view src/protocols/msn/state.c @ 19818:2e078c892e0b

[gaim-migrate @ 17003] add the PSM processing need to store the PSM info to XML. Thanks for Chris <ukdrizzle@yahoo.co.uk> 's code! committed by MaYuan<mayuan2006@gmail.com> committer: Ethan Blanton <elb@pidgin.im>
author Ma Yuan <mayuan2006@gmail.com>
date Wed, 23 Aug 2006 15:07:17 +0000
parents 3a15b4e5c336
children bf8fb36097ee
line wrap: on
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/**
 * @file state.c State functions and definitions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "state.h"

static const char *away_text[] =
{
	N_("Available"),
	N_("Available"),
	N_("Busy"),
	N_("Idle"),
	N_("Be Right Back"),
	N_("Away From Computer"),
	N_("On The Phone"),
	N_("Out To Lunch"),
	N_("Available"),
	N_("Available")
};

/* Local Function Prototype*/
char * msn_build_psm(char * psmstr,char *mediastr,char * guidstr);

/*
 * WLM media PSM info build prcedure
 *
 * Result can like:
 *	<CurrentMedia>\0Music\01\0{0} - {1}\0 Song Title\0Song Artist\0Song Album\0\0</CurrentMedia>\
 *	<CurrentMedia>\0Games\01\0Playing {0}\0Game Name\0</CurrentMedia>\
 *	<CurrentMedia>\0Office\01\0Office Message\0Office App Name\0</CurrentMedia>"
 */
char *
msn_build_psm(char * psmstr,char *mediastr,char * guidstr)
{
	xmlnode *dataNode,*psmNode,*mediaNode,*guidNode;
	char *result;
	int length;

	dataNode = xmlnode_new("Data");

	psmNode = xmlnode_new("PSM");
	if(psmstr != NULL){
		xmlnode_insert_data(psmNode,psmstr,strlen(psmstr));
	}
	xmlnode_insert_child(dataNode,psmNode);

	mediaNode = xmlnode_new("CurrentMedia");
	if(mediastr != NULL){
		xmlnode_insert_data(psmNode,mediastr,strlen(mediastr));
	}
	xmlnode_insert_child(dataNode,mediaNode);

	guidNode = xmlnode_new("MachineGuid");
	if(guidstr != NULL){
		xmlnode_insert_data(guidNode,guidstr,strlen(guidstr));
	}
	xmlnode_insert_child(dataNode,guidNode);

	result = xmlnode_to_str(dataNode,&length);
	return result;
}

/*get the PSM info from the XML string*/
const char *
msn_get_psm(char *xml_str,gsize len)
{
	xmlnode *payloadNode, *psmNode;
	char *psm_str,*psm;

	payloadNode = xmlnode_from_str(xml_str, len);
	if (!payloadNode){
		gaim_debug_error("MaYuan","PSM XML parse Error!\n");
		return NULL;
	}
	psmNode = xmlnode_get_child(payloadNode, "PSM");
	if (!psmNode){
		gaim_debug_info("Ma Yuan","No PSM status Node");
		g_free(payloadNode);
		return NULL;
	}
	psm_str = xmlnode_get_data(psmNode);
	gaim_debug_info("Ma Yuan","got PSM {%s}\n", psm_str);
	psm = g_strdup(psm_str);

	g_free(psmNode);
	g_free(payloadNode);

	return psm;
}

void
msn_set_psm(MsnSession *session)
{
	MsnCmdProc *cmdproc;
	MsnTransaction *trans;
	char *payload;

	cmdproc = session->notification->cmdproc;
	/*prepare PSM info*/
	if(session->psm){
		g_free(session->psm);
	}
	session ->psm = g_strdup(msn_build_psm("Hello",NULL,NULL));
	payload = session->psm;

	gaim_debug_info("MaYuan","UUX{%s}\n",payload);
	trans = msn_transaction_new(cmdproc, "UUX","%d",strlen(payload));
	msn_transaction_set_payload(trans, payload, strlen(payload));
	msn_cmdproc_send_trans(cmdproc, trans);
}

void
msn_change_status(MsnSession *session)
{
	GaimAccount *account = session->account;
	MsnCmdProc *cmdproc;
	MsnUser *user;
	MsnObject *msnobj;
	const char *state_text;

	g_return_if_fail(session != NULL);
	g_return_if_fail(session->notification != NULL);

	cmdproc = session->notification->cmdproc;
	user = session->user;
	state_text = msn_state_get_text(msn_state_from_account(account));

	/* If we're not logged in yet, don't send the status to the server,
	 * it will be sent when login completes
	 */
	if (!session->logged_in)
		return;

	msnobj = msn_user_get_object(user);

	if (msnobj == NULL){
		msn_cmdproc_send(cmdproc, "CHG", "%s %d", state_text,
						 MSN_CLIENT_ID);
	}else{
		char *msnobj_str;

		msnobj_str = msn_object_to_string(msnobj);

		msn_cmdproc_send(cmdproc, "CHG", "%s %d %s", state_text,
						 MSN_CLIENT_ID, gaim_url_encode(msnobj_str));

		g_free(msnobj_str);
	}
}

const char *
msn_away_get_text(MsnAwayType type)
{
	g_return_val_if_fail(type <= MSN_HIDDEN, NULL);

	return _(away_text[type]);
}

const char *
msn_state_get_text(MsnAwayType state)
{
	static char *status_text[] =
	{ "NLN", "NLN", "BSY", "IDL", "BRB", "AWY", "PHN", "LUN", "HDN", "HDN" };

	return status_text[state];
}

MsnAwayType
msn_state_from_account(GaimAccount *account)
{
	MsnAwayType msnstatus;
	GaimPresence *presence;
	GaimStatus *status;
	const char *status_id;

	presence = gaim_account_get_presence(account);
	status = gaim_presence_get_active_status(presence);
	status_id = gaim_status_get_id(status);

	if (!strcmp(status_id, "away"))
		msnstatus = MSN_AWAY;
	else if (!strcmp(status_id, "brb"))
		msnstatus = MSN_BRB;
	else if (!strcmp(status_id, "busy"))
		msnstatus = MSN_BUSY;
	else if (!strcmp(status_id, "phone"))
		msnstatus = MSN_PHONE;
	else if (!strcmp(status_id, "lunch"))
		msnstatus = MSN_LUNCH;
	else if (!strcmp(status_id, "invisible"))
		msnstatus = MSN_HIDDEN;
	else
		msnstatus = MSN_ONLINE;

	if ((msnstatus == MSN_ONLINE) && gaim_presence_is_idle(presence))
		msnstatus = MSN_IDLE;

	return msnstatus;
}