view src/pluginpref.c @ 12919:248b8b39c671

[gaim-migrate @ 15272] Replace GaimBlistNodeAction with the more generic GaimMenuAction, this is in preparation for letting the chat room user list have extensible menus like the blist entries do. (I know it's not exactly the prettiest, and the callback isn't exactly type-safe, when we eventually gobjectify everything we can get some safety back by using (GObject, gpointer) but that's for later.) I'm planning to look into merging GaimPluginActions into GaimMenuActions as well. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Tue, 17 Jan 2006 23:22:19 +0000
parents 8ae981f2c9cb
children a0a4b44239e8
line wrap: on
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/**
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif

#include <glib.h>

#include "debug.h"
#include "internal.h"
#include "pluginpref.h"
#include "prefs.h"

struct _GaimPluginPrefFrame {
	GList *prefs;
};

struct _GaimPluginPref {
	char *name;
	char *label;

	GaimPluginPrefType type;

	int min;
	int max;
	GList *choices;
	unsigned int max_length;
	gboolean masked;
	GaimStringFormatType format;
};

GaimPluginPrefFrame *
gaim_plugin_pref_frame_new() {
	GaimPluginPrefFrame *frame;

	frame = g_new0(GaimPluginPrefFrame, 1);

	return frame;
}

void
gaim_plugin_pref_frame_destroy(GaimPluginPrefFrame *frame) {
	GaimPluginPref *pref;
	GList *l;

	g_return_if_fail(frame);

	for(l = frame->prefs; l != NULL; l = l->next) {
		pref = (GaimPluginPref *)l->data;
		gaim_plugin_pref_destroy(pref);
	}

	g_list_free(frame->prefs);
	frame->prefs = NULL;

	g_free(frame);
	frame = NULL;
}

void
gaim_plugin_pref_frame_add(GaimPluginPrefFrame *frame, GaimPluginPref *pref) {
	g_return_if_fail(frame);
	g_return_if_fail(pref);

	frame->prefs = g_list_append(frame->prefs, pref);
}

GList *
gaim_plugin_pref_frame_get_prefs(GaimPluginPrefFrame *frame) {
	g_return_val_if_fail(frame, NULL);
	g_return_val_if_fail(frame->prefs, NULL);

	return frame->prefs;
}

GaimPluginPref *
gaim_plugin_pref_new() {
	GaimPluginPref *pref;

	pref = g_new0(GaimPluginPref, 1);

	return pref;
}

GaimPluginPref *
gaim_plugin_pref_new_with_name(char *name) {
	GaimPluginPref *pref;

	g_return_val_if_fail(name, NULL);

	pref = g_new0(GaimPluginPref, 1);
	pref->name = g_strdup(name);

	return pref;
}

GaimPluginPref *
gaim_plugin_pref_new_with_label(char *label) {
	GaimPluginPref *pref;

	g_return_val_if_fail(label, NULL);

	pref = g_new0(GaimPluginPref, 1);
	pref->label = g_strdup(label);

	return pref;
}

GaimPluginPref *
gaim_plugin_pref_new_with_name_and_label(char *name, char *label) {
	GaimPluginPref *pref;

	g_return_val_if_fail(name, NULL);
	g_return_val_if_fail(label, NULL);

	pref = g_new0(GaimPluginPref, 1);
	pref->name = g_strdup(name);
	pref->label = g_strdup(label);

	return pref;
}

void
gaim_plugin_pref_destroy(GaimPluginPref *pref) {
	g_return_if_fail(pref);

	if(pref->name) {
		g_free(pref->name);
		pref->name = NULL;
	}

	if(pref->label) {
		g_free(pref->label);
		pref->label = NULL;
	}

	if(pref->choices) {
		g_list_free(pref->choices);
		pref->choices = NULL;
	}

	g_free(pref);
}

void
gaim_plugin_pref_set_name(GaimPluginPref *pref, char *name) {
	g_return_if_fail(pref);
	g_return_if_fail(name);

