view src/prpl.c @ 5939:3014de25a8a4

[gaim-migrate @ 6379] Tim Ringenbach writes: "Here's a one liner to make gaim process YAHOO_SERVICE_CHATMSG packets, which are the same as normal YAHOO_SERVICE_MESSAGE packets, although they seem less featureful. The java client at chat.yahoo.com sends these. It receives the normal ones that gaim sends back fine however. Without this patch, IMs from the java yahoo chat client (possibly others?) just get ignored, which is probably a BadThing(TM)." I tend to agree that missing messages is a Bad Thing, and i know sean won't look at this patch. He'll probly just reverse it because he probly won't like it, but hopefully this way he might at least give some feedback, and maybe it will even stay in and do gaim some good. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 21 Jun 2003 13:35:23 +0000
parents 023c5f380b5c
children a4f2aba0848d
line wrap: on
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "debug.h"
#include "multi.h"
#include "notify.h"
#include "prpl.h"
#include "request.h"
#include "ui.h"
#include "util.h"

/* XXX */
#include "gtkconv.h"

GaimPlugin *
gaim_find_prpl(GaimProtocol type)
{
	GList *l;
	GaimPlugin *plugin;

	for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
		plugin = (GaimPlugin *)l->data;

		/* Just In Case (TM) */
		if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) {

			if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == type)
				return plugin;
		}
	}

	return NULL;
}

struct icon_data {
	GaimConnection *gc;
	char *who;
	void *data;
	int len;
};

static GList *icons = NULL;

static gint find_icon_data(gconstpointer a, gconstpointer b)
{
	const struct icon_data *x = a;
	const struct icon_data *y = b;

	return ((x->gc != y->gc) || gaim_utf8_strcasecmp(x->who, y->who));
}

void set_icon_data(GaimConnection *gc, const char *who, void *data, int len)
{
	GaimConversation *conv;
	struct icon_data tmp;
	GList *l;
	struct icon_data *id;
	struct buddy *b;
	/* i'm going to vent here a little bit about normalize().  normalize()
	 * uses a static buffer, so when we call functions that use normalize() from
	 * functions that use normalize(), whose parameters are the result of running
	 * normalize(), bad things happen.  To prevent some of this, we're going
	 * to make a copy of what we get from normalize(), so we know nothing else
	 * touches it, and buddy icons don't go to the wrong person.  Some day I
	 * will kill normalize(), and dance on its grave.  That will be a very happy
	 * day for everyone.
	 *                                    --ndw
	 */
	char *realwho = g_strdup(normalize(who));
	tmp.gc = gc;
	tmp.who = realwho;
	tmp.data=NULL;
	tmp.len = 0;
	l = g_list_find_custom(icons, &tmp, find_icon_data);
	id = l ? l->data : NULL;

	if (id) {
		g_free(id->data);
		if (!data) {
			icons = g_list_remove(icons, id);
			g_free(id->who);
			g_free(id);
			g_free(realwho);
			return;
		}
	} else if (data) {
		id = g_new0(struct icon_data, 1);
		icons = g_list_append(icons, id);
		id->gc = gc;
		id->who = g_strdup(realwho);
	} else {
		g_free(realwho);
		return;
	}

	gaim_debug(GAIM_DEBUG_MISC, "prpl", "Got icon for %s (length %d)\n",
			   realwho, len);

	id->data = g_memdup(data, len);
	id->len = len;

	/* Update the buddy icon for this user. */
	conv = gaim_find_conversation(realwho);

	/* XXX Buddy Icon should probalby be part of struct buddy instead of this weird global
	 * linked list stuff. */

	if ((b = gaim_find_buddy(gc->account, realwho)) != NULL) {
		char *random = g_strdup_printf("%x", g_random_int());
		char *filename = g_build_filename(gaim_user_dir(), "icons", random,
				NULL);
		char *dirname = g_build_filename(gaim_user_dir(), "icons", NULL);
		char *old_icon = gaim_buddy_get_setting(b, "buddy_icon");
		FILE *file = NULL;

		g_free(random);

		if(!g_file_test(dirname, G_FILE_TEST_IS_DIR)) {
			gaim_debug(GAIM_DEBUG_INFO, "buddy icons",
					   "Creating icon cache directory.\n");

			if(mkdir(dirname, S_IRUSR | S_IWUSR | S_IXUSR) < 0)
				gaim_debug(GAIM_DEBUG_ERROR, "buddy icons",
						   "Unable to create directory %s: %s\n",
						   dirname, strerror(errno));
		}

		g_free(dirname);

		file = fopen(filename, "wb");
		if (file) {
			fwrite(data, 1, len, file);
			fclose(file);
		}

		if(old_icon) {
			unlink(old_icon);
			g_free(old_icon);
		}

		gaim_buddy_set_setting(b, "buddy_icon", filename);
		gaim_blist_save();

		g_free(filename);

		gaim_blist_update_buddy_icon(b);
	}

	if (conv != NULL && gaim_conversation_get_gc(conv) == gc)
		gaim_gtkconv_update_buddy_icon(conv);

	g_free(realwho);
}

void remove_icon_data(GaimConnection *gc)
{
	GList *list = icons;
	struct icon_data *id;

	while (list) {
		id = list->data;
		if (id->gc == gc) {
			g_free(id->data);
			g_free(id->who);
			list = icons = g_list_remove(icons, id);
			g_free(id);
		} else
			list = list->next;
	}
}

void *get_icon_data(GaimConnection *gc, const char *who, int *len)
{
	struct icon_data tmp = { gc, normalize(who), NULL, 0 };
	GList *l = g_list_find_custom(icons, &tmp, find_icon_data);
	struct icon_data *id = l ? l->data : NULL;

	if (id) {
		*len = id->len;
		return id->data;
	}

	*len = 0;
	return NULL;
}

struct got_add {
	GaimConnection *gc;
	char *who;
	char *alias;
};

static void dont_add(struct got_add *ga)
{
	g_free(ga->who);
	if (ga->alias)
		g_free(ga->alias);
	g_free(ga);
}

static void do_add(struct got_add *ga)
{
	if (g_list_find(gaim_connections_get_all(), ga->gc))
		show_add_buddy(ga->gc, ga->who, NULL, ga->alias);
	dont_add(ga);
}

void show_got_added(GaimConnection *gc, const char *id,
		    const char *who, const char *alias, const char *msg)
{
	GaimAccount *account;
	char buf[BUF_LONG];
	struct got_add *ga;
	struct buddy *b;

	account = gaim_connection_get_account(gc);
	b = gaim_find_buddy(gc->account, who);

	ga = g_new0(struct got_add, 1);
	ga->gc    = gc;
	ga->who   = g_strdup(who);
	ga->alias = (alias ? g_strdup(alias) : NULL);


	g_snprintf(buf, sizeof(buf), _("%s%s%s%s has made %s his or her buddy%s%s%s"),
		   who,
		   alias ? " (" : "",
		   alias ? alias : "",
		   alias ? ")" : "",
		   (id
			? id
			: (gaim_connection_get_display_name(gc)
			   ? gaim_connection_get_display_name(gc)
			   : gaim_account_get_username(account))),
		   msg ? ": " : ".",
		   msg ? msg : "",
		   b ? "" : _("\n\nDo you wish to add him or her to your buddy list?"));

	if (b) {
		gaim_notify_info(NULL, NULL, _("Gaim - Information"), buf);
	}
	else
		gaim_request_action(NULL, NULL, _("Add buddy to your list?"), buf,
							0, ga, 2,
							_("Add"), G_CALLBACK(do_add),
							_("Cancel"), G_CALLBACK(dont_add));
}