view src/sound.c @ 4687:283fb289c510

[gaim-migrate @ 4998] This is a new buddy list. Lots of things about it just Don't Work. I probably already know about those things, and you'd just be wasting my time in submitting a bug report about it. I decided that instead of getting it to all work perfectly before committing, that I'd get it in cvs, and slowly fix it with regular commits. That way, it's easier to keep track of things, and other developers can help. Plus, I'm getting pissed off at the buddy list and want it to die. It's kinda boring, and doing nothing but the buddy list for such a long time has just gotten me very bitter. After 0.60 is released later this week, Gaim will resume being fun. This week is going to be very stressful, though, I'm sure. Things you ought to know about this buddy list: - It crashes - It leaks - There's no way to edit the buddy list, or access offline buddies - Most of the menus and buttons and whatnot just plain ol' don't work. - Status icons are only implemented for AIM. That's mostly just because I'm lazy. As such, you may want to be wary of updating this. If you do decide to update this, you may want to learn "cvs update -D yesterday" as well :) All the art there is just placeholder art. You probably won't really have as many problems as it sounds like you will from reading this. This message is extra-negative to stress that I don't want to be bothered with complaints about something not working about it :). I'll repeat: If something doesn't work, I probably already know about it. If you want to actually help with something, I'd be delighted to have it. IM me. -s. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Mon, 10 Mar 2003 05:30:31 +0000
parents b69bbf9b1044
children 77b04219f3e2
line wrap: on
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#ifndef _WIN32
#include <unistd.h>
#else
#include <windows.h>
#include <mmsystem.h>
#endif

#ifdef HAVE_ENDIAN_H
#include <endian.h>
#endif

#ifdef USE_AO
#include <ao/ao.h>
#include <audiofile.h>
#endif /* USE_AO */
#ifdef USE_NAS_AUDIO
#include <audio/audiolib.h>
#include <audio/soundlib.h>
#endif /* USE_NAS_AUDIO */

#include "gaim.h"
#include "sound.h"

#ifdef _WIN32
#include "win32dep.h"
#endif

struct gaim_sound_event {
	char *label;
	guint opt;
	char *def;
};

#ifdef USE_AO
static gboolean ao_initialized=FALSE;
static int ao_driver = -1;
#endif /* USE_AO */


static gboolean mute_login_sounds = FALSE;
static gboolean mute_sounds = FALSE;
static char *sound_cmd = NULL;

/* description, option bit, default sound file             *
 * set the option bit to 0 to have it not display in prefs *
 * the order here has to match the defines in gaim.h.      *
 *                                               -Robot101 */
static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = {
	{N_("Buddy logs in"), OPT_SOUND_LOGIN, "arrive.wav"},
	{N_("Buddy logs out"), OPT_SOUND_LOGOUT, "leave.wav"},
	{N_("Message received"), OPT_SOUND_RECV, "receive.wav"},
	{N_("Message received begins conversation"), OPT_SOUND_FIRST_RCV, "receive.wav"},
	{N_("Message sent"), OPT_SOUND_SEND, "send.wav"},
	{N_("Person enters chat"), OPT_SOUND_CHAT_JOIN, "arrive.wav"},
	{N_("Person leaves chat"), OPT_SOUND_CHAT_PART, "leave.wav"},
	{N_("You talk in chat"), OPT_SOUND_CHAT_YOU_SAY, "send.wav"},
	{N_("Others talk in chat"), OPT_SOUND_CHAT_SAY, "receive.wav"},
	/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
	{NULL, 0, "redalert.wav"},
	{N_("Someone says your name in chat"), OPT_SOUND_CHAT_NICK, "redalert.wav"}
};

static char *sound_file[GAIM_NUM_SOUNDS];


#ifdef USE_AO
static void check_ao_init()
{
	if(!ao_initialized) {
		debug_printf("Initializing sound ouput drivers.\n");
		ao_initialize();
		ao_initialized = TRUE;
	}
}
#endif /* USE_AO */

void gaim_sound_change_output_method() {
#ifdef USE_AO
	ao_driver = -1;

	if ((sound_options & OPT_SOUND_ESD) || (sound_options & OPT_SOUND_ARTS) ||
			(sound_options & OPT_SOUND_NORMAL)) {
		check_ao_init();
		if (ao_driver == -1 && (sound_options & OPT_SOUND_ESD)) {
			ao_driver = ao_driver_id("esd");
		}
		if(ao_driver == -1 && (sound_options & OPT_SOUND_ARTS)) {
			ao_driver = ao_driver_id("arts");
		}
		if (ao_driver == -1) {
			ao_driver = ao_default_driver_id();
		}
	}
	if(ao_driver != -1) {
		ao_info *info = ao_driver_info(ao_driver);
		debug_printf("Sound output driver loaded: %s\n", info->name);
	}
#endif /* USE_AO */
#ifdef USE_NAS
	if((sound_options & OPT_SOUND_NAS))
		debug_printf("Sound output driver loaded: NAS output\n");
#endif /* USE_NAS */
}

void gaim_sound_quit()
{
#ifdef USE_AO
	if(ao_initialized)
		ao_shutdown();
#endif
}


