view src/protocols/jabber/xmltok_ns.c @ 4687:283fb289c510

[gaim-migrate @ 4998] This is a new buddy list. Lots of things about it just Don't Work. I probably already know about those things, and you'd just be wasting my time in submitting a bug report about it. I decided that instead of getting it to all work perfectly before committing, that I'd get it in cvs, and slowly fix it with regular commits. That way, it's easier to keep track of things, and other developers can help. Plus, I'm getting pissed off at the buddy list and want it to die. It's kinda boring, and doing nothing but the buddy list for such a long time has just gotten me very bitter. After 0.60 is released later this week, Gaim will resume being fun. This week is going to be very stressful, though, I'm sure. Things you ought to know about this buddy list: - It crashes - It leaks - There's no way to edit the buddy list, or access offline buddies - Most of the menus and buttons and whatnot just plain ol' don't work. - Status icons are only implemented for AIM. That's mostly just because I'm lazy. As such, you may want to be wary of updating this. If you do decide to update this, you may want to learn "cvs update -D yesterday" as well :) All the art there is just placeholder art. You probably won't really have as many problems as it sounds like you will from reading this. This message is extra-negative to stress that I don't want to be bothered with complaints about something not working about it :). I'll repeat: If something doesn't work, I probably already know about it. If you want to actually help with something, I'd be delighted to have it. IM me. -s. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Mon, 10 Mar 2003 05:30:31 +0000
parents 4e7cefc55971
children
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/*
The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/

Software distributed under the License is distributed on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
License for the specific language governing rights and limitations
under the License.

The Original Code is expat.

The Initial Developer of the Original Code is James Clark.
Portions created by James Clark are Copyright (C) 1998, 1999
James Clark. All Rights Reserved.

Contributor(s):

*/

const ENCODING *NS(XmlGetUtf8InternalEncoding)()
{
    return &ns(internal_utf8_encoding).enc;
}

const ENCODING *NS(XmlGetUtf16InternalEncoding)()
{
#if XML_BYTE_ORDER == 12
    return &ns(internal_little2_encoding).enc;
#elif XML_BYTE_ORDER == 21
return &ns(internal_big2_encoding).enc;
#else
const short n = 1;
    return *(const char *)&n ? &ns(internal_little2_encoding).enc : &ns(internal_big2_encoding).enc;
#endif
}

static
const ENCODING *NS(encodings)[] = {
    &ns(latin1_encoding).enc,
    &ns(ascii_encoding).enc,
    &ns(utf8_encoding).enc,
    &ns(big2_encoding).enc,
    &ns(big2_encoding).enc,
    &ns(little2_encoding).enc,
    &ns(utf8_encoding).enc /* NO_ENC */
};

static
int NS(initScanProlog)(const ENCODING *enc, const char *ptr, const char *end,
                       const char **nextTokPtr)
{
    return initScan(NS(encodings), (const INIT_ENCODING *)enc, XML_PROLOG_STATE, ptr, end, nextTokPtr);
}

static
int NS(initScanContent)(const ENCODING *enc, const char *ptr, const char *end,
                        const char **nextTokPtr)
{
    return initScan(NS(encodings), (const INIT_ENCODING *)enc, XML_CONTENT_STATE, ptr, end, nextTokPtr);
}

int NS(XmlInitEncoding)(INIT_ENCODING *p, const ENCODING **encPtr, const char *name)
{
    int i = getEncodingIndex(name);
    if (i == UNKNOWN_ENC)
        return 0;
    INIT_ENC_INDEX(p) = (char)i;
    p->initEnc.scanners[XML_PROLOG_STATE] = NS(initScanProlog);
    p->initEnc.scanners[XML_CONTENT_STATE] = NS(initScanContent);
    p->initEnc.updatePosition = initUpdatePosition;
    p->encPtr = encPtr;
    *encPtr = &(p->initEnc);
    return 1;
}

static
const ENCODING *NS(findEncoding)(const ENCODING *enc, const char *ptr, const char *end)
{
#define ENCODING_MAX 128
    char buf[ENCODING_MAX];
    char *p = buf;
    int i;
    XmlUtf8Convert(enc, &ptr, end, &p, p + ENCODING_MAX - 1);
    if (ptr != end)
        return 0;
    *p = 0;
    if (streqci(buf, "UTF-16") && enc->minBytesPerChar == 2)
        return enc;
    i = getEncodingIndex(buf);
    if (i == UNKNOWN_ENC)
        return 0;
    return NS(encodings)[i];
}

int NS(XmlParseXmlDecl)(int isGeneralTextEntity,
                        const ENCODING *enc,
                        const char *ptr,
                        const char *end,
                        const char **badPtr,
                        const char **versionPtr,
                        const char **encodingName,
                        const ENCODING **encoding,
                        int *standalone)
{
    return doParseXmlDecl(NS(findEncoding),
                          isGeneralTextEntity,
                          enc,
                          ptr,
                          end,
                          badPtr,
                          versionPtr,
                          encodingName,
                          encoding,
                          standalone);
}