Mercurial > pidgin
view src/plugin.c @ 12278:25d7ef365dbf
[gaim-migrate @ 14582]
sf patch #1370473, from Sadrul Habib Chowdhury
"This patch fixes the idle time tracking for systems
that don't use xscreensaver."
Seems like it would just get rid of some warnings? But
whatever, definitely an improvement
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 01 Dec 2005 01:01:26 +0000 |
parents | cb77957d644c |
children | 720fb68418d8 |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "accountopt.h" #include "debug.h" #include "notify.h" #include "prefs.h" #include "prpl.h" #include "request.h" #include "signals.h" #include "version.h" typedef struct { GHashTable *commands; size_t command_count; } GaimPluginIpcInfo; typedef struct { GaimCallback func; GaimSignalMarshalFunc marshal; int num_params; GaimValue **params; GaimValue *ret_value; } GaimPluginIpcCommand; static GList *search_paths = NULL; static GList *plugins = NULL; static GList *loaded_plugins = NULL; static GList *protocol_plugins = NULL; #ifdef GAIM_PLUGINS static GList *load_queue = NULL; static GList *plugin_loaders = NULL; #endif /* * TODO: I think the intention was to allow multiple load and unload * callback functions. Perhaps using a GList instead of a * pointer to a single function. */ static void (*probe_cb)(void *) = NULL; static void *probe_cb_data = NULL; static void (*load_cb)(GaimPlugin *, void *) = NULL; static void *load_cb_data = NULL; static void (*unload_cb)(GaimPlugin *, void *) = NULL; static void *unload_cb_data = NULL; #ifdef GAIM_PLUGINS static gboolean has_file_extension(const char *filename, const char *ext) { int len, extlen; if (filename == NULL || *filename == '\0' || ext == NULL) return 0; extlen = strlen(ext); len = strlen(filename) - extlen; if (len < 0) return 0; return (strncmp(filename + len, ext, extlen) == 0); } static gboolean is_native(const char *filename) { const char *last_period; last_period = strrchr(filename, '.'); if (last_period == NULL) return FALSE; return !(strcmp(last_period, ".dll") & strcmp(last_period, ".sl") & strcmp(last_period, ".so")); } static char * gaim_plugin_get_basename(const char *filename) { const char *basename; const char *last_period; basename = strrchr(filename, G_DIR_SEPARATOR); if (basename != NULL) basename++; else basename = filename; if (is_native(basename) && ((last_period = strrchr(basename, '.')) != NULL)) return g_strndup(basename, (last_period - basename)); return g_strdup(basename); } static gboolean loader_supports_file(GaimPlugin *loader, const char *filename) { GList *exts; for (exts = GAIM_PLUGIN_LOADER_INFO(loader)->exts; exts != NULL; exts = exts->next) { if (has_file_extension(filename, (char *)exts->data)) { return TRUE; } } return FALSE; } static GaimPlugin * find_loader_for_plugin(const GaimPlugin *plugin) { GaimPlugin *loader; GList *l; if (plugin->path == NULL) return NULL; for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) { loader = l->data; if (loader->info->type == GAIM_PLUGIN_LOADER && loader_supports_file(loader, plugin->path)) { return loader; } loader = NULL; } return NULL; } #endif /* GAIM_PLUGINS */ /** * Negative if a before b, 0 if equal, positive if a after b. */ static gint compare_prpl(GaimPlugin *a, GaimPlugin *b) { if(GAIM_IS_PROTOCOL_PLUGIN(a)) { if(GAIM_IS_PROTOCOL_PLUGIN(b)) return strcmp(a->info->name, b->info->name); else return -1; } else { if(GAIM_IS_PROTOCOL_PLUGIN(b)) return 1; else return 0; } } GaimPlugin * gaim_plugin_new(gboolean native, const char *path) { GaimPlugin *plugin; plugin = g_new0(GaimPlugin, 1); plugin->native_plugin = native; plugin->path = (path == NULL ? NULL : g_strdup(path)); return plugin; } GaimPlugin * gaim_plugin_probe(const char *filename) { #ifdef GAIM_PLUGINS GaimPlugin *plugin = NULL; GaimPlugin *loader; gpointer unpunned; gboolean (*gaim_init_plugin)(GaimPlugin *); gaim_debug_misc("plugins", "probing %s\n", filename); g_return_val_if_fail(filename != NULL, NULL); if (!g_file_test(filename, G_FILE_TEST_EXISTS)) return NULL; /* If this plugin has already been probed then exit */ plugin = gaim_plugins_find_with_filename(filename); if (plugin != NULL) return plugin; plugin = gaim_plugin_new(has_file_extension(filename, G_MODULE_SUFFIX), filename); if (plugin->native_plugin) { const char *error; /* * We pass G_MODULE_BIND_LOCAL here to prevent symbols from * plugins being added to the global name space. * * G_MODULE_BIND_LOCAL was added in glib 2.3.3. * TODO: I guess there's nothing we can do about that? */ #if GLIB_CHECK_VERSION(2,3,3) plugin->handle = g_module_open(filename, G_MODULE_BIND_LOCAL); #else plugin->handle = g_module_open(filename, 0); #endif if (plugin->handle == NULL) { error = g_module_error(); gaim_debug_error("plugins", "%s is unloadable: %s\n", plugin->path, error ? error : "Unknown error."); gaim_plugin_destroy(plugin); return NULL; } if (!g_module_symbol(plugin->handle, "gaim_init_plugin", &unpunned)) { gaim_debug_error("plugins", "%s is not usable because the " "'gaim_init_plugin' symbol could not be " "found. Does the plugin call the " "GAIM_INIT_PLUGIN() macro?