Mercurial > pidgin
view plugins/iconaway.c @ 5357:2a1c92df7024
[gaim-migrate @ 5733]
This should make event broadcasting on loader plugins (like perl) work
again.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sun, 11 May 2003 21:47:29 +0000 |
parents | fefad67de2c7 |
children | 1c55b1540e18 |
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#include "config.h" #include "gaim.h" #include "gtkplugin.h" #ifdef _WIN32 #include "win32dep.h" #endif #define ICONAWAY_PLUGIN_ID "gtk-iconaway" G_MODULE_IMPORT GtkWidget *imaway; /*G_MODULE_IMPORT GtkWidget *blist;*/ /* XXX G_MODULE_IMPORT GtkWidget *all_chats; */ /*G_MODULE_IMPORT GtkWidget *all_convos;*/ #ifdef USE_APPLET extern void applet_destroy_buddy(); #endif void iconify_windows(struct gaim_connection *gc, char *state, char *message, void *data) { struct gaim_window *win; GList *windows; if (!imaway || !gc->away) return; gtk_window_iconify(GTK_WINDOW(imaway)); gaim_blist_set_visible(FALSE); for (windows = gaim_get_windows(); windows != NULL; windows = windows->next) { win = (struct gaim_window *)windows->data; if (GAIM_IS_GTK_WINDOW(win)) { struct gaim_gtk_window *gtkwin; gtkwin = GAIM_GTK_WINDOW(win); gtk_window_iconify(GTK_WINDOW(gtkwin->window)); } } } /* * EXPORTED FUNCTIONS */ static gboolean plugin_load(GaimPlugin *plugin) { gaim_signal_connect(plugin, event_away, iconify_windows, NULL); return TRUE; } static GaimGtkPluginUiInfo ui_info = { NULL /**< get_config_frame */ }; static GaimPluginInfo info = { 2, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ GAIM_GTK_PLUGIN_TYPE, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ ICONAWAY_PLUGIN_ID, /**< id */ N_("Iconify on Away"), /**< name */ VERSION, /**< version */ /** summary */ N_("Iconifies the away box and the buddy list when you go away."), /** description */ N_("Iconifies the away box and the buddy list when you go away."), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ &ui_info, /**< ui_info */ NULL /**< extra_info */ }; static void __init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(iconaway, __init_plugin, info);