Mercurial > pidgin
view src/mediastreamer/mssoundwrite.h @ 13246:24ac8fc885b8
[gaim-migrate @ 15612]
When we don't have any saved statuses and we create the default status,
set the preference that keeps track of which status is currently in use
so that we don't create multiple default statuses.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 12 Feb 2006 16:51:55 +0000 |
parents | e67993da8a22 |
children |
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/* The mediastreamer library aims at providing modular media processing and I/O for linphone, but also for any telephony application. Copyright (C) 2001 Simon MORLAT simon.morlat@linphone.org This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MSSOUNDWRITE_H #define MSSOUNDWRITE_H #include "msfilter.h" #include "mssync.h" struct _MSSoundWrite { /* the MSOssWrite derivates from MSFilter, so the MSFilter object MUST be the first of the MSOssWrite object in order to the object mechanism to work*/ MSFilter filter; }; typedef struct _MSSoundWrite MSSoundWrite; struct _MSSoundWriteClass { /* the MSOssWrite derivates from MSFilter, so the MSFilter class MUST be the first of the MSOssWrite class in order to the class mechanism to work*/ MSFilterClass parent_class; gint (*set_device)(MSSoundWrite *, gint devid); void (*start)(MSSoundWrite *); void (*stop)(MSSoundWrite*); void (*set_level)(MSSoundWrite *, gint a); }; typedef struct _MSSoundWriteClass MSSoundWriteClass; /* PUBLIC */ #define MS_SOUND_WRITE(filter) ((MSSoundWrite*)(filter)) #define MS_SOUND_WRITE_CLASS(klass) ((MSSoundWriteClass*)(klass)) static inline int ms_sound_write_set_device(MSSoundWrite *r,gint devid) { return MS_SOUND_WRITE_CLASS( MS_FILTER(r)->klass )->set_device(r,devid); } static inline void ms_sound_write_start(MSSoundWrite *r) { MS_SOUND_WRITE_CLASS( MS_FILTER(r)->klass )->start(r); } static inline void ms_sound_write_stop(MSSoundWrite *w) { MS_SOUND_WRITE_CLASS( MS_FILTER(w)->klass )->stop(w); } static inline void ms_sound_write_set_level(MSSoundWrite *w,gint a) { MS_SOUND_WRITE_CLASS( MS_FILTER(w)->klass )->set_level(w,a); } /* FOR INTERNAL USE*/ void ms_sound_write_init(MSSoundWrite *r); void ms_sound_write_class_init(MSSoundWriteClass *klass); #endif