)); break; case GAIM_TYPE_ULONG: gaim_value_set_ulong(new_value, gaim_value_get_ulong(value)); break; case GAIM_TYPE_INT64: gaim_value_set_int64(new_value, gaim_value_get_int64(value)); break; case GAIM_TYPE_UINT64: gaim_value_set_uint64(new_value, gaim_value_get_uint64(value)); break; case GAIM_TYPE_STRING: gaim_value_set_string(new_value, gaim_value_get_string(value)); break; case GAIM_TYPE_OBJECT: gaim_value_set_object(new_value, gaim_value_get_object(value)); break; case GAIM_TYPE_POINTER: gaim_value_set_pointer(new_value, gaim_value_get_pointer(value)); break; case GAIM_TYPE_ENUM: gaim_value_set_enum(new_value, gaim_value_get_enum(value)); break; case GAIM_TYPE_BOXED: gaim_value_set_boxed(new_value, gaim_value_get_boxed(value)); break; default: break; } return new_value; } GaimType gaim_value_get_type(const GaimValue *value) { g_return_val_if_fail(value != NULL, GAIM_TYPE_UNKNOWN); return value->type; } unsigned int gaim_value_get_subtype(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_SUBTYPE, 0); return value->u.subtype; } const char * gaim_value_get_specific_type(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOXED, NULL); return value->u.specific_type; } gboolean gaim_value_is_outgoing(const GaimValue *value) { g_return_val_if_fail(value != NULL, FALSE); return (value->flags & OUTGOING_FLAG); } void gaim_value_set_char(GaimValue *value, char data) { g_return_if_fail(value != NULL); value->data.char_data = data; } void gaim_value_set_uchar(GaimValue *value, unsigned char data) { g_return_if_fail(value != NULL); value->data.uchar_data = data; } void gaim_value_set_boolean(GaimValue *value, gboolean data) { g_return_if_fail(value != NULL); value->data.boolean_data = data; } void gaim_value_set_short(GaimValue *value, short data) { g_return_if_fail(value != NULL); value->data.short_data = data; } void gaim_value_set_ushort(GaimValue *value, unsigned short data) { g_return_if_fail(value != NULL); value->data.ushort_data = data; } void gaim_value_set_int(GaimValue *value, int data) { g_return_if_fail(value != NULL); value->data.int_data = data; } void gaim_value_set_uint(GaimValue *value, unsigned int data) { g_return_if_fail(value != NULL); value->data.int_data = data; } void gaim_value_set_long(GaimValue *value, long data) { g_return_if_fail(value != NULL); value->data.long_data = data; } void gaim_value_set_ulong(GaimValue *value, unsigned long data) { g_return_if_fail(value != NULL); value->data.long_data = data; } void gaim_value_set_int64(GaimValue *value, gint64 data) { g_return_if_fail(value != NULL); value->data.int64_data = data; } void gaim_value_set_uint64(GaimValue *value, guint64 data) { g_return_if_fail(value != NULL); value->data.uint64_data = data; } void gaim_value_set_string(GaimValue *value, const char *data) { g_return_if_fail(value != NULL); if (value->data.string_data != NULL) g_free(value->data.string_data); value->data.string_data = (data == NULL ? NULL : g_strdup(data)); } void gaim_value_set_object(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.object_data = data; } void gaim_value_set_pointer(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.pointer_data = data; } void gaim_value_set_enum(GaimValue *value, int data) { g_return_if_fail(value != NULL); value->data.enum_data = data; } void gaim_value_set_boxed(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.boxed_data = data; } char gaim_value_get_char(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.char_data; } unsigned char gaim_value_get_uchar(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.uchar_data; } gboolean gaim_value_get_boolean(const GaimValue *value) { g_return_val_if_fail(value != NULL, FALSE); return value->data.boolean_data; } short gaim_value_get_short(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.short_data; } unsigned short gaim_value_get_ushort(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.ushort_data; } int gaim_value_get_int(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int_data; } unsigned int gaim_value_get_uint(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int_data; } long gaim_value_get_long(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.long_data; } unsigned long gaim_value_get_ulong(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.long_data; } gint64 gaim_value_get_int64(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int64_data; } guint64 gaim_value_get_uint64(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.uint64_data; } const char * gaim_value_get_string(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.string_data; } void * gaim_value_get_object(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.object_data; } void * gaim_value_get_pointer(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.pointer_data; } int gaim_value_get_enum(const GaimValue *value) { g_return_val_if_fail(value != NULL, -1); return value->data.enum_data; } void * gaim_value_get_boxed(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.boxed_data; }