Mercurial > pidgin
view src/sound.c @ 11084:2c21bffa8200
[gaim-migrate @ 13103]
OSCAR file transfers now work for users behind the same NAT. This should
be useful to users of corporate and campus networks. Users of AIM and
ICQ 5.02 and newer will see the benefits of this change. Gaim will now
try the IP address that the AOL servers see for the sender for 15 seconds
(the verified IP), then try the IP address that the sender sees for
itself (client IP). The file transfer times out if that fails after
an additional 15 seconds. Also, a few more status messages regarding
the file transfer are now sent to the conversation window.
committer: Tailor Script <tailor@pidgin.im>
author | Jonathan Clark <ardentlygnarly> |
---|---|
date | Mon, 11 Jul 2005 02:19:13 +0000 |
parents | 2a132b73a6e6 |
children | 11d30825c1bb |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "blist.h" #include "prefs.h" #include "sound.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_sound_play_file(const char *filename) { /* FIXME */ #if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; #endif if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event) { /* FIXME */ #if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; #endif if(sound_ui_ops && sound_ui_ops->play_event) sound_ui_ops->play_event(event); } static void sound_triggered_cb(GaimBuddy *buddy, GaimSoundEventID event) { gaim_sound_play_event(event); } void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps * gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void * gaim_sound_get_handle() { static int handle; return &handle; } void gaim_sound_init() { void *handle = gaim_sound_get_handle(); void *blist_handle = gaim_blist_get_handle(); gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); gaim_signal_connect(blist_handle, "buddy-signed-on", handle, GAIM_CALLBACK(sound_triggered_cb), GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE)); gaim_signal_connect(blist_handle, "buddy-signed-off", handle, GAIM_CALLBACK(sound_triggered_cb), GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE)); } void gaim_sound_uninit() { gaim_signals_disconnect_by_handle(gaim_sound_get_handle()); if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); }