Mercurial > pidgin
view src/connection.h @ 5651:20ce7928c0b9
[gaim-migrate @ 6065]
The account dialog now pulls in some of the options from the account.
Lookie, ma, real work been done!
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Mon, 02 Jun 2003 05:33:06 +0000 |
parents | 113090160626 |
children | 1d140b31d4b3 |
line wrap: on
line source
/** * @file connection.h Connection API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_CONNECTION_H_ #define _GAIM_CONNECTION_H_ #include <stdlib.h> typedef struct _GaimConnection GaimConnection; #include "account.h" #include "plugin.h" #include "multi.h" typedef enum { GAIM_DISCONNECTED = 0, /**< Disconnected. */ GAIM_CONNECTED, /**< Connected. */ GAIM_CONNECTING /**< Connecting. */ } GaimConnectionState; typedef struct { void (*connect_progress)(GaimConnection *gc, const char *text, size_t step, size_t step_count); void (*connected)(GaimConnection *gc); void (*request_pass)(GaimConnection *gc); void (*disconnected)(GaimConnection *gc, const char *reason); void (*notice)(GaimConnection *gc, const char *text); } GaimConnectionUiOps; struct _GaimConnection { GaimPlugin *prpl; /**< The protocol plugin. */ guint32 flags; /**< Connection flags. */ GaimConnectionState state; /**< The connection state. */ GaimAccount *account; /**< The account being connected to. */ int inpa; /**< The input watcher. */ GSList *buddy_chats; /**< A list of active chats. */ void *proto_data; /**< Protocol-specific data. */ char *display_name; /**< The name displayed. */ guint keep_alive; /**< Keep-alive. */ guint idle_timer; /**< The idle timer. */ time_t login_time; /**< Time of login. */ time_t login_time_official; /**< Official time of login. */ time_t last_sent_time; /**< The time something was last sent. */ int is_idle; /**< Idle state of the connection. */ char *away; /**< The current away message, or NULL */ char *away_state; /**< The last away type. */ gboolean is_auto_away; /**< Whether or not it's auto-away. */ int evil; /**< Warning level for AIM (why is this here?) */ gboolean wants_to_die; /**< Wants to Die state. */ }; /** * Creates a connection to the specified account. * * @param account The account the connection should be connecting to. * * @return The gaim connection. */ GaimConnection *gaim_connection_new(GaimAccount *account); /** * Destroys and closes a gaim connection. * * @param gc The gaim connection to destroy. */ void gaim_connection_destroy(GaimConnection *gc); /** * Signs a connection on. * * @param gc The connection to sign on. * * @see gaim_connection_disconnect() */ void gaim_connection_connect(GaimConnection *gc); /** * Signs a connection off. * * @param gc The connection to sign off. * * @see gaim_connection_connect() */ void gaim_connection_disconnect(GaimConnection *gc); /** * Sets the connection state. * * @param gc The connection. * @param state The connection state. */ void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state); /** * Sets the connection's account. * * @param gc The connection. * @param account The account. */ void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account); /** * Sets the connection's displayed name. * * @param gc The connection. * @param name The displayed name. */ void gaim_connection_set_display_name(GaimConnection *gc, const char *name); /** * Returns the connection state. * * @param gc The connection. * * @return The connection state. */ GaimConnectionState gaim_connection_get_state(const GaimConnection *gc); /** * Returns the connection's account. * * @param gc The connection. * * @return The connection's account. */ GaimAccount *gaim_connection_get_account(const GaimConnection *gc); /** * Returns the connection's displayed name. * * @param gc The connection. * * @return The connection's displayed name. */ const char *gaim_connection_get_display_name(const GaimConnection *gc); /** * Updates the connection progress. * * @param gc The connection. * @param text Information on the current step. * @param step The current step. * @param count The total number of steps. */ void gaim_connection_update_progress(GaimConnection *gc, const char *text, size_t step, size_t count); /** * Displays a connection-specific notice. * * @param gc The connection. * @param text The notice text. */ void gaim_connection_notice(GaimConnection *gc, const char *text); /** * Closes a connection with an error. * * @param gc The connection. * @param reason The error text. */ void gaim_connection_error(GaimConnection *gc, const char *reason); /** * Disconnects from all connections. */ void gaim_connections_disconnect_all(void); /** * Returns a list of all active connections. * * @return A list of all active connections. */ GList *gaim_connections_get_all(void); /** * Returns a list of all connections in the process of connecting. * * @return A list of connecting connections. */ GList *gaim_connections_get_connecting(void); /**************************************************************************/ /** @name UI Operations API */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for connections. * * @param ops The UI operations structure. */ void gaim_set_connection_ui_ops(GaimConnectionUiOps *ops); /** * Returns the UI operations structure used for connections. * * @return The UI operations structure in use. */ GaimConnectionUiOps *gaim_get_connection_ui_ops(void); /*@}*/ #endif /* _GAIM_CONNECTION_H_ */