	if(pref->name)
		g_free(pref->name);

	pref->name = g_strdup(name);
}

char *
gaim_plugin_pref_get_name(GaimPluginPref *pref) {
	g_return_val_if_fail(pref, NULL);

	return pref->name;
}

void
gaim_plugin_pref_set_label(GaimPluginPref *pref, char *label) {
	g_return_if_fail(pref);
	g_return_if_fail(label);

	if(pref->label)
		g_free(pref->label);

	pref->label = g_strdup(label);
}

char *
gaim_plugin_pref_get_label(GaimPluginPref *pref) {
	g_return_val_if_fail(pref, NULL);

	return pref->label;
}

void
gaim_plugin_pref_set_bounds(GaimPluginPref *pref, int min, int max) {
	int tmp;

	g_return_if_fail(pref);
	g_return_if_fail(pref->name);

	if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) {
		gaim_debug(GAIM_DEBUG_INFO, "pluginpref",
				"gaim_plugin_pref_set_bounds: %s is not an integer pref\n",
				pref->name);
		return;
	}

	if(min > max) {
		tmp = min;
		min = max;
		max = tmp;
	}

	pref->min = min;
	pref->max = max;
}

void gaim_plugin_pref_get_bounds(GaimPluginPref *pref, int *min, int *max) {
	g_return_if_fail(pref);
	g_return_if_fail(pref->name);

	if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) {
		gaim_debug(GAIM_DEBUG_INFO, "pluginpref",
				"gaim_plugin_pref_get_bounds: %s is not an integer pref\n",
				pref->name);
		return;
	}

	*min = pref->min;
	*max = pref->max;
}

void
gaim_plugin_pref_set_type(GaimPluginPref *pref, GaimPluginPrefType type) {
	g_return_if_fail(pref);

	pref->type = type;
}

GaimPluginPrefType
gaim_plugin_pref_get_type(GaimPluginPref *pref) {
	g_return_val_if_fail(pref, GAIM_PLUGIN_PREF_NONE);

	return pref->type;
}

void
gaim_plugin_pref_add_choice(GaimPluginPref *pref, char *label, gpointer choice) {
	g_return_if_fail(pref);
	g_return_if_fail(label);
	g_return_if_fail(choice);

	pref->choices = g_list_append(pref->choices, label);
	pref->choices = g_list_append(pref->choices, choice);
}

GList *
gaim_plugin_pref_get_choices(GaimPluginPref *pref) {
	g_return_val_if_fail(pref, NULL);

	return pref->choices;
}

void
gaim_plugin_pref_set_max_length(GaimPluginPref *pref, unsigned int max_length) {
	g_return_if_fail(pref);

	pref->max_length = max_length;
}

unsigned int
gaim_plugin_pref_get_max_length(GaimPluginPref *pref) {
	g_return_val_if_fail(pref, 0);

	return pref->max_length;
}

void
gaim_plugin_pref_set_masked(GaimPluginPref *pref, gboolean masked) {
	g_return_if_fail(pref);

	pref->masked = masked;
}

gboolean
gaim_plugin_pref_get_masked(GaimPluginPref *pref) {
	g_return_val_if_fail(pref, FALSE);

	return pref->masked;
}

void
gaim_plugin_pref_set_format_type(GaimPluginPref *pref, GaimStringFormatType format)
{
	g_return_if_fail(pref);
	g_return_if_fail(pref->type == GAIM_PLUGIN_PREF_STRING_FORMAT);

	pref->format = format;
}

GaimStringFormatType
gaim_plugin_pref_get_format_type(GaimPluginPref *pref)
{
	g_return_val_if_fail(pref, 0);

	if (pref->type != GAIM_PLUGIN_PREF_STRING_FORMAT)
		return GAIM_STRING_FORMAT_TYPE_NONE;
	
	return pref->format;
}