#ifdef USE_NAS_AUDIO
static gboolean play_file_nas(const char *filename)
{
	AuServer *nas_serv;
	gboolean ret = FALSE;

	if((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) {
		ret = AuSoundPlaySynchronousFromFile(nas_serv, filename, 100);
		AuCloseServer(nas_serv);
	}

	return ret;
}

#endif /* USE_NAS_AUDIO */

void gaim_sound_play_file(char *filename)
{
#if defined(USE_NAS_AUDIO) || defined(USE_AO)
	pid_t pid;
#ifdef USE_AO
	AFfilehandle file;
#endif
#endif

	if (mute_sounds)
		return;

	if (awaymessage && !(sound_options & OPT_SOUND_WHEN_AWAY))
		return; /* check here in case a buddy pounce plays a file while away */

	if (sound_options & OPT_SOUND_BEEP) {
		gdk_beep();
		return;
	}

	if (!g_file_test(filename, G_FILE_TEST_EXISTS)) {
		char *tmp = g_strdup_printf(_("Unable to play sound because the chosen filename (%s) does not exist."), filename);
		do_error_dialog(tmp, NULL, GAIM_ERROR);
		g_free(tmp);
		return;
	}

#ifndef _WIN32
	if ((sound_options & OPT_SOUND_CMD)) {
		char *command;
		GError *error = NULL;

		if(!sound_cmd) {
			do_error_dialog(_("Unable to play sound because the 'Command' sound method has been chosen, but no command has been set."), NULL, GAIM_ERROR);
			return;
		}

		command = g_strdup_printf(sound_cmd, filename);

		if(!g_spawn_command_line_async(command, &error)) {
			char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message);
			do_error_dialog(tmp, NULL, GAIM_ERROR);
			g_free(tmp);
			g_error_free(error);
		}

		g_free(command);
		return;
	}
#if defined(USE_NAS_AUDIO) || defined(USE_AO)
	pid = fork();
	if (pid < 0)
		return;
	else if (pid == 0) {
#ifdef USE_NAS_AUDIO
		if ((sound_options & OPT_SOUND_NAS)) {
			if (play_file_nas(filename))
				_exit(0);
		}
#endif /* USE_NAS_AUDIO */

#ifdef USE_AO
		file = afOpenFile(filename, "rb", NULL);
		if(file) {
			ao_device *device;
			ao_sample_format format;
			int in_fmt;
			int bytes_per_frame;

			format.rate = afGetRate(file, AF_DEFAULT_TRACK);
			format.channels = afGetChannels(file, AF_DEFAULT_TRACK);
			afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt,
					&format.bits);

			afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK,
					AF_SAMPFMT_TWOSCOMP, format.bits);

#if __BYTE_ORDER == __BIG_ENDIAN
			format.byte_format = AO_FMT_BIG;
			afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
					AF_BYTEORDER_BIGENDIAN);
#elif __BYTE_ORDER == __LITTLE_ENDIAN
			format.byte_format = AO_FMT_LITTLE;
			afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
					AF_BYTEORDER_LITTLEENDIAN);
#endif

			bytes_per_frame = format.bits * format.channels / 8;

			device = ao_open_live(ao_driver, &format, NULL);

			if(device) {
				int frames_read;
				char buf[4096];
				int buf_frames = sizeof(buf) / bytes_per_frame;

				while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK,
								buf, buf_frames))) {
					if(!ao_play(device, buf, frames_read * bytes_per_frame))
						break;
				}
				ao_close(device);
			}
			afCloseFile(file);
		}
		ao_shutdown();
#endif /* USE_AO */
		_exit(0);
	}
#else /* USE_NAS_AUDIO || USE_AO */
	gdk_beep();
	return;
#endif /* USE_NAS_AUDIO || USE_AO */
#else /* _WIN32 */
	debug_printf("Playing %s\n", filename);
	if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME))
		debug_printf("Error playing sound.");
#endif /* _WIN32 */
}

void gaim_sound_play_event(GaimSoundEventID event)
{
	if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds)
		return;

	if (event >= GAIM_NUM_SOUNDS) {
		debug_printf("got request for unknown sound: %d\n", event);
		return;
	}

	/* check NULL for sounds that don't have an option, ie buddy pounce */
	if ((sound_options & sounds[event].opt) || (sounds[event].opt == 0)) {
		if (sound_file[event]) {
			gaim_sound_play_file(sound_file[event]);
		} else {
			gchar *filename = NULL;

			filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL);
			gaim_sound_play_file(filename);
			g_free(filename);
		}
	}
}

void gaim_sound_set_mute(gboolean mute)
{
	mute_sounds = mute;
}

gboolean gaim_sound_get_mute()
{
	return mute_sounds;
}

void gaim_sound_set_login_mute(gboolean mute)
{
	mute_login_sounds = mute;
}

void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename)
{
	if(event >= GAIM_NUM_SOUNDS)
		return;

	if(sound_file[event])
		g_free(sound_file[event]);

	sound_file[event] = g_strdup(filename);
}


char *gaim_sound_get_event_file(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return NULL;

	return sound_file[event];
}

guint gaim_sound_get_event_option(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return 0;

	return sounds[event].opt;
}

char *gaim_sound_get_event_label(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return NULL;

	return sounds[event].label;
}


void gaim_sound_set_command(const char *cmd)
{
	if(sound_cmd)
		g_free(sound_cmd);
	if(strlen(cmd) > 0)
		sound_cmd = g_strdup(cmd);
	else
		sound_cmd = NULL;
}

char *gaim_sound_get_command()
{
	return sound_cmd;
}