view PLUGIN_HOWTO @ 14618:2f0b4d0de5bb

[gaim-migrate @ 17346] Fix the argument GaimValue types in a handful of signal registrations. These being wrong didn't matter to things that knew/guessed what their arguments were (i.e. C functions) but did matter to things that needed to trust the GaimValue type information for the types (i.e plugin loaders). I'm pretty sure I got this all right, it matches the docs at least. I still think there are a couple problems (namely the *-timestamp functions returning a GAIM_TYPE_POINTER instead of a GAIM_TYPE_STRING) but these were much more obvious. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Mon, 25 Sep 2006 06:01:12 +0000
parents 7acebc9d043f
children cc3c50816cc9
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For information on writing a plugin for Gaim, go
http://gaim.sourceforge.net/api/ and see the HOWTOs in the
"Related Pages" section.

You can also generate this documentation locally by installing
doxygen and graphviz dot, then running "make docs" in the Gaim
source tree.  The documentation will be in the docs/html directory.

This next paragraph is old and possibly out of date:
Compilation of the plugins is fairly straight-forward; there is a
Makefile in this directory that has a rule for making the .so file
from a .c file. No modification of the Makefile should be necessary,
unless if you simply want to type 'make' to have it made; otherwise,
'make filename.so' will take filename.c and make the .so plugin from
it. If you need to link in with extra libraries, you can set the
environment variable PLUGIN_LIBS to be the libraries you want to link
with.

It should be possible to compile plugins outside of the Gaim source
tree, which is a much cleaner solution.