\n", plugin->path); g_module_close(plugin->handle); error = g_module_error(); if (error != NULL) gaim_debug_error("plugins", "Error closing module %s: %s\n", plugin->path, error); plugin->handle = NULL; gaim_plugin_destroy(plugin); return NULL; } gaim_init_plugin = unpunned; } else { loader = find_loader_for_plugin(plugin); if (loader == NULL) { gaim_plugin_destroy(plugin); return NULL; } gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe; } plugin->error = NULL; if (!gaim_init_plugin(plugin) || plugin->info == NULL) { gaim_plugin_destroy(plugin); return NULL; } if (plugin->info->magic != GAIM_PLUGIN_MAGIC || plugin->info->major_version != GAIM_MAJOR_VERSION || plugin->info->minor_version > GAIM_MINOR_VERSION) { gaim_debug_error("plugins", "%s is unloadable: API version mismatch %d.%d.x (need %d.%d.x)\n", plugin->path, plugin->info->major_version, plugin->info->minor_version, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION); gaim_plugin_destroy(plugin); return NULL; } /* If plugin is a PRPL, make sure it implements the required functions */ if ((plugin->info->type == GAIM_PLUGIN_PROTOCOL) && ( (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->list_icon == NULL) || (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->login == NULL) || (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->close == NULL))) { gaim_debug_error("plugins", "%s is unloadable: Does not implement all required functions\n", plugin->path); gaim_plugin_destroy(plugin); return NULL; } return plugin; #else return NULL; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_load(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS GList *dep_list = NULL; GList *l; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(plugin->error == NULL, FALSE); if (gaim_plugin_is_loaded(plugin)) return TRUE; /* * Go through the list of the plugin's dependencies. * * First pass: Make sure all the plugins needed are probed. */ for (l = plugin->info->dependencies; l != NULL; l = l->next) { const char *dep_name = (const char *)l->data; GaimPlugin *dep_plugin; dep_plugin = gaim_plugins_find_with_id(dep_name); if (dep_plugin == NULL) { char buf[BUFSIZ]; g_snprintf(buf, sizeof(buf), _("The required plugin %s was not found. " "Please install this plugin and try again."), dep_name); gaim_notify_error(NULL, NULL, _("Gaim was unable to load your plugin."), buf); if (dep_list != NULL) g_list_free(dep_list); return FALSE; } dep_list = g_list_append(dep_list, dep_plugin); } /* Second pass: load all the required plugins. */ for (l = dep_list; l != NULL; l = l->next) { GaimPlugin *dep_plugin = (GaimPlugin *)l->data; if (!gaim_plugin_is_loaded(dep_plugin)) { if (!gaim_plugin_load(dep_plugin)) { char buf[BUFSIZ]; g_snprintf(buf, sizeof(buf), _("The required plugin %s was unable to load."), plugin->info->name); gaim_notify_error(NULL, NULL, _("Gaim was unable to load your plugin."), buf); if (dep_list != NULL) g_list_free(dep_list); return FALSE; } } } if (dep_list != NULL) g_list_free(dep_list); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->load != NULL) { if (!plugin->info->load(plugin)) return FALSE; } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) { if (!loader_info->load(plugin)) return FALSE; } } loaded_plugins = g_list_append(loaded_plugins, plugin); plugin->loaded = TRUE; /* TODO */ if (load_cb != NULL) load_cb(plugin, load_cb_data); gaim_signal_emit(gaim_plugins_get_handle(), "plugin-load", plugin); return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_unload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); loaded_plugins = g_list_remove(loaded_plugins, plugin); if ((plugin->info != NULL) && GAIM_IS_PROTOCOL_PLUGIN(plugin)) protocol_plugins = g_list_remove(protocol_plugins, plugin); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); gaim_debug_info("plugins", "Unloading plugin %s\n", plugin->info->name); /* cancel any pending dialogs the plugin has */ gaim_request_close_with_handle(plugin); gaim_notify_close_with_handle(plugin); plugin->loaded = FALSE; if (plugin->native_plugin) { if (plugin->info->unload != NULL) plugin->info->unload(plugin); if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { GaimPluginProtocolInfo *prpl_info; GList *l; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin); for (l = prpl_info->user_splits; l != NULL; l = l->next) gaim_account_user_split_destroy(l->data); for (l = prpl_info->protocol_options; l != NULL; l = l->next) gaim_account_option_destroy(l->data); if (prpl_info->user_splits != NULL) { g_list_free(prpl_info->user_splits); prpl_info->user_splits = NULL; } if (prpl_info->protocol_options != NULL) { g_list_free(prpl_info->protocol_options); prpl_info->protocol_options = NULL; } } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->unload != NULL) loader_info->unload(plugin); } gaim_signals_disconnect_by_handle(plugin); gaim_plugin_ipc_unregister_all(plugin); /* TODO */ if (unload_cb != NULL) unload_cb(plugin, unload_cb_data); gaim_signal_emit(gaim_plugins_get_handle(), "plugin-unload", plugin); gaim_prefs_disconnect_by_handle(plugin); return TRUE; #else return TRUE; #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_reload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); if (!gaim_plugin_unload(plugin)) return FALSE; if (!gaim_plugin_load(plugin)) return FALSE; return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } void gaim_plugin_destroy(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_if_fail(plugin != NULL); if (gaim_plugin_is_loaded(plugin)) gaim_plugin_unload(plugin); plugins = g_list_remove(plugins, plugin); if (load_queue != NULL) load_queue = g_list_remove(load_queue, plugin); /* true, this may leak a little memory if there is a major version * mismatch, but it's a lot better than trying to free something * we shouldn't, and crashing while trying to load an old plugin */ if(plugin->info == NULL || plugin->info->magic != GAIM_PLUGIN_MAGIC || plugin->info->major_version != GAIM_MAJOR_VERSION) { if(plugin->handle) g_module_close(plugin->handle); g_free(plugin); return; } if (plugin->info != NULL && plugin->info->dependencies != NULL) g_list_free(plugin->info->dependencies); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER) { GaimPluginLoaderInfo *loader_info; GList *exts, *l, *next_l; GaimPlugin *p2; loader_info = GAIM_PLUGIN_LOADER_INFO(plugin); if (loader_info != NULL && loader_info->exts != NULL) { for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { for (l = gaim_plugins_get_all(); l != NULL; l = next_l) { next_l = l->next; p2 = l->data; if (p2->path != NULL && has_file_extension(p2->path, exts->data)) { gaim_plugin_destroy(p2); } } } g_list_free(loader_info->exts); } plugin_loaders = g_list_remove(plugin_loaders, plugin); } if (plugin->info != NULL && plugin->info->destroy != NULL) plugin->info->destroy(plugin); if (plugin->handle != NULL) g_module_close(plugin->handle); } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader != NULL) { loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->destroy != NULL) loader_info->destroy(plugin); } } if (plugin->path != NULL) g_free(plugin->path); if (plugin->error != NULL) g_free(plugin->error); g_free(plugin); #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); return plugin->loaded; } const gchar * gaim_plugin_get_id(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->id; } const gchar * gaim_plugin_get_name(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->name; } const gchar * gaim_plugin_get_version(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->version; } const gchar * gaim_plugin_get_summary(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->summary; } const gchar * gaim_plugin_get_description(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->description; } const gchar * gaim_plugin_get_author(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->author; } const gchar * gaim_plugin_get_homepage(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->homepage; } /************************************************************************** * Plugin IPC **************************************************************************/ static void destroy_ipc_info(void *data) { GaimPluginIpcCommand *ipc_command = (GaimPluginIpcCommand *)data; int i; if (ipc_command->params != NULL) { for (i = 0; i < ipc_command->num_params; i++) gaim_value_destroy(ipc_command->params[i]); g_free(ipc_command->params); } if (ipc_command->ret_value != NULL) gaim_value_destroy(ipc_command->ret_value); g_free(ipc_command); } gboolean gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command, GaimCallback func, GaimSignalMarshalFunc marshal, GaimValue *ret_value, int num_params, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); g_return_val_if_fail(func != NULL, FALSE); g_return_val_if_fail(marshal != NULL, FALSE); if (plugin->ipc_data == NULL) { ipc_info = plugin->ipc_data = g_new0(GaimPluginIpcInfo, 1); ipc_info->commands = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, destroy_ipc_info); } else ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; ipc_command = g_new0(GaimPluginIpcCommand, 