Mercurial > pidgin
view plugins/statenotify.c @ 12164:281ab2ecc08c
[gaim-migrate @ 14465]
SF Patch #1361253 from Sadrul
Summary: "Contact Priority Fix"
"This was not updated when GAIM_STATUS_ONLINE was removed."
Comment by sadrul: "I have also included a fix for the contact-priority plugin."
I made a lot more changes to the contact priority. It seems to work for me now.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
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date | Sat, 19 Nov 2005 16:35:34 +0000 |
parents | cb73483c9f63 |
children | e856f985a0b9 |
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#include "internal.h" #include "blist.h" #include "conversation.h" #include "debug.h" #include "signals.h" #include "version.h" #include "plugin.h" #include "pluginpref.h" #include "prefs.h" #define STATENOTIFY_PLUGIN_ID "core-statenotify" static void write_status(GaimBuddy *buddy, const char *message) { GaimConversation *conv; const char *who; char buf[256]; char *escaped; conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, buddy->account); if (conv == NULL) return; who = gaim_buddy_get_alias(buddy); escaped = g_markup_escape_text(who, -1); g_snprintf(buf, sizeof(buf), message, escaped); g_free(escaped); gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL)); } static void buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status, GaimStatus *status, void *data) { gboolean available, old_available; available = gaim_status_is_available(status); old_available = gaim_status_is_available(old_status); if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away")) { if (available && !old_available) write_status(buddy, _("%s is no longer away.")); else if (!available && old_available) write_status(buddy, _("%s has gone away.")); } } static void buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle")) { if (idle) { write_status(buddy, _("%s has become idle.")); } else { write_status(buddy, _("%s is no longer idle.")); } } } static void buddy_signon_cb(GaimBuddy *buddy, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon")) write_status(buddy, _("%s has signed on.")); } static void buddy_signoff_cb(GaimBuddy *buddy, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon")) write_status(buddy, _("%s has signed off.")); } static GaimPluginPrefFrame * get_plugin_pref_frame(GaimPlugin *plugin) { GaimPluginPrefFrame *frame; GaimPluginPref *ppref; frame = gaim_plugin_pref_frame_new(); ppref = gaim_plugin_pref_new_with_label(_("Notify When")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_signon", _("Buddy _Signs On/Off")); gaim_plugin_pref_frame_add(frame, ppref); return frame; } static gboolean plugin_load(GaimPlugin *plugin) { void *blist_handle = gaim_blist_get_handle(); gaim_signal_connect(blist_handle, "buddy-status-changed", plugin, GAIM_CALLBACK(buddy_status_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-idle-changed", plugin, GAIM_CALLBACK(buddy_idle_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-on", plugin, GAIM_CALLBACK(buddy_signon_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-off", plugin, GAIM_CALLBACK(buddy_signoff_cb), NULL); return TRUE; } static GaimPluginUiInfo prefs_info = { get_plugin_pref_frame }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ STATENOTIFY_PLUGIN_ID, /**< id */ N_("Buddy State Notification"), /**< name */ VERSION, /**< version */ /** summary */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), /** description */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), "Christian Hammond <chipx86@gnupdate.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ &prefs_info, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none("/plugins/core/statenotify"); gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE); gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE); gaim_prefs_add_bool("/plugins/core/statenotify/notify_signon", TRUE); } GAIM_INIT_PLUGIN(statenotify, init_plugin, info)