Mercurial > pidgin
view PROGRAMMING_NOTES @ 12618:204bd8fac61f
[gaim-migrate @ 14954]
SF Patch #1355796 from Sadrul
This fixes the custom smiley bug where your text gets smilies from the other party in the conversation.
This is a bit of a hack, but it fix things until such time as the smiley tree stuff can be reworked.
" From the kwiki:
If someone uses an MSN smiley, it shows up when I type
the textual representation of it. For example, someone
set a smiley (a rainbow flashy question mark) for ? and
it showed up (on my side, I have no idea about theirs)
for every ? I typed. /luke as I understand this report,
the problem is that the custom smiley should be
restricted to exactly one conversation but is in fact
spanning the account/
* (sadrul) It appears what happens is, the custom
smiley is added to the smiley-tree for that
conversation-imhtml. So whenever any new message is
going to be added to the imhtml, it looks up the
smiley-tree first, and since the "?" (or anything else)
matches the smiley, it converts it to the smiley. At
first glance, it seems the fix would be non-trivial. It
will probably be necessary to distinguish between
custom-smileys (and also messages added to the imhtml)
of the sender and the receiver.
==== end ====
What this patch does is, it temporarily replaces the
smiley-tree for the conversation-imhtml with the
smiley-tree of the conversation-entrybox. I think this
will work because the smiley-trees of both these
imhtml-s are initially the same. When a custom smiley
is received, it is added the smiley-tree of the
conversation-imhtml. So temporarily restoring the
smiley-tree with the original smiley-tree (that in
conv-entrybox) should fix the problem."
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Thu, 22 Dec 2005 04:07:21 +0000 (2005-12-22) |
parents | da88e2cd5c53 |
children | 83ec0b408926 |
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Notes on keeping GAIM OS independant ------------------------------------ General ------- - Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths - Use g_getenv, g_snprintf, g_vsnprintf - Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME") - Make sure when including win32dep.h that it is the last header to be included. - Open binary files when reading or writing with 'b' mode. e.g: fopen("somefile", "wb"); Not doing so will open files in windows using defaut translation mode. i.e. newline -> <CR><LF> Paths ----- - DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions. Doing the following will therefore break the windows build: printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png"); it should be: printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png"); PLUGINS & PROTOS ---------------- - G_MODULE_EXPORT all functions which are to be accessed from outside the scope of its "dll" or "so". (E.G. gaim_plugin_init) - G_MODULE_IMPORT all global variables which are located outside your dynamic library. (E.G. connections) (Not doing this will cause "Memory Access Violations" in Win32)