view doc/connection-signals.dox @ 15285:21509d8e4e70

[gaim-migrate @ 18075] It appears that bye_cmd() can be reached with an MsnCmdProc whose data is NULL -- that is, which was for a switchboard which has been destroyed. This may be better as a simple if (swboard == NULL) return; but since the code doesn't have a check for it at present I thought a g_return_if_fail() would be better until someone who understands all the MSN internals can take a closer look at what's going on. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Thu, 04 Jan 2007 23:55:17 +0000
parents aca39e77db85
children 8cf53d7a0887
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/** @page connection-signals Connection Signals

 @signals
  @signal signing-on
  @signal signed-on
  @signal signing-off
  @signal signed-off
 @endsignals

 <hr>

 @signaldef signing-on
  @signalproto
void (*signing_on)(GaimConnection *gc);
  @endsignalproto
  @signaldesc
   Emitted when a connection is about to sign on.
  @param gc The connection that is about to sign on.
 @endsignaldef

 @signaldef signed-on
  @signalproto
void (*signed_on)(GaimConnection *gc);
  @endsignalproto
  @signaldesc
   Emitted when a connection has signed on.
  @param gc The connection that has signed on.
 @endsignaldef

 @signaldef signing-off
  @signalproto
void (*signing_off)(GaimConnection *gc);
  @endsignalproto
  @signaldesc
   Emitted when a connection is about to sign off.
  @param gc The connection that is about to sign off.
 @endsignaldef

 @signaldef signed-off
  @signalproto
void (*signed_off)(GaimConnection *gc);
  @endsignalproto
  @signaldesc
   Emitted when a connection has signed off.
  @param gc The connection that has signed off.
 @endsignaldef

 */
// vim: syntax=c tw=75 et