Mercurial > pidgin
view src/eventloop.c @ 12618:204bd8fac61f
[gaim-migrate @ 14954]
SF Patch #1355796 from Sadrul
This fixes the custom smiley bug where your text gets smilies from the other party in the conversation.
This is a bit of a hack, but it fix things until such time as the smiley tree stuff can be reworked.
" From the kwiki:
If someone uses an MSN smiley, it shows up when I type
the textual representation of it. For example, someone
set a smiley (a rainbow flashy question mark) for ? and
it showed up (on my side, I have no idea about theirs)
for every ? I typed. /luke as I understand this report,
the problem is that the custom smiley should be
restricted to exactly one conversation but is in fact
spanning the account/
* (sadrul) It appears what happens is, the custom
smiley is added to the smiley-tree for that
conversation-imhtml. So whenever any new message is
going to be added to the imhtml, it looks up the
smiley-tree first, and since the "?" (or anything else)
matches the smiley, it converts it to the smiley. At
first glance, it seems the fix would be non-trivial. It
will probably be necessary to distinguish between
custom-smileys (and also messages added to the imhtml)
of the sender and the receiver.
==== end ====
What this patch does is, it temporarily replaces the
smiley-tree for the conversation-imhtml with the
smiley-tree of the conversation-entrybox. I think this
will work because the smiley-trees of both these
imhtml-s are initially the same. When a custom smiley
is received, it is added the smiley-tree of the
conversation-imhtml. So temporarily restoring the
smiley-tree with the original smiley-tree (that in
conv-entrybox) should fix the problem."
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Thu, 22 Dec 2005 04:07:21 +0000 |
parents | 57fccea36e36 |
children |
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/** * @file eventloop.c Gaim Event Loop API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "eventloop.h" static GaimEventLoopUiOps *eventloop_ui_ops = NULL; guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_add(interval, function, data); } guint gaim_timeout_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_remove(tag); } guint gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_add(source, condition, func, user_data); } guint gaim_input_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_remove(tag); } void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops) { eventloop_ui_ops = ops; } GaimEventLoopUiOps * gaim_eventloop_get_ui_ops(void) { g_return_val_if_fail(eventloop_ui_ops != NULL, NULL); return eventloop_ui_ops; }