view plugins/perl/common/BuddyList.xs @ 12919:248b8b39c671

[gaim-migrate @ 15272] Replace GaimBlistNodeAction with the more generic GaimMenuAction, this is in preparation for letting the chat room user list have extensible menus like the blist entries do. (I know it's not exactly the prettiest, and the callback isn't exactly type-safe, when we eventually gobjectify everything we can get some safety back by using (GObject, gpointer) but that's for later.) I'm planning to look into merging GaimPluginActions into GaimMenuActions as well. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Tue, 17 Jan 2006 23:22:19 +0000
parents 43d8af815a9d
children
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#include "module.h"
#include "../perl-handlers.h"

MODULE = Gaim::BuddyList  PACKAGE = Gaim  PREFIX = gaim_
PROTOTYPES: ENABLE

Gaim::BuddyList
gaim_get_blist()

void
gaim_set_blist(blist)
	Gaim::BuddyList blist

MODULE = Gaim::BuddyList  PACKAGE = Gaim::Find  PREFIX = gaim_find_
PROTOTYPES: ENABLE

Gaim::BuddyList::Buddy
gaim_find_buddy(account, name)
	Gaim::Account account
	const char * name

void
gaim_find_buddies(account, name)
	Gaim::Account account
	const char * name
PREINIT:
	GSList *l;
PPCODE:
	for (l = gaim_find_buddies(account, name); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::BuddyList::Buddy")));
	}

gboolean
gaim_group_on_account(group, account)
	Gaim::BuddyList::Group  group
	Gaim::Account account

Gaim::BuddyList::Group
gaim_find_group(name)
	const char *name

MODULE = Gaim::BuddyList  PACKAGE = Gaim::BuddyList::Contact  PREFIX = gaim_contact_
PROTOTYPES: ENABLE

Gaim::BuddyList::Contact
gaim_contact_new();

Gaim::BuddyList::Buddy
gaim_contact_get_priority_buddy(contact)
	Gaim::BuddyList::Contact contact

void
gaim_contact_set_alias(contact, alias)
	Gaim::BuddyList::Contact contact
	const char * alias

const char *
gaim_contact_get_alias(contact)
	Gaim::BuddyList::Contact contact

gboolean
gaim_contact_on_account(contact, account)
	Gaim::BuddyList::Contact contact
	Gaim::Account account

void
gaim_contact_invalidate_priority_buddy(contact)
	Gaim::BuddyList::Contact contact

MODULE = Gaim::BuddyList  PACKAGE = Gaim::BuddyList::Group  PREFIX = gaim_group_
PROTOTYPES: ENABLE

Gaim::BuddyList::Group
gaim_group_new(name)
	const char *name

void
gaim_group_get_accounts(group)
	Gaim::BuddyList::Group  group
PREINIT:
	GSList *l;
PPCODE:
	for (l = gaim_group_get_accounts(group); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Account")));
	}

gboolean
gaim_group_on_account(group, account)
	Gaim::BuddyList::Group  group
	Gaim::Account account

MODULE = Gaim::BuddyList  PACKAGE = Gaim::BuddyList  PREFIX = gaim_blist_
PROTOTYPES: ENABLE

void
gaim_blist_add_contact(contact, group, node)
	Gaim::BuddyList::Contact contact
	Gaim::BuddyList::Group  group
	Gaim::BuddyList::Node node

void
gaim_blist_merge_contact(source, node)
	Gaim::BuddyList::Contact source
	Gaim::BuddyList::Node node

void
gaim_blist_add_group(group, node)
	Gaim::BuddyList::Group  group
	Gaim::BuddyList::Node node

void
gaim_blist_add_buddy(buddy, contact, group, node)
	Gaim::BuddyList::Buddy buddy
	Gaim::BuddyList::Contact contact
	Gaim::BuddyList::Group  group
	Gaim::BuddyList::Node node

void
gaim_blist_remove_buddy(buddy)
	Gaim::BuddyList::Buddy buddy

void
gaim_blist_remove_contact(contact)
	Gaim::BuddyList::Contact contact

void
gaim_blist_remove_chat(chat)
	Gaim::BuddyList::Chat chat

void
gaim_blist_remove_group(group)
	Gaim::BuddyList::Group  group

Gaim::BuddyList::Chat
gaim_blist_find_chat(account, name)
	Gaim::Account account
	const char *name

void
gaim_blist_add_chat(chat, group, node)
	Gaim::BuddyList::Chat chat
	Gaim::BuddyList::Group  group
	Gaim::BuddyList::Node node

