Mercurial > pidgin
view src/protocols/napster/Makefile.mingw @ 12618:204bd8fac61f
[gaim-migrate @ 14954]
SF Patch #1355796 from Sadrul
This fixes the custom smiley bug where your text gets smilies from the other party in the conversation.
This is a bit of a hack, but it fix things until such time as the smiley tree stuff can be reworked.
" From the kwiki:
If someone uses an MSN smiley, it shows up when I type
the textual representation of it. For example, someone
set a smiley (a rainbow flashy question mark) for ? and
it showed up (on my side, I have no idea about theirs)
for every ? I typed. /luke as I understand this report,
the problem is that the custom smiley should be
restricted to exactly one conversation but is in fact
spanning the account/
* (sadrul) It appears what happens is, the custom
smiley is added to the smiley-tree for that
conversation-imhtml. So whenever any new message is
going to be added to the imhtml, it looks up the
smiley-tree first, and since the "?" (or anything else)
matches the smiley, it converts it to the smiley. At
first glance, it seems the fix would be non-trivial. It
will probably be necessary to distinguish between
custom-smileys (and also messages added to the imhtml)
of the sender and the receiver.
==== end ====
What this patch does is, it temporarily replaces the
smiley-tree for the conversation-imhtml with the
smiley-tree of the conversation-entrybox. I think this
will work because the smiley-trees of both these
imhtml-s are initially the same. When a custom smiley
is received, it is added the smiley-tree of the
conversation-imhtml. So temporarily restoring the
smiley-tree with the original smiley-tree (that in
conv-entrybox) should fix the problem."
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Thu, 22 Dec 2005 04:07:21 +0000 |
parents | c6dd51ece325 |
children |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of libnapster # # # PATHS # INCLUDE_DIR := . GTK_TOP := ../../../../win32-dev/gtk_2_0 GAIM_TOP := ../../.. NAPSTER_ROOT := . GAIM_INSTALL_DIR := $(GAIM_TOP)/win32-install-dir ## ## VARIABLE DEFINITIONS ## TARGET = libnapster # Compiler Options CFLAGS = DEFINES = # Static or Plugin... ifeq ($(TYPE),STATIC) DEFINES += -DSTATIC DLL_INSTALL_DIR = $(GAIM_INSTALL_DIR) else ifeq ($(TYPE),PLUGIN) DLL_INSTALL_DIR = $(GAIM_INSTALL_DIR)/plugins endif endif ## ## INCLUDE MAKEFILES ## include $(GAIM_TOP)/src/win32/global.mak ## ## INCLUDE PATHS ## INCLUDE_PATHS += -I$(NAPSTER_ROOT) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/gtk-2.0 \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/include/pango-1.0 \ -I$(GTK_TOP)/include/atk-1.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(GTK_TOP)/lib/gtk-2.0/include \ -I$(GAIM_TOP)/src \ -I$(GAIM_TOP)/src/win32 \ -I$(GAIM_TOP) LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(GAIM_TOP)/src ## ## SOURCES, OBJECTS ## C_SRC = napster.c OBJECTS = $(C_SRC:%.c=%.o) ## ## LIBRARIES ## LIBS = -lgtk-win32-2.0 \ -lglib-2.0 \ -lgdk-win32-2.0 \ -lgmodule-2.0 \ -lgobject-2.0 \ -lws2_32 \ -lintl \ -lgaim ## ## RULES ## # How to make a C file %.o: %.c $(CC) $(CFLAGS) $(DEFINES) $(INCLUDE_PATHS) -o $@ -c $< ## ## TARGET DEFINITIONS ## .PHONY: all clean all: $(TARGET).dll install: cp $(NAPSTER_ROOT)/$(TARGET).dll $(DLL_INSTALL_DIR) ## ## BUILD Dependencies ## $(GAIM_TOP)/src/gaim.lib: $(MAKE) -C $(GAIM_TOP)/src -f Makefile.mingw gaim.lib ## ## BUILD DLL ## $(TARGET).dll: $(OBJECTS) $(GAIM_TOP)/src/gaim.lib $(CC) -shared $(OBJECTS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).lib -o $(TARGET).dll ## ## CLEAN RULES ## clean: rm -rf *.o rm -rf $(TARGET).dll rm -rf $(TARGET).lib