view src/connection.h @ 5939:3014de25a8a4

[gaim-migrate @ 6379] Tim Ringenbach writes: "Here's a one liner to make gaim process YAHOO_SERVICE_CHATMSG packets, which are the same as normal YAHOO_SERVICE_MESSAGE packets, although they seem less featureful. The java client at chat.yahoo.com sends these. It receives the normal ones that gaim sends back fine however. Without this patch, IMs from the java yahoo chat client (possibly others?) just get ignored, which is probably a BadThing(TM)." I tend to agree that missing messages is a Bad Thing, and i know sean won't look at this patch. He'll probly just reverse it because he probly won't like it, but hopefully this way he might at least give some feedback, and maybe it will even stay in and do gaim some good. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 21 Jun 2003 13:35:23 +0000
parents 059d95c67cda
children 158196b2db19
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/**
 * @file connection.h Connection API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_CONNECTION_H_
#define _GAIM_CONNECTION_H_

#include <stdlib.h>
#include <time.h>

typedef struct _GaimConnection GaimConnection;

#include "account.h"
#include "plugin.h"

#define OPT_CONN_HTML		0x00000001
/* set this flag on a gc if you want serv_got_im to autoreply when away */
#define OPT_CONN_AUTO_RESP	0x00000002

typedef enum
{
	GAIM_DISCONNECTED = 0, /**< Disconnected. */
	GAIM_CONNECTED,        /**< Connected.    */
	GAIM_CONNECTING        /**< Connecting.   */

} GaimConnectionState;

typedef struct
{
	void (*connect_progress)(GaimConnection *gc, const char *text,
							 size_t step, size_t step_count);
	void (*connected)(GaimConnection *gc);
	void (*request_pass)(GaimConnection *gc);
	void (*disconnected)(GaimConnection *gc, const char *reason);
	void (*notice)(GaimConnection *gc, const char *text);

} GaimConnectionUiOps;

struct _GaimConnection
{
	GaimPlugin *prpl;            /**< The protocol plugin.               */
	guint32 flags;               /**< Connection flags.                  */

	GaimConnectionState state;   /**< The connection state.              */

	GaimAccount *account;        /**< The account being connected to.    */
	int inpa;                    /**< The input watcher.                 */

	GSList *buddy_chats;         /**< A list of active chats.            */
	void *proto_data;            /**< Protocol-specific data.            */

	char *display_name;          /**< The name displayed.                */
	guint keep_alive;            /**< Keep-alive.                        */

	guint idle_timer;            /**< The idle timer.                    */
	time_t login_time;           /**< Time of login.                     */
	time_t login_time_official;  /**< Official time of login.            */
	time_t last_sent_time;       /**< The time something was last sent.  */
	int is_idle;                 /**< Idle state of the connection.      */

	char *away;                  /**< The current away message, or NULL  */
	char *away_state;            /**< The last away type.                */
	gboolean is_auto_away;       /**< Whether or not it's auto-away.     */

	int evil;                    /**< Warning level for AIM (why is
	                                  this here?)                        */

	gboolean wants_to_die;	     /**< Wants to Die state.                */
};

/**
 * Creates a connection to the specified account.
 *
 * @param account The account the connection should be connecting to.
 *
 * @return The gaim connection.
 */
GaimConnection *gaim_connection_new(GaimAccount *account);

/**
 * Destroys and closes a gaim connection.
 *
 * @param gc The gaim connection to destroy.
 */
void gaim_connection_destroy(GaimConnection *gc);

/**
 * Signs a connection on.
 *
 * @param gc The connection to sign on.
 *
 * @see gaim_connection_disconnect()
 */
void gaim_connection_connect(GaimConnection *gc);

/**
 * Signs a connection off.
 *
 * @param gc The connection to sign off.
 *
 * @see gaim_connection_connect()
 */
void gaim_connection_disconnect(GaimConnection *gc);

/**
 * Sets the connection state.
 *
 * @param gc    The connection.
 * @param state The connection state.
 */
void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state);

/**
 * Sets the connection's account.
 *
 * @param gc      The connection.
 * @param account The account.
 */
void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account);

/**
 * Sets the connection's displayed name.
 *
 * @param gc   The connection.
 * @param name The displayed name.
 */
void gaim_connection_set_display_name(GaimConnection *gc, const char *name);

/**
 * Returns the connection state.
 *
 * @param gc The connection.
 *
 * @return The connection state.
 */
GaimConnectionState gaim_connection_get_state(const GaimConnection *gc);

/**
 * Returns the connection's account.
 *
 * @param gc The connection.
 *
 * @return The connection's account.
 */
GaimAccount *gaim_connection_get_account(const GaimConnection *gc);

/**
 * Returns the connection's displayed name.
 *
 * @param gc The connection.
 *
 * @return The connection's displayed name.
 */
const char *gaim_connection_get_display_name(const GaimConnection *gc);

/**
 * Updates the connection progress.
 *
 * @param gc    The connection.
 * @param text  Information on the current step.
 * @param step  The current step.
 * @param count The total number of steps.
 */
void gaim_connection_update_progress(GaimConnection *gc, const char *text,
									 size_t step, size_t count);

/**
 * Displays a connection-specific notice.
 *
 * @param gc   The connection.
 * @param text The notice text.
 */
void gaim_connection_notice(GaimConnection *gc, const char *text);

/**
 * Closes a connection with an error.
 *
 * @param gc     The connection.
 * @param reason The error text.
 */
void gaim_connection_error(GaimConnection *gc, const char *reason);

/**
 * Disconnects from all connections.
 */
void gaim_connections_disconnect_all(void);

/**
 * Returns a list of all active connections.
 *
 * @return A list of all active connections.
 */
GList *gaim_connections_get_all(void);

/**
 * Returns a list of all connections in the process of connecting.
 *
 * @return A list of connecting connections.
 */
GList *gaim_connections_get_connecting(void);

/**************************************************************************/
/** @name UI Operations API                                               */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used for connections.
 *
 * @param ops The UI operations structure.
 */
void gaim_set_connection_ui_ops(GaimConnectionUiOps *ops);

/**
 * Returns the UI operations structure used for connections.
 *
 * @return The UI operations structure in use.
 */
GaimConnectionUiOps *gaim_get_connection_ui_ops(void);

/*@}*/

#endif /* _GAIM_CONNECTION_H_ */