view console/gntgaim.c @ 14059:2d1b41e3cf0d

[gaim-migrate @ 16674] Add a way to change some preferences (the preferences for the conversations do not do anything yet). I used the request-api for this, which I think is cool. But too many preferences will make the dialog long, which may not fit in the screen. It looks alright for now though. You can pop the dialog up with "/prefs" command in a converastion. And some other minor fixes. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Wed, 09 Aug 2006 03:41:45 +0000
parents a4aee1adefcf
children 009db0b357b5
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#include "account.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "eventloop.h"
#include "ft.h"
#include "log.h"
#include "notify.h"
#include "prefs.h"
#include "prpl.h"
#include "pounce.h"
#include "savedstatuses.h"
#include "sound.h"
#include "status.h"
#include "util.h"
#include "whiteboard.h"

#include "gntdebug.h"
#include "gntgaim.h"
#include "gntprefs.h"
#include "gntui.h"

#define _GNU_SOURCE
#include <getopt.h>

static void
debug_init()
{
	gg_debug_init();
	gaim_debug_set_ui_ops(gg_debug_get_ui_ops());
}

static GaimCoreUiOps core_ops =
{
	gg_prefs_init,
	debug_init,
	NULL, /*gaim_gtk_ui_init,*/
	NULL, /*gaim_gtk_quit*/
};

static GaimCoreUiOps *
gnt_core_get_ui_ops()
{
	return &core_ops;
}

/* Anything IO-related is directly copied from gtkgaim's source tree */

#define GAIM_GTK_READ_COND  (G_IO_IN | G_IO_HUP | G_IO_ERR)
#define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL)

typedef struct _GaimGtkIOClosure {
	GaimInputFunction function;
	guint result;
	gpointer data;

} GaimGtkIOClosure;

static void gaim_gtk_io_destroy(gpointer data)
{
	g_free(data);
}

static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data)
{
	GaimGtkIOClosure *closure = data;
	GaimInputCondition gaim_cond = 0;

	if (condition & GAIM_GTK_READ_COND)
		gaim_cond |= GAIM_INPUT_READ;
	if (condition & GAIM_GTK_WRITE_COND)
		gaim_cond |= GAIM_INPUT_WRITE;

#if 0
	gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE: callback for %d, fd is %d\n",
			   closure->result, g_io_channel_unix_get_fd(source));
#endif

#ifdef _WIN32
	if(! gaim_cond) {
#if DEBUG
		gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE received GIOCondition of 0x%x, which does not"
			   " match 0x%x (READ) or 0x%x (WRITE)\n",
			   condition, GAIM_GTK_READ_COND, GAIM_GTK_WRITE_COND);
#endif /* DEBUG */

		return TRUE;
	}
#endif /* _WIN32 */

	closure->function(closure->data, g_io_channel_unix_get_fd(source),
			  gaim_cond);

	return TRUE;
}

static guint gnt_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function,
							   gpointer data)
{
	GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1);
	GIOChannel *channel;
	GIOCondition cond = 0;

	closure->function = function;
	closure->data = data;

	if (condition & GAIM_INPUT_READ)
		cond |= GAIM_GTK_READ_COND;
	if (condition & GAIM_INPUT_WRITE)
		cond |= GAIM_GTK_WRITE_COND;

	channel = g_io_channel_unix_new(fd);
	closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond,
					      gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy);

	g_io_channel_unref(channel);
	return closure->result;
}

static GaimEventLoopUiOps eventloop_ops =
{
	g_timeout_add,
	(guint (*)(guint))g_source_remove,
	gnt_input_add,
	(guint (*)(guint))g_source_remove
};

GaimEventLoopUiOps *
gnt_eventloop_get_ui_ops(void)
{
	return &eventloop_ops;
}

/* This is mostly copied from gtkgaim's source tree */
static void
show_usage(const char *name, gboolean terse)
{
	char *text;

	if (terse) {
		text = g_strdup_printf(_("%s. Try `%s -h' for more information.\n"), VERSION, name);
	} else {
		text = g_strdup_printf(_("%s\n"
		       "Usage: %s [OPTION]...\n\n"
		       "  -c, --config=DIR    use DIR for config files\n"
		       "  -d, --debug         print debugging messages to stdout\n"
		       "  -h, --help          display this help and exit\n"
		       "  -n, --nologin       don't automatically login\n"
		       "  -v, --version       display the current version and exit\n"), VERSION, name);
	}

	gnt_quit();
	gaim_print_utf8_to_console(stdout, text);
	g_free(text);
}

static int
init_libgaim(int argc, char **argv)
{
	char *path;
	int opt;
	gboolean opt_help = FALSE;
	gboolean opt_nologin = FALSE;
	gboolean opt_version = FALSE;
	char *opt_config_dir_arg = NULL;
	char *opt_session_arg = NULL;
	gboolean debug_enabled = FALSE;

	struct option long_options[] = {
		{"config",   required_argument, NULL, 'c'},
		{"debug",    no_argument,       NULL, 'd'},
		{"help",     no_argument,       NULL, 'h'},
		{"nologin",  no_argument,       NULL, 'n'},
		{"session",  required_argument, NULL, 's'},
		{"version",  no_argument,       NULL, 'v'},
		{0, 0, 0, 0}
	};

