view doc/notify-signals.dox @ 15285:21509d8e4e70

[gaim-migrate @ 18075] It appears that bye_cmd() can be reached with an MsnCmdProc whose data is NULL -- that is, which was for a switchboard which has been destroyed. This may be better as a simple if (swboard == NULL) return; but since the code doesn't have a check for it at present I thought a g_return_if_fail() would be better until someone who understands all the MSN internals can take a closer look at what's going on. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Thu, 04 Jan 2007 23:55:17 +0000
parents faa6afdcea39
children 8cf53d7a0887
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/** @page conversation-signals Notification Signals

 @signals
  @signal displaying-userinfo
 @endsignals

 @signaldef displaying-userinfo
  @signalproto
void (*displaying_userinfo)(GaimAccount *account, const char *who, GaimNotifyUserInfo *user_info);
  @endsignalproto
  @signaldesc
   Emitted before userinfo is handed to the UI to display.
   @a user_info can be manipulated via the GaimNotifyUserInfo API in notify.c.
  @note
    If adding a GaimNotifyUserInfoEntry, be sure not to free it -- GaimNotifyUserInfo assumes responsibility for its objects.
  @param account   The account on which the info was obtained.
  @param who       The screen name of the user whose info is to be displayed.
  @param user_info The information to be displayed, as GaimNotifyUserInfoEntry objects
 @endsignaldef

*/
// vim: syntax=c tw=75 et