view plugins/psychic.c @ 12919:248b8b39c671

[gaim-migrate @ 15272] Replace GaimBlistNodeAction with the more generic GaimMenuAction, this is in preparation for letting the chat room user list have extensible menus like the blist entries do. (I know it's not exactly the prettiest, and the callback isn't exactly type-safe, when we eventually gobjectify everything we can get some safety back by using (GObject, gpointer) but that's for later.) I'm planning to look into merging GaimPluginActions into GaimMenuActions as well. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Tue, 17 Jan 2006 23:22:19 +0000
parents a355472257f4
children e841e23a334c
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#include "internal.h"

#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"
#include "version.h"

#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"


#define DEBUG_INFO(a...) gaim_debug_info("psychic", a)


#define PLUGIN_ID       "core-psychic"
#define PLUGIN_NAME     N_("Psychic Mode")
#define PLUGIN_SUMMARY  N_("Psychic mode for incoming conversation")
#define PLUGIN_DESC     N_("Causes conversation windows to appear as other" \
			   " users begin to message you")
#define PLUGIN_AUTHOR   "Christopher O'Brien <siege@preoccupied.net>"


#define PREFS_BASE    "/plugins/core/psychic"
#define PREF_BUDDIES  PREFS_BASE "/buddies_only"
#define PREF_NOTICE   PREFS_BASE "/show_notice"


static void
buddy_typing_cb(GaimAccount *acct, const char *name, void *data) {
  GaimConversation *gconv;

  if(gaim_prefs_get_bool(PREF_BUDDIES)) {
    if(! gaim_find_buddy(acct, name)) {
      DEBUG_INFO("not in blist, doing nothing\n");
      return;
    }
  }

  gconv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, acct);
  if(! gconv) {
    DEBUG_INFO("no previous conversation exists\n");
    gconv = gaim_conversation_new(GAIM_CONV_TYPE_IM, acct, name);
    gaim_conversation_present(gconv);

    if(gaim_prefs_get_bool(PREF_NOTICE)) {
      gaim_conversation_write(gconv, NULL,
			      _("You feel a disturbance in the force..."),
			      GAIM_MESSAGE_SYSTEM | GAIM_MESSAGE_NO_LOG,
			      time(NULL));
    }
  }
}


static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin) {

  GaimPluginPrefFrame *frame;
  GaimPluginPref *pref;
  
  frame = gaim_plugin_pref_frame_new();
  
  pref = gaim_plugin_pref_new_with_name(PREF_BUDDIES);
  gaim_plugin_pref_set_label(pref, _("Only enable for users on the buddy list"));
  gaim_plugin_pref_frame_add(frame, pref);

  pref = gaim_plugin_pref_new_with_name(PREF_NOTICE);
  gaim_plugin_pref_set_label(pref, _("Display notification message in"
				     " conversations"));
  gaim_plugin_pref_frame_add(frame, pref);

  return frame;
}


static gboolean
plugin_load(GaimPlugin *plugin) {

  void *convs_handle;
  convs_handle = gaim_conversations_get_handle();

  gaim_signal_connect(convs_handle, "buddy-typing", plugin,
		      GAIM_CALLBACK(buddy_typing_cb), NULL);
  
  return TRUE;
}


static GaimPluginUiInfo prefs_info = {
  get_plugin_pref_frame,
  0,    /* page_num (Reserved) */
  NULL, /* frame (Reserved) */
};


static GaimPluginInfo info = {
  GAIM_PLUGIN_MAGIC,
  GAIM_MAJOR_VERSION,
  GAIM_MINOR_VERSION,
  GAIM_PLUGIN_STANDARD,   /**< type */
  NULL,                   /**< ui_requirement */
  0,                      /**< flags */
  NULL,                   /**< dependencies */
  GAIM_PRIORITY_DEFAULT,  /**< priority */
  
  PLUGIN_ID,              /**< id */
  PLUGIN_NAME,            /**< name */
  VERSION,                /**< version */
  PLUGIN_SUMMARY,         /**< summary */
  PLUGIN_DESC,            /**< description */
  PLUGIN_AUTHOR,          /**< author */
  GAIM_WEBSITE,           /**< homepage */
  
  plugin_load,            /**< load */
  NULL,                   /**< unload */
  NULL,                   /**< destroy */
  
  NULL,                   /**< ui_info */
  NULL,                   /**< extra_info */
  &prefs_info,            /**< prefs_info */
  NULL,                   /**< actions */
};


static void
init_plugin(GaimPlugin *plugin) {
  gaim_prefs_add_none(PREFS_BASE);
  gaim_prefs_add_bool(PREF_BUDDIES, FALSE);
  gaim_prefs_add_bool(PREF_NOTICE, TRUE);
}


GAIM_INIT_PLUGIN(psychic, init_plugin, info)