	/* scan command-line options */
	opterr = 1;
	while ((opt = getopt_long(argc, argv,
#ifndef _WIN32
				  "c:dhn::s:v",
#else
				  "c:dhn::v",
#endif
				  long_options, NULL)) != -1) {
		switch (opt) {
		case 'c':	/* config dir */
			g_free(opt_config_dir_arg);
			opt_config_dir_arg = g_strdup(optarg);
			break;
		case 'd':	/* debug */
			debug_enabled = TRUE;
			break;
		case 'h':	/* help */
			opt_help = TRUE;
			break;
		case 'n':	/* no autologin */
			opt_nologin = TRUE;
			break;
		case 's':	/* use existing session ID */
			g_free(opt_session_arg);
			opt_session_arg = g_strdup(optarg);
			break;
		case 'v':	/* version */
			opt_version = TRUE;
			break;
		case '?':	/* show terse help */
		default:
			show_usage(argv[0], TRUE);
			return 0;
			break;
		}
	}

	/* show help message */
	if (opt_help) {
		show_usage(argv[0], FALSE);
		return 0;
	}
	/* show version message */
	if (opt_version) {
		printf("Gaim %s\n", VERSION);
		return 0;
	}

	/* set a user-specified config directory */
	if (opt_config_dir_arg != NULL) {
		gaim_util_set_user_dir(opt_config_dir_arg);
	}

	/*
	 * We're done piddling around with command line arguments.
	 * Fire up this baby.
	 */

	/* Because we don't want debug-messages to show up and corrup the display */
	gaim_debug_set_enabled(debug_enabled);

	gaim_core_set_ui_ops(gnt_core_get_ui_ops());
	gaim_eventloop_set_ui_ops(gnt_eventloop_get_ui_ops());

	path = g_build_filename(gaim_user_dir(), "plugins", NULL);
	gaim_plugins_add_search_path(path);
	g_free(path);

#ifdef LIBDIR
	gaim_plugins_add_search_path(LIBDIR);
#else
	gaim_plugins_add_search_path("/usr/local/lib/gaim");	/* XXX: Remove this after the restructure */
#endif

	if (!gaim_core_init(GAIM_GNT_UI))
	{
		fprintf(stderr,
				"Initialization of the Gaim core failed. Dumping core.\n"
				"Please report this!\n");
		abort();
	}

	/* TODO: Move blist loading into gaim_blist_init() */
	gaim_set_blist(gaim_blist_new());
	gaim_blist_load();

	/* TODO: Move prefs loading into gaim_prefs_init() */
	gaim_prefs_load();
	gaim_prefs_update_old();

	/* load plugins we had when we quit */
	gaim_plugins_load_saved("/gaim/gnt/plugins/loaded");

	/* TODO: Move pounces loading into gaim_pounces_init() */
	gaim_pounces_load();

	if (opt_nologin)
	{
		/* Set all accounts to "offline" */
		GaimSavedStatus *saved_status;

		/* If we've used this type+message before, lookup the transient status */
		saved_status = gaim_savedstatus_find_transient_by_type_and_message(
							GAIM_STATUS_OFFLINE, NULL);

		/* If this type+message is unique then create a new transient saved status */
		if (saved_status == NULL)
			saved_status = gaim_savedstatus_new(NULL, GAIM_STATUS_OFFLINE);

		/* Set the status for each account */
		gaim_savedstatus_activate(saved_status);
	}
	else
	{
		/* Everything is good to go--sign on already */
		if (!gaim_prefs_get_bool("/core/savedstatus/startup_current_status"))
			gaim_savedstatus_activate(gaim_savedstatus_get_startup());
		gaim_accounts_restore_current_statuses();
	}

	return 1;
}

int main(int argc, char **argv)
{
	/* XXX: Don't puke */
	freopen(".error", "w", stderr);

	gnt_init();

	/* Initialize the libgaim stuff */
	if (!init_libgaim(argc, argv))
		return 0;

	/* Initialize and run the UI */
	init_gnt_ui();
#ifdef STANDALONE
	gaim_core_quit();
#endif

	return 0;
}