Gaim::BuddyList
gaim_blist_new()

void
gaim_blist_show()

void
gaim_blist_destroy();

void
gaim_blist_set_visible(show)
	gboolean show

void
gaim_blist_update_buddy_status(buddy, old_status)
	Gaim::BuddyList::Buddy buddy
	Gaim::Status old_status

void
gaim_blist_update_buddy_icon(buddy)
	Gaim::BuddyList::Buddy buddy

void
gaim_blist_rename_buddy(buddy, name)
	Gaim::BuddyList::Buddy buddy
	const char * name

void
gaim_blist_alias_buddy(buddy, alias)
	Gaim::BuddyList::Buddy buddy
	const char * alias

void
gaim_blist_server_alias_buddy(buddy, alias)
	Gaim::BuddyList::Buddy buddy
	const char * alias

void
gaim_blist_alias_chat(chat, alias)
	Gaim::BuddyList::Chat chat
	const char * alias

void
gaim_blist_rename_group(group, name)
	Gaim::BuddyList::Group  group
	const char * name

void
gaim_blist_add_account(account)
	Gaim::Account account

void
gaim_blist_remove_account(account)
	Gaim::Account account

int
gaim_blist_get_group_size(group, offline)
	Gaim::BuddyList::Group  group
	gboolean offline

int
gaim_blist_get_group_online_count(group)
	Gaim::BuddyList::Group  group

void
gaim_blist_load()

void
gaim_blist_schedule_save()

void
gaim_blist_request_add_group()

void
gaim_blist_node_get_extended_menu(node)
	Gaim::BuddyList::Node node
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_blist_node_get_extended_menu(node); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Menu::Action")));
	}

void
gaim_blist_set_ui_ops(ops)
	Gaim::BuddyList::UiOps ops

Gaim::BuddyList::UiOps
gaim_blist_get_ui_ops()

void *
gaim_blist_get_handle()

void
gaim_blist_init()

void
gaim_blist_uninit()

MODULE = Gaim::BuddyList  PACKAGE = Gaim::BuddyList::Node  PREFIX = gaim_blist_node_
PROTOTYPES: ENABLE

void
gaim_blist_node_set_bool(node, key, value)
	Gaim::BuddyList::Node node
	const char * key
	gboolean value

gboolean
gaim_blist_node_get_bool(node, key)
	Gaim::BuddyList::Node node
	const char * key

void
gaim_blist_node_set_int(node, key, value)
	Gaim::BuddyList::Node node
	const char * key
	int value

int
gaim_blist_node_get_int(node, key)
	Gaim::BuddyList::Node node
	const char * key

const char *
gaim_blist_node_get_string(node, key)
	Gaim::BuddyList::Node node
	const char * key

void
gaim_blist_node_remove_setting(node, key)
	Gaim::BuddyList::Node node
	const char * key

void
gaim_blist_node_set_flags(node, flags)
	Gaim::BuddyList::Node node
	Gaim::BuddyList::NodeFlags flags

Gaim::BuddyList::NodeFlags
gaim_blist_node_get_flags(node)
	Gaim::BuddyList::Node node

MODULE = Gaim::BuddyList  PACKAGE = Gaim::BuddyList::Chat  PREFIX = gaim_chat_
PROTOTYPES: ENABLE

Gaim::BuddyList::Group
gaim_chat_get_group(chat)
	Gaim::BuddyList::Chat chat

const char *
gaim_chat_get_name(chat)
	Gaim::BuddyList::Chat chat

Gaim::BuddyList::Chat
gaim_chat_new(account, alias, components)
	Gaim::Account account
	const char * alias
	SV * components
INIT:
	HV * t_HV;
	HE * t_HE;
	SV * t_SV;
	GHashTable * t_GHash;
	I32 len;
	char *t_key, *t_value;
CODE:
	t_HV =  (HV *)SvRV(components);
	t_GHash = g_hash_table_new(NULL, NULL);

	for (t_HE = hv_iternext(t_HV); t_HE != NULL; t_HE = hv_iternext(t_HV) ) {
		t_key = hv_iterkey(t_HE, &len);
		t_SV = *hv_fetch(t_HV, t_key, len, 0);
		t_value = SvPV(t_SV, PL_na);

		g_hash_table_insert(t_GHash, t_key, t_value);
	}

	RETVAL = gaim_chat_new(account, alias, t_GHash);
OUTPUT:
	RETVAL

MODULE = Gaim::BuddyList  PACKAGE = Gaim::BuddyList::Buddy  PREFIX = gaim_buddy_
PROTOTYPES: ENABLE

Gaim::BuddyList::Buddy
gaim_buddy_new(account, screenname, alias)
	Gaim::Account account
	const char *screenname
	const char *alias

void
gaim_buddy_set_icon(buddy, icon)
	Gaim::BuddyList::Buddy buddy
	Gaim::Buddy::Icon icon

Gaim::Account
gaim_buddy_get_account(buddy)
	Gaim::BuddyList::Buddy buddy

Gaim::BuddyList::Group
gaim_buddy_get_group(buddy)
	Gaim::BuddyList::Buddy buddy

const char *
gaim_buddy_get_name(buddy)
	Gaim::BuddyList::Buddy buddy

Gaim::Buddy::Icon
gaim_buddy_get_icon(buddy)
	Gaim::BuddyList::Buddy buddy

Gaim::BuddyList::Contact
gaim_buddy_get_contact(buddy)
	Gaim::BuddyList::Buddy buddy

Gaim::Presence
gaim_buddy_get_presence(buddy)
	Gaim::BuddyList::Buddy buddy

const char *
gaim_buddy_get_alias_only(buddy)
	Gaim::BuddyList::Buddy buddy

const char *
gaim_buddy_get_contact_alias(buddy)
	Gaim::BuddyList::Buddy buddy

const char *
gaim_buddy_get_local_alias(buddy)
	Gaim::BuddyList::Buddy buddy

const char *
gaim_buddy_get_alias(buddy)
	Gaim::BuddyList::Buddy buddy