1); ipc_command->func = func; ipc_command->marshal = marshal; ipc_command->num_params = num_params; ipc_command->ret_value = ret_value; if (num_params > 0) { va_list args; int i; ipc_command->params = g_new0(GaimValue *, num_params); va_start(args, num_params); for (i = 0; i < num_params; i++) ipc_command->params[i] = va_arg(args, GaimValue *); va_end(args); } g_hash_table_replace(ipc_info->commands, g_strdup(command), ipc_command); ipc_info->command_count++; return TRUE; } void gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); g_return_if_fail(command != NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || g_hash_table_lookup(ipc_info->commands, command) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return; } g_hash_table_remove(ipc_info->commands, command); ipc_info->command_count--; if (ipc_info->command_count == 0) { g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } } void gaim_plugin_ipc_unregister_all(GaimPlugin *plugin) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); if (plugin->ipc_data == NULL) return; /* Silently ignore it. */ ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } gboolean gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command, GaimValue **ret_value, int *num_params, GaimValue ***params) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return FALSE; } if (num_params != NULL) *num_params = ipc_command->num_params; if (params != NULL) *params = ipc_command->params; if (ret_value != NULL) *ret_value = ipc_command->ret_value; return TRUE; } void * gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command, gboolean *ok, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; va_list args; void *ret_value; if (ok != NULL) *ok = FALSE; g_return_val_if_fail(plugin != NULL, NULL); g_return_val_if_fail(command != NULL, NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return NULL; } va_start(args, ok); ipc_command->marshal(ipc_command->func, args, NULL, &ret_value); va_end(args); if (ok != NULL) *ok = TRUE; return ret_value; } /************************************************************************** * Plugins subsystem **************************************************************************/ void * gaim_plugins_get_handle(void) { static int handle; return &handle; } void gaim_plugins_init(void) { void *handle = gaim_plugins_get_handle(); gaim_signal_register(handle, "plugin-load", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_PLUGIN)); gaim_signal_register(handle, "plugin-unload", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_PLUGIN)); } void gaim_plugins_uninit(void) { gaim_signals_disconnect_by_handle(gaim_plugins_get_handle()); } /************************************************************************** * Plugins API **************************************************************************/ void gaim_plugins_add_search_path(const char *path) { g_return_if_fail(path != NULL); if (g_list_find_custom(search_paths, path, (GCompareFunc)strcmp)) return; search_paths = g_list_append(search_paths, strdup(path)); } void gaim_plugins_unload_all(void) { #ifdef GAIM_PLUGINS while (loaded_plugins != NULL) gaim_plugin_unload(loaded_plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_destroy_all(void) { #ifdef GAIM_PLUGINS while (plugins != NULL) gaim_plugin_destroy(plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_load_saved(const char *key) { #ifdef GAIM_PLUGINS GList *f, *files; g_return_if_fail(key != NULL); files = gaim_prefs_get_string_list(key); for (f = files; f; f = f->next) { char *filename; char *basename; GaimPlugin *plugin; if (f->data == NULL) continue; filename = f->data; /* * We don't know if the filename uses Windows or Unix path * separators (because people might be sharing a prefs.xml * file across systems), so we find the last occurrence * of either. */ basename = strrchr(filename, '/'); if ((basename == NULL) || (basename < strrchr(filename, '\\'))) basename = strrchr(filename, '\\'); if (basename != NULL) basename++; if ((plugin = gaim_plugins_find_with_filename(filename)) != NULL) { gaim_debug_info("plugins", "Loading saved plugin %s\n", plugin->path); gaim_plugin_load(plugin); } else if ((plugin = gaim_plugins_find_with_basename(basename)) != NULL) { gaim_debug_info("plugins", "Loading saved plugin %s\n", plugin->path); gaim_plugin_load(plugin); } else { gaim_debug_error("plugins", "Unable to find saved plugin %s\n", filename); } g_free(f->data); } g_list_free(files); #endif /* GAIM_PLUGINS */ } void gaim_plugins_probe(const char *ext) { #ifdef GAIM_PLUGINS GDir *dir; const gchar *file; gchar *path; GaimPlugin *plugin; GList *cur; const char *search_path; if (!g_module_supported()) return; /* Probe plugins */ for (cur = search_paths; cur != NULL; cur = cur->next) { search_path = cur->data; dir = g_dir_open(search_path, 0, NULL); if (dir != NULL) { while ((file = g_dir_read_name(dir)) != NULL) { path = g_build_filename(search_path, file, NULL); if (ext == NULL || has_file_extension(file, ext)) plugin = gaim_plugin_probe(path); g_free(path); } g_dir_close(dir); } } /* See if we have any plugins waiting to load */ while (load_queue != NULL) { plugin = (GaimPlugin *)load_queue->data; load_queue = g_list_remove(load_queue, plugin); if (plugin == NULL || plugin->info == NULL) continue; if (plugin->info->type == GAIM_PLUGIN_LOADER) { /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } plugin_loaders = g_list_append(plugin_loaders, plugin); for (cur = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; cur != NULL; cur = cur->next) { gaim_plugins_probe(cur->data); } } else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } /* Make sure we don't load two PRPLs with the same name? */ if (gaim_find_prpl(plugin->info->id)) { /* Nothing to see here--move along, move along */ gaim_plugin_destroy(plugin); continue; } protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin, (GCompareFunc)compare_prpl); } } if (probe_cb != NULL) probe_cb(probe_cb_data); #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_register(GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); /* If this plugin has been registered already then exit */ if (g_list_find(plugins, plugin)) return TRUE; /* Ensure the plugin has the requisite information */ if (plugin->info->type == GAIM_PLUGIN_LOADER) { GaimPluginLoaderInfo *loader_info; loader_info = GAIM_PLUGIN_LOADER_INFO(plugin); if (loader_info == NULL) { gaim_debug_error("plugins", "%s is unloadable\n", plugin->path); return FALSE; } } else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { GaimPluginProtocolInfo *prpl_info; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin); if (prpl_info == NULL) { gaim_debug_error("plugins", "%s is unloadable\n", plugin->path); return FALSE; } } #ifdef GAIM_PLUGINS /* This plugin should be probed and maybe loaded--add it to the queue */ load_queue = g_list_append(load_queue, plugin); #else if (plugin->info != NULL) { if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin, (GCompareFunc)compare_prpl); if (plugin->info->load != NULL) if (!plugin->info->load(plugin)) return FALSE; } #endif plugins = g_list_append(plugins, plugin); return TRUE; } gboolean gaim_plugins_enabled(void) { #ifdef GAIM_PLUGINS return TRUE; #else return FALSE; #endif } void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data) { /* TODO */ probe_cb = func; probe_cb_data = data; } void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *)) { /* TODO */ probe_cb = NULL; probe_cb_data = NULL; } void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ load_cb = func; load_cb_data = data; } void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ load_cb = NULL; load_cb_data = NULL; } void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ unload_cb = func; unload_cb_data = data; } void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ unload_cb = NULL; unload_cb_data = NULL; } GaimPlugin * gaim_plugins_find_with_name(const char *name) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (!strcmp(plugin->info->name, name)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_filename(const char *filename) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->path != NULL && !strcmp(plugin->path, filename)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_basename(const char *basename) { #ifdef GAIM_PLUGINS GaimPlugin *plugin; GList *l; char *basename_no_ext; char *tmp; g_return_val_if_fail(basename != NULL, NULL); basename_no_ext = gaim_plugin_get_basename(basename); for (l = plugins; l != NULL; l = l->next) { plugin = (GaimPlugin *)l->data; if (plugin->path != NULL) { tmp = gaim_plugin_get_basename(plugin->path); if (!strcmp(tmp, basename_no_ext)) { g_free(tmp); g_free(basename_no_ext); return plugin; } g_free(tmp); } } g_free(basename_no_ext); #endif /* GAIM_PLUGINS */ return NULL; } GaimPlugin * gaim_plugins_find_with_id(const char *id) { GaimPlugin *plugin; GList *l; g_return_val_if_fail(id != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->info->id != NULL && !strcmp(plugin->info->id, id)) return plugin; } return NULL; } GList * gaim_plugins_get_loaded(void) { return loaded_plugins; } GList * gaim_plugins_get_protocols(void) { return protocol_plugins; } GList * gaim_plugins_get_all(void) { return plugins; } GaimPluginAction * gaim_plugin_action_new(char* label, void (*callback)(GaimPluginAction *)) { GaimPluginAction *act = g_new0(GaimPluginAction, 1); act->label = label; act->callback = callback; return act; }