view src/eventloop.c @ 12618:204bd8fac61f

[gaim-migrate @ 14954] SF Patch #1355796 from Sadrul This fixes the custom smiley bug where your text gets smilies from the other party in the conversation. This is a bit of a hack, but it fix things until such time as the smiley tree stuff can be reworked. " From the kwiki: If someone uses an MSN smiley, it shows up when I type the textual representation of it. For example, someone set a smiley (a rainbow flashy question mark) for ? and it showed up (on my side, I have no idea about theirs) for every ? I typed. /luke as I understand this report, the problem is that the custom smiley should be restricted to exactly one conversation but is in fact spanning the account/ * (sadrul) It appears what happens is, the custom smiley is added to the smiley-tree for that conversation-imhtml. So whenever any new message is going to be added to the imhtml, it looks up the smiley-tree first, and since the "?" (or anything else) matches the smiley, it converts it to the smiley. At first glance, it seems the fix would be non-trivial. It will probably be necessary to distinguish between custom-smileys (and also messages added to the imhtml) of the sender and the receiver. ==== end ==== What this patch does is, it temporarily replaces the smiley-tree for the conversation-imhtml with the smiley-tree of the conversation-entrybox. I think this will work because the smiley-trees of both these imhtml-s are initially the same. When a custom smiley is received, it is added the smiley-tree of the conversation-imhtml. So temporarily restoring the smiley-tree with the original smiley-tree (that in conv-entrybox) should fix the problem." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Thu, 22 Dec 2005 04:07:21 +0000
parents 57fccea36e36
children
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/**
 * @file eventloop.c Gaim Event Loop API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "eventloop.h"

static GaimEventLoopUiOps *eventloop_ui_ops = NULL;

guint
gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_add(interval, function, data);
}

guint
gaim_timeout_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_remove(tag);
}

guint
gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_add(source, condition, func, user_data);
}

guint
gaim_input_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_remove(tag);
}

void
gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
{
	eventloop_ui_ops = ops;
}

GaimEventLoopUiOps *
gaim_eventloop_get_ui_ops(void)
{
	g_return_val_if_fail(eventloop_ui_ops != NULL, NULL);

	return eventloop_ui